Difference between revisions of "Scripted events"

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'''Scripted events''' are small, [[quest]]-like actions in the game when the [[monster]]s or [[NPC]]s behave in an unusual fashion that's been programmed in advance. The player's conversation with [[Izual]]'s ghost after his death in [[Diablo II]] is one such scripted event.
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'''Scripted events''' are brief moments of story or action, viewed almost like a movie within the game. These usually show monsters or NPCs interacting in unusual ways, and they may be instrumental to the game, or just a moment of eye candy or extra plot info. Most scripted events are part of quests and missions, and those are not included on this page. These are just the ones that stand alone, or if they are quest-affiliated, they're not the core of the quest.
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There were no scripted events in Diablo 2 that weren't part of larger quests, but such things as the character speaking to Izual's ghost after the battle, or the Countess' taunting dialogue are examples of (very simple) scripted events seen in D2.
  
  
 
==Known Scripted Events==
 
==Known Scripted Events==
Scripted events in [[Diablo III]] have been seen in gameplay movies or played through in demo versions of the game at public events. (Just [[BlizzCon 2008]], so far.) See the [[:category:scripted events|scripted events category]] for a full listing, or click the links below.
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Scripted events in [[Diablo III]] have been seen in gameplay movies or played through in demo versions of the game at public events. See the [[:category:scripted events|scripted events category]] for a full listing, or click the links below.
  
There seems to be a scripted event attached to most [[quests]] in Diablo III, even if these are just a few seconds of dialogue from an [[NPC]], or overheard between [[monster]]s. Additionally, characters often utter a line or two of dialogue upon completing a quest, as they did after many of the quests in [[Diablo I]] and [[Diablo II]]. ("Let there be light." after clearing the {{iw|Den_of_evil Den of Evil}}, for instance.)
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There are scripted events seen as part of every quest and mission in Diablo 3, even though some of them are just a few seconds of dialogue from an [[NPC]].  
  
Though the following events have been seen in action, that's not a guarantee they'll remain in the final game. These elements are just as much subject to editing or outright removal as anything else in the game, during the development process.
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We're not including such common events as the character uttering a short line of dialogue upon completing a quest, as they did after many of the quests in [[Diablo I]] and [[Diablo II]]. ("Let there be light." after clearing the {{iw|Den_of_evil Den of Evil}}, for instance.) This happens constantly in Diablo 3, and isn't really worthy of including in the wiki, this far in advance of the game's release.
  
  
 
===WWI 2008 Gameplay Movie===
 
===WWI 2008 Gameplay Movie===
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Though the following events have been seen in action, that's not a guarantee they'll remain in the final game. These elements are just as much subject to editing or outright removal as anything else in the game, during the development process.
  
 
* [[Trapped Wraith Room]]. A room with a treasure chest turns into a trap, when four [[Ghostly Orb]]s appear and begin emitting [[Wraith]]s.
 
* [[Trapped Wraith Room]]. A room with a treasure chest turns into a trap, when four [[Ghostly Orb]]s appear and begin emitting [[Wraith]]s.

Revision as of 11:32, 21 September 2009

Scripted events are brief moments of story or action, viewed almost like a movie within the game. These usually show monsters or NPCs interacting in unusual ways, and they may be instrumental to the game, or just a moment of eye candy or extra plot info. Most scripted events are part of quests and missions, and those are not included on this page. These are just the ones that stand alone, or if they are quest-affiliated, they're not the core of the quest.

There were no scripted events in Diablo 2 that weren't part of larger quests, but such things as the character speaking to Izual's ghost after the battle, or the Countess' taunting dialogue are examples of (very simple) scripted events seen in D2.


Known Scripted Events

Scripted events in Diablo III have been seen in gameplay movies or played through in demo versions of the game at public events. See the scripted events category for a full listing, or click the links below.

There are scripted events seen as part of every quest and mission in Diablo 3, even though some of them are just a few seconds of dialogue from an NPC.

We're not including such common events as the character uttering a short line of dialogue upon completing a quest, as they did after many of the quests in Diablo I and Diablo II. ("Let there be light." after clearing the Den of Evil, for instance.) This happens constantly in Diablo 3, and isn't really worthy of including in the wiki, this far in advance of the game's release.


WWI 2008 Gameplay Movie

Though the following events have been seen in action, that's not a guarantee they'll remain in the final game. These elements are just as much subject to editing or outright removal as anything else in the game, during the development process.


Blizzcon 2008 Gameplay Movie


BlizzCon 2008 Playable Demo

Players who got some hands-on time at BlizzCon 2008 encountered a variety of scripted events.

  • Basement Grinder. A short but gruesome scripted event unfolds shortly after a new character enters New Tristram, when an NPC is yanked into a basement and messily devoured by some unseen demon.
  • Despairing Ghost. The ghost of a woman can be seen wandering around the village, wailing and sobbing over her daughter's lost doll. This is part of the Little Girl Lost quest.
  • Conversing Cultists. Once in the dungeons below Tristram, the player was able to see two cultists speaking about a lost item they were trying to find for some nefarious purpose. This was part of the quest The Skeleton King.
  • Rescue the Captain. A mob of zombies was seen swarming over a fallen NPC. When the player killed the undead the NPC stood up, unharmed, and asked the player to help him find the rest of his patrol. This event marked the beginning of the Escort Mission quest.
  • Four Ghost Towers. As the player approached the Skeleton King's throne, his spirit appeared in a room with four towers. He told the player not to come any further, then faded away through the floor, after causing the four towers to start emitting different skeletons at a terrifying rate. This was part of the Skeleton King Quest.