Difference between revisions of "Template:Farming:halmin the alchemist"

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#From the Quest Selection screen take Act III > quest No. 5. [[Machines of War]].
 
#From the Quest Selection screen take Act III > quest No. 5. [[Machines of War]].
 
#Head out of [[Bastion's Keep]] through the [[Arreat Gate]].
 
#Head out of [[Bastion's Keep]] through the [[Arreat Gate]].

Revision as of 05:47, 27 February 2013

[e]

  1. From the Quest Selection screen take Act III > quest No. 5. Machines of War.
  2. Head out of Bastion's Keep through the Arreat Gate.
  3. Head left (your character's left) down the steps and then left down more steps.
  4. As you leave the gate and into The Battlefields head to your right below the burning cart.
  5. The Foundry is nearby, relatively central.
  6. Leave and Resume Game if it's not there, no need to explore the rest of The Battlefields.

Special Notes:

  • If Halmin the Alchemist appears it will always be on level 1 in a room with a fireplace in it. Once the mobs in the room are killed, Halmin will get out from under the bed, presumably he was hiding from the monsters there.