Difference between revisions of "Real Time Strategy"

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'''Real Time Strategy''', or '''RTS''' for short, defines a genre of video games that involve multiple units that battle against each other on a tactical level, and takes place in real time (as opposed to being turn based).
 
'''Real Time Strategy''', or '''RTS''' for short, defines a genre of video games that involve multiple units that battle against each other on a tactical level, and takes place in real time (as opposed to being turn based).
  
[[StarCraft I]] and [[StarCraft II]] are examples of RTS games.
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[[StarCraft I]] and [[StarCraft II]] are examples of RTS games. Diablo III is a [[RPG]] or [[ARPG]], Action role Playing Game.
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[[category:reference]]
 
[[category:reference]]

Latest revision as of 16:39, 17 September 2009

Real Time Strategy, or RTS for short, defines a genre of video games that involve multiple units that battle against each other on a tactical level, and takes place in real time (as opposed to being turn based).


StarCraft I and StarCraft II are examples of RTS games. Diablo III is a RPG or ARPG, Action role Playing Game.