Difference between revisions of "Cooldown"

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In terms of video games, a cooldown is a set length of reload time implemented to prevent spamming of a spell or ability. This cooldown is used mostly on CPU/GPU intensive graphic effects that could cause lag in multiplayer games when a player spams that spell.
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'''Cooldown''' is the time it takes from casting a spell or drinking a potion until a new spell can be cast, or a new potion consumed.
  
In some cases, a cooldown replaces casting time allowing you to use other spells or abilities while you await for the cooldown to reload.
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==Cooldown versus Cast Time==
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It's part of the game to prevent a player from doing too much at once just because he or she presses the mouse button. It's usually part of the design, so that powerful spells have a longer cooldown, and can't be used repeatedly.
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Sometimes a spell or ability have a long cooldown because it has a short [[cast time]]. These two are often balanced against each other. The advantage of a long cooldown over a long cast time is that a player can still run around and use other spells while waiting for the powerful more spell's cooldown to run out.
  
 
A cooldown is not bound to only spells or abilities. In [[Diablo 3]], [[Potion|Healing Potion]]s will have a cooldown to prevent players from spamming heals like in its predecessor.
 
A cooldown is not bound to only spells or abilities. In [[Diablo 3]], [[Potion|Healing Potion]]s will have a cooldown to prevent players from spamming heals like in its predecessor.
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==Global Cooldown==
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There is in some games also something called a "global cooldown", which will affect all spells, skills and items. It's a measure making it easier to balance the game, limiting the number of things a player can do at once. All skills are not necessarily affected by global cooldown, or causes it.
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==History==
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Cooldowns were originally set primarily on CPU/GPU intensive graphic effects that could cause lag in multiplayer games when a player spams that spell.
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[[Category:reference]]
 
[[Category:reference]]
 
[[category:skills]]
 
[[category:skills]]

Revision as of 12:56, 7 August 2009

Cooldown is the time it takes from casting a spell or drinking a potion until a new spell can be cast, or a new potion consumed.


Cooldown versus Cast Time

It's part of the game to prevent a player from doing too much at once just because he or she presses the mouse button. It's usually part of the design, so that powerful spells have a longer cooldown, and can't be used repeatedly.

Sometimes a spell or ability have a long cooldown because it has a short cast time. These two are often balanced against each other. The advantage of a long cooldown over a long cast time is that a player can still run around and use other spells while waiting for the powerful more spell's cooldown to run out.

A cooldown is not bound to only spells or abilities. In Diablo 3, Healing Potions will have a cooldown to prevent players from spamming heals like in its predecessor.


Global Cooldown

There is in some games also something called a "global cooldown", which will affect all spells, skills and items. It's a measure making it easier to balance the game, limiting the number of things a player can do at once. All skills are not necessarily affected by global cooldown, or causes it.


History

Cooldowns were originally set primarily on CPU/GPU intensive graphic effects that could cause lag in multiplayer games when a player spams that spell.