Difference between revisions of "Fanmade:Flagellant"

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But, with less health comes the danger of [[death|dying]]. It is entirely up to the player to choose which path he would like to take; insane amounts  of life but little damage and weak attacks, or vice versa. Thus, the Flagellant is as most dangerous just before he dies. A tactical sense is needed to play in this way, knowing when to use the most of the Flagellant's features in every situation can be a tough undertaking. His skills are divided into three tabs: Flesh, Penance and Iron, which cover offensive attacks, buffs and spells and defensive maneuvers.
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But, with less health comes the danger of [[death|dying]]. It is entirely up to the player to choose which path he would like to take; insane amounts  of life but little damage and weak attacks, or vice versa. Thus, the Flagellant is as most dangerous just before he dies. A tactical sense is needed to play in this way, knowing when to use the most of the Flagellant's features in every situation can be a tough undertaking. His skills are divided into three tabs: Flesh, Penance and Iron, which cover offensive attacks, [[buff]]s and [[spell]]s and defensive manoeuvres.
  
 
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==Attributes and Skills==
 
==Attributes and Skills==
  

Revision as of 13:05, 11 June 2009

The Flagellant is a character class created by Vizcire, as an entry in Diii.net's Create a Skill Tree contest. This entry was the first place winner, and earned its creator a ticket to BlizzCon 2008.



Stub sm.jpg The Flagellant is not an official class: It's a fan class. Author(s) of the article are:



Background

Diablo III Class [e]
Flagellant portrait.jpg
Flagellant
Bosshead.png Fan-made Class Bosshead.png
Role: Melee
Primary Attributes: Vitality Life Strength
Class Skills

Skills and Traits

Background
Origin: Tristram
Affiliation: Tristram Brotherhood
Friends: None Known
Foes: None Known

The Flagellant is a religious fanatic from the Tristram Brotherhood; believers that are convinced that repentance comes in form of pain and suffering. the Tristram Brotherhood is known to ferociously whip themselves to the tunes of their hymns, deepening the practitioners into a numbening trance. Travelling in grand processions from village to village, with fear following their arrival, as they often take the task of purging the villagers of their sins.

In combat the Flagellant is a fearsome enemy, as he does not flinch even by horrendous amount of damage to himself, and is always dedicated to his cause; cleansing these lands from all evil. He uses methods to numb all senses, mostly by inducing torment and pain to himself before combat, to work himself into a trance where nothing can stop his advance.


Class Design

See the original entry here.

The Flagellant is a melee character with a balance between damage output and survivability, complemented with some "holy" spells and buffs to help his cause in the world of Sanctuary. Generally, the Flagellant has two opposing sides that must balance for the Flagellant to work - damage and health. His skills and power often leeches from his health pool, but increases and enhance his damage and powers. The more health tapped, the more dangerous he becomes.


But, with less health comes the danger of dying. It is entirely up to the player to choose which path he would like to take; insane amounts of life but little damage and weak attacks, or vice versa. Thus, the Flagellant is as most dangerous just before he dies. A tactical sense is needed to play in this way, knowing when to use the most of the Flagellant's features in every situation can be a tough undertaking. His skills are divided into three tabs: Flesh, Penance and Iron, which cover offensive attacks, buffs and spells and defensive manoeuvres.

Attributes and Skills

General Skill Tree Info

The character receives 1 skill point each level, and some extra in the form of quest rewards. The maximum amount in a single skill differs with caps ar 5, 10 and 20 as a base, but all these can reach above their limit with plus from equipment or other buffs, much like in previous game.

To be able to put points in the next tier of skills, one must have reached the level needed and put at least one point in the skill leading to the desired one, if the arrows indicate a dependence. The tiers get available on lvl 1, 5, 10, 15, 20, 25, and 30 respectively.


Flagellant Skills

The Flagellant skills are arranged into to three distinctive skill tree categories:

  • Flesh
  • Penance
  • Iron

All three trees have a combination of active and passive skills. Active skills are used in combat, while the passive skills boost or change the behaviour of the active skills.


Flesh Skills

In this tree you'll find the Flagellants offensive abilities, including the Lash, Swirling Whip, and Flog attacks. The option to run a slow heavy-hitting Flagellant or a quick and fast ditto is up to the player, depending on how he chooses to manage the skill points.


Penance Skills

Under the penance tab is the passive, buffing and spell skills of the Flagellant. Some of these enhance other skills and work like synergies, other include self-buffs and party buffs. spells aren't the Flagellants main damage output or defence, but a few of them might make it to this tree under the camouflage of being "holy". Mostly, the Penance tree focus on the balance between the Health pool and damage enhancers.


Iron Skills

Last but not least, is the defensive skills. These add to the survivability of the Flagellant, with both spell protection spells and different forms of physical damage reductions. A heavy skill point accumulation in this tree will ensure that the Flagellant can take his share of damage, and will make him a resilient fighter.


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