Difference between revisions of "Demonic magic"
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− | + | '''Demonic magic''' is a [[magic]] source full of destructive power and danger. It has a strong corrupting influence on its users, and the forces of [[Darkness]] will in the end try to turn the [[caster]] into a servant of the [[Burning Hells]]. To fully grasp the concept of Arcane magics, it's good to have read about the general nature of [[magic]] first. | |
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+ | ==Diablo Game Demonic Magic== | ||
+ | There are no classes in any [[Diablo game]]s using Demonic magic, it is the force of [[Evil]] and everything any player character would want to fight. Throughout the history of [[Sanctuary]], there has been a lot of cases of humans using demonic magic, usually ending in one catastrophe or another. There are "[[monsters]]" using these dark powers though: | ||
+ | * [[Cultist]] - Casting fire spells and [[summon]]ing [[Dark Demon]]s. | ||
+ | * [[Dark Vessel]] & [[Activated Vessel]] - Humans who have let themselves be completely overtaken by demonic spirits. | ||
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+ | ==Nature of Demonic Magic== | ||
+ | Demonic spells are simple in nature; they are either used to damage something, hurt/corrupt someone or to bring forth something that will in the end hurt someone/something else. | ||
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+ | Arcane spells seems to be [[magic]] taken closer to the essence of magic, and seems to be a source of power that's quite different than magic shown in [[caster]]s before. It uses elements that are similar in other schools of magic, like the [[Teleport]] spell of a [[Sorceress]] that traditionally uses Lightning magic to transport the [[caster]] and the [[Wave of Force]] which looks a lot like the lighting-based ''Nova''. How much of the [[Wizard]]'s skills actually use Arcane magic, or traditional [[Elemental magic]] is currently not known, but the Arcane powers include much more than just parts of other types of magic. | ||
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+ | A lot of other spells and effects with Arcane magic seems to harness more of that "deep" uncontrolled parts of the [[Ether]], with her [[Magic Missile]]s leaving glowing corpses, passive skills that improve all types of spells, a torrent of energy released in the [[Disintegrate]] spell and other ways to manipulate time and space through [[Slow Time]] or the [[Arcane Orb]]. | ||
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+ | [[Abd al-Hazir]] specifically mentions the use of Arcane magic in his [[Writings of Abd al-Hazir: Entry no. 0007|seventh entry]] of the [[Writings of Abd al-Hazir]], concerning the [[Wizard]]: | ||
+ | ::''[...] she was caught in the [[Ancient Repositories]], where the most dangerous incantations are housed for the safety of the public.'' | ||
+ | He also writes: | ||
+ | ::''We now have a rebellious wizard, young and inexperienced, wandering the world, dabbling in powerful magics she does not understand. Those wiser than you or I determined long ago that certain schools of magic were too dangerous and forbade their practice. It is those magics that this wizard seems determined to explore – magics centered on manipulating the primal forces from which reality is constructed.'' | ||
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+ | ==Possible Demonic Magic Relation== | ||
+ | We know that [[Demonic magic]] was abandoned after the [[Mage Clan War]]s, and it seems Arcane magic was as well. The reason for the ban on Arcane magic could just have been that the Arcane powers just has a much higher corrupting influence than [[Elemental magic]], or the fact that the fabric of reality was almost ripped asunder during the height of the [[Sin War]]. The exact reason is unknown, as is any relationship with Demonic powers, if it could be the same Demonic magic, but in a new disguise. | ||
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+ | ==Other Schools of Magic== | ||
+ | {{Magic schools}} | ||
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+ | [[Category:Magic]] | ||
+ | [[Category:Wizard]] | ||
+ | [[Category:Lore]] | ||
