Difference between revisions of "Talk:Critical hit"
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== Different Critical Hit Effects Based on Damage Type == | == Different Critical Hit Effects Based on Damage Type == | ||
Anyone else think that arcane's critical hit effect (silence) seems a little underpowered? I guess it all depends on the prevalence of spellcasting enemies, and what actually counts as a spell. [[User:Lazuli|Lazuli]] 16:45, 5 September 2009 (CEST) | Anyone else think that arcane's critical hit effect (silence) seems a little underpowered? I guess it all depends on the prevalence of spellcasting enemies, and what actually counts as a spell. [[User:Lazuli|Lazuli]] 16:45, 5 September 2009 (CEST) | ||
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+ | :Not so much the prevalence, but severity. In D2, maxing your resists made all hostile spells a joke (except Gloams). If maxing your resists wouldn't be convenient, but necessary it'd be somewhat useful (ex. you die of 2 Fireballs if you don't max it. Maxing it means you can take 7-ish). --[[User:Vipermagi|Vipermagi]] 20:09, 5 September 2009 (CEST) |
Revision as of 18:09, 5 September 2009
Different Critical Hit Effects Based on Damage Type
Anyone else think that arcane's critical hit effect (silence) seems a little underpowered? I guess it all depends on the prevalence of spellcasting enemies, and what actually counts as a spell. Lazuli 16:45, 5 September 2009 (CEST)
- Not so much the prevalence, but severity. In D2, maxing your resists made all hostile spells a joke (except Gloams). If maxing your resists wouldn't be convenient, but necessary it'd be somewhat useful (ex. you die of 2 Fireballs if you don't max it. Maxing it means you can take 7-ish). --Vipermagi 20:09, 5 September 2009 (CEST)