Difference between revisions of "Core tab"
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Bonuses per tab: | Bonuses per tab: | ||
− | * [[Core tab]]: Strength, Dexterity, Intelligence, Vitality. (Confirmed.) | + | * [[Core tab]]: [[Strength]], [[Dexterity]], [[Intelligence]], [[Vitality]]. (Confirmed.) |
* [[Attack tab]]: [[Attack Speed]], [[Critical hit Chance]], [[Critical hit Damage]], [[Cooldown]] reduction. (Confimed) | * [[Attack tab]]: [[Attack Speed]], [[Critical hit Chance]], [[Critical hit Damage]], [[Cooldown]] reduction. (Confimed) | ||
* [[Defense tab]]: +Blocking % confirmed. Others? ([[All Res]]? Reduced stun time?) | * [[Defense tab]]: +Blocking % confirmed. Others? ([[All Res]]? Reduced stun time?) | ||
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The amount of bonus granted by each paragon point is still under development, but as of Gamescom 2013 each point in a Core attribute granted 5 points to that attribute. | The amount of bonus granted by each paragon point is still under development, but as of Gamescom 2013 each point in a Core attribute granted 5 points to that attribute. | ||
+ | |||
+ | Core Tab Bonuses: | ||
+ | |||
+ | * [[Dexterity]]: Up to 50 Paragon points, worth 5 Dexterity points each. (Maximum bonus +250 Dexterity.) | ||
+ | * [[Intelligence]]: Up to 50 Paragon points, worth 5 Intelligence points each. (Maximum bonus +250 Intelligence.) | ||
+ | * [[Strength]]: Up to 50 Paragon points, worth 5 Strength points each. (Maximum bonus +250 Strength.) | ||
+ | * [[Vitality]]: Up to 50 Paragon points, worth 5 Vitality points each. (Maximum bonus +250 Vitality.) | ||
+ | |||
+ | Each attribute was capped at 50 points when seen at the Gamescom demo. It's not known if this figure is final; it might be higher in the final system, or it might rise with the total amount of paragon points earned. | ||
[[File:Paragon-points.jpg|center|thumb|600px|Paragon points in the Core tab as of Gamescom 2013.]] | [[File:Paragon-points.jpg|center|thumb|600px|Paragon points in the Core tab as of Gamescom 2013.]] |
Revision as of 09:00, 15 September 2013
The Core Tab is one of the four tabs of properties that can be boosted by Paragon points. Points spent in the Core Tab go to boost the four attributes, strength, dexterity, vitality, or intelligence. Each paragon point adds 5 to each stat.
This is part of the Paragon 2.0 system and is subject to change during further development before the system goes live.
Tab Bonuses
Bonuses per tab:
- Core tab: Strength, Dexterity, Intelligence, Vitality. (Confirmed.)
- Attack tab: Attack Speed, Critical hit Chance, Critical hit Damage, Cooldown reduction. (Confimed)
- Defense tab: +Blocking % confirmed. Others? (All Res? Reduced stun time?)
- Utility tab: Movement Speed and Pickup Radius confirmed. Others? (Magic Find, Gold Find, Experience?)
The amount of bonus granted by each paragon point is still under development, but as of Gamescom 2013 each point in a Core attribute granted 5 points to that attribute.
Core Tab Bonuses:
- Dexterity: Up to 50 Paragon points, worth 5 Dexterity points each. (Maximum bonus +250 Dexterity.)
- Intelligence: Up to 50 Paragon points, worth 5 Intelligence points each. (Maximum bonus +250 Intelligence.)
- Strength: Up to 50 Paragon points, worth 5 Strength points each. (Maximum bonus +250 Strength.)
- Vitality: Up to 50 Paragon points, worth 5 Vitality points each. (Maximum bonus +250 Vitality.)
Each attribute was capped at 50 points when seen at the Gamescom demo. It's not known if this figure is final; it might be higher in the final system, or it might rise with the total amount of paragon points earned.