Difference between revisions of "Template:Farming:halmin the alchemist"
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(Created page with "{{editlink float|Template:Farming:halmin_the_alchemist}} #From the Quest Selection screen take Act II > quest No. 5. Machines of War #Head out of Bastion's Keep throug...") |
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− | {{editlink float|Template:Farming:halmin_the_alchemist}} | + | {{editlink float|Template:Farming:halmin_the_alchemist}}{{editlink float|Template:halmin_the_alchemist}} |
− | #From the Quest Selection screen take Act | + | #From the Quest Selection screen take Act III > quest No. 5. [[Machines of War]]. |
#Head out of [[Bastion's Keep]] through the [[Arreat Gate]]. | #Head out of [[Bastion's Keep]] through the [[Arreat Gate]]. | ||
− | #Head left down the steps and then left down more steps | + | #Head left (your character's left) down the steps and then left down more steps. |
#As you leave the gate and into [[The Battlefields]] head to your right below the burning cart. | #As you leave the gate and into [[The Battlefields]] head to your right below the burning cart. | ||
#[[The Foundry]] is nearby, relatively central. | #[[The Foundry]] is nearby, relatively central. | ||
+ | #Leave and ''Resume Game'' if it's not there, no need to explore the rest of [[The Battlefields]]. | ||
'''Special Notes:''' | '''Special Notes:''' | ||
− | *If [[Halmin the Alchemist]] appears it will always be on level 1 in a room with a fireplace in it. Once the mobs in the room are killed, Halmin will get out from under the bed, presumably he was hiding from the monsters there.<noinclude>[[Category:Templates]] | + | *'''If''' [[Halmin the Alchemist]] appears it will always be on level 1 in a room with a fireplace in it. Once the mobs in the room are killed, Halmin will get out from under the bed, presumably he was hiding from the monsters there.<noinclude>[[Category:Templates]] |
[[Category:Templates:Farming]]</noinclude> | [[Category:Templates:Farming]]</noinclude> |
Revision as of 05:47, 27 February 2013
- From the Quest Selection screen take Act III > quest No. 5. Machines of War.
- Head out of Bastion's Keep through the Arreat Gate.
- Head left (your character's left) down the steps and then left down more steps.
- As you leave the gate and into The Battlefields head to your right below the burning cart.
- The Foundry is nearby, relatively central.
- Leave and Resume Game if it's not there, no need to explore the rest of The Battlefields.
Special Notes:
- If Halmin the Alchemist appears it will always be on level 1 in a room with a fireplace in it. Once the mobs in the room are killed, Halmin will get out from under the bed, presumably he was hiding from the monsters there.