Difference between revisions of "Real Time Strategy"
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'''Real Time Strategy''', or '''RTS''' for short, defines a genre of video games that involve multiple units that battle against each other on a tactical level, and takes place in real time (as opposed to being turn based). | '''Real Time Strategy''', or '''RTS''' for short, defines a genre of video games that involve multiple units that battle against each other on a tactical level, and takes place in real time (as opposed to being turn based). | ||
− | [[StarCraft I]] and [[StarCraft II]] are examples of RTS games. | + | |
+ | [[StarCraft I]] and [[StarCraft II]] are examples of RTS games. Diablo III is a [[RPG]] or [[ARPG]], Action role Playing Game. | ||
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[[category:reference]] | [[category:reference]] |
Latest revision as of 16:39, 17 September 2009
Real Time Strategy, or RTS for short, defines a genre of video games that involve multiple units that battle against each other on a tactical level, and takes place in real time (as opposed to being turn based).
StarCraft I and StarCraft II are examples of RTS games. Diablo III is a RPG or ARPG, Action role Playing Game.