Difference between revisions of "Items"

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(Crusader)
(Class Restrictions)
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==Class Restrictions==
 
==Class Restrictions==
 
All classes can use all types of armor, although most classes have a special type for one of the slots. Weapons are restricted by class and each class has at least one special weapon type.
 
All classes can use all types of armor, although most classes have a special type for one of the slots. Weapons are restricted by class and each class has at least one special weapon type.
===Barbarian===
+
{|
Barbarians have Mighty Belts and Mighty Weapons, both one-handed and two-handed melee weapons.
+
!
 
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! Restrictions
Barbarians can't wield Staves, Bows or Crossbows, but can dual wield all one-handed weapons.
+
! Special Items
===Crusader===
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|-
Crusaders have special Crusader Shields and Flails, both one and two-handed. They also have skills that require the use of a shield.
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| '''Barbarian'''
 
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| rowspan="3" style="text-align: center;" | Staves, Bows and Crossbows
Crusaders can't wield Staves, Bows or Crossbows.
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| Might Belts(Belts) and Weapons (1&2H)
 
+
|-
===Demon Hunter===
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| '''Crusader'''
Demon Hunters have Cloaks for the Torso Slot, as well one-handed Hand Crossbows and Quivers for the off hand. Not using a bow or crossbow limits the Demon Hunter's choices.
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| Crusader Shields(OH) and Flails (1&2H)
 
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|-
Demon Hunters can't wield any 2-handed weapon except Bows and Crossbows
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| '''Monk'''
===Monks===
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| Spirit Stones(Head), Fists(1H) and Daibos(2H)
Monks have Spirit Stones for the Head slot, as well as one-handed fist weapons and two-handed Daibos.
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|-
 
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| '''Demon Hunter'''
Monks can't use Bows or Crossbows but can dual wield all one-handed weapons.
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| All 2H but Bows and Crossbows
===Witch Doctor===
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| Cloaks(Torso), Hand Crossbows(1H) and Quivers(OH)
Witch Doctors have Voodoo Masks for the head slot, as well as one-handed Ceremonial Knives and Mojos for the off hand.
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|-
 
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| '''Wizards'''
Witch Doctors can't wield Polearms or 2-handed Maces.
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| rowspan="2" style="text-align: center;" | Polearms and 2H Maces
===Wizard===
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| Wizard Hats(Head), Wands(1H) and Sources(OH)
Wizards have Wizard Hats, as well as one-handed wands and Orbs for the off hand.
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|-
 
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| '''Witch Doctors'''
Wizards can't wield Polearms or 2-handed Maces.
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| Voodoo Mask(Head), Ceremonial Knives(1H) and Mojos(OH)
 +
|}

Revision as of 14:29, 20 May 2015

Inventory-dh-ros1.jpg

Item hunting is the biggest joy in playing the Diablo games for many players. The item system in Diablo III is bigger and better, but it's a refinement on the system used in Diablo II, not a radical change.

Items come in three large categories: Armor, Weapon, and Other

Armor

Armor refers to any non-held equipment. Most of them provide Mainstat, Vitality and other defensive bonuses.

There are 11 total armor slots:

  • Head
  • Torso
  • Waist
  • Shoulders
  • Wrists
  • Hands
  • Legs
  • Feet
  • Rings (2 slots)
  • Amulets

Weapons

Weapons include anything held in the hand, even if they player doesn't hit monsters with it.

One-Handed Two-Handed
Axes Axes
Maces Maces
Swords Swords
Spears Polearms
Daggers Staves
Shields Bows
Crossbows

Class Restrictions

All classes can use all types of armor, although most classes have a special type for one of the slots. Weapons are restricted by class and each class has at least one special weapon type.

Restrictions Special Items
Barbarian Staves, Bows and Crossbows Might Belts(Belts) and Weapons (1&2H)
Crusader Crusader Shields(OH) and Flails (1&2H)
Monk Spirit Stones(Head), Fists(1H) and Daibos(2H)
Demon Hunter All 2H but Bows and Crossbows Cloaks(Torso), Hand Crossbows(1H) and Quivers(OH)
Wizards Polearms and 2H Maces Wizard Hats(Head), Wands(1H) and Sources(OH)
Witch Doctors Voodoo Mask(Head), Ceremonial Knives(1H) and Mojos(OH)