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+ | '''Divine magic''' is NOT actually an official term used by [[Blizzard]] in manuals or other lore to describe [[magic]], but only used by DiabloWiki as a way to group up similar Schools of magic. The term is used to describe Schools of Magic given through divine means, like the [[high Heavens]] or the [[Burning Hells]]. To fully grasp the concept of Divine magics, it's good to have read about the general nature of '''[[magic]]''' first. | ||
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+ | ==Divine Schools of Magics== | ||
+ | These are the Schools of [[Magic]] that DiabloWiki classifies as "[[Divine magic|Divine]]": | ||
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+ | * '''[[Demonic magic]]''' - Magic channelled from the [[Burning Hells]]. | ||
+ | * '''[[Godly magic]]''' - Magic channelled from the [[deity]] of the subject. ''Speculative name; could possibly be grouped with Holy.'' | ||
+ | * '''[[Holy magic]]''' - Magic channelled from the [[High Heavens]]. | ||
+ | * '''[[Nature magic]]''' - Using nature itself to channel magic energy. | ||
+ | * '''[[Spirit magic]]''' - Additional magic in the world attached to spirits of different kinds. Not much is known about this source of power. ''Assumed, speculative name.'' | ||
+ | ** '''[[Death magic]]''' - Antagonist to Life, but part of the [[Great Cycle of Being]]. ''Speculative realm of power.'' | ||
+ | ** '''[[Life magic]]''' - Antagonist to Death, but part of the [[Great Cycle of Being]]. ''Speculative realm of power.'' | ||
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+ | ==Diablo Game Divine Magic== | ||
+ | Several [[Diablo game]] classes use [[magic]] channelled through another entity or source of power. The effects of the magic is very different between types of Divine magic, and are very much subject to the nature of the source. | ||
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+ | * '''[[Witch Doctor]]''' - ([[Diablo III]]) This class uses either some sort of [[Spirit magic]]/[[Godly magic]], and/or [[Nature magic]] in combination with volatile powders that may be chemical, or invoking their gods' powers, or both. He also seem to either get [[Elemental magic]] through the "regular" way, or through his gods. Read more about it on the [[Witch Doctor skills]] page. | ||
+ | * '''[[Amazon]]''' - ([[Diablo II]]) A [[melee]]/[[ranged]] class who uses a combination of [[Prime magic]] and [[Godly magic]]*. Read more about her in the [[Diablo II Manual|D2 manual]] or the proper {{iw|Amazon Diablo 2 Wiki Amazon entry}}. | ||
+ | * '''[[Druid]]''' - ([[Diablo II]]) The expansion class that changes form and summon spirits of nature for his bidding uses [[Nature magic]] exclusively. Read more about him in the [[Diablo II: Lord of Destruction Manual|LoD manual]] or the proper {{iw|Druid Diablo 2 Wiki Druid entry}}. | ||
+ | * '''[[Necromancer]]''' - ([[Diablo II]]) A [[Caster]] pet class that seems to use mostly some sort of "[[Spirit magic]]". Read more about him in the [[Diablo II Manual|D2 manual]] or the proper {{iw|Necromancer Diablo 2 Wiki Necromancer entry}}. | ||
+ | * '''[[Paladin]]''' - ([[Diablo II]]) A [[Melee]]/[[caster]] hybrid class that completely relies on [[Holy magic]]. Read more about him in the [[Diablo II Manual|D2 manual]] or the proper {{iw|Paladin Diablo 2 Wiki Paladin entry}}. | ||
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+ | <nowiki>*</nowiki>''Should possibly be called "[[Holy magic]]".'' | ||
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+ | ==Nature of Divine Magic== | ||
+ | The word "Divine" is a taken name by DiabloWiki in order to group the magic types that are very similar. It might end up like some other roleplaying system called "Channeling" or a similar name by Blizzard. While the nature of the magic differs wildly between the types (such as [[Holy magic]] and [[Demonic magic]]), they are given to a being in a similar ruleset of ways: The subject must be dedicated to the cause, and open him/herself to the power. Holy magic requires more dedication, but Demonic magic is likely to rip you to shreds, or give you a few more arms involuntary. Other "Holy" magic is what we call "[[Godly magic]]" as a more general term for the deities of [[Sanctuary]], that likely are [[Nephalem]], acting as gods. [[Nature magic]] requires an enduring and true friendship, and is possibly related to the [[Great Cycle of Being]] which [[Necromancer]]s study. As for some type of [[Spirit magic|Spiritual magic]], there just isn't enough information to classify it or even confirm or deny that such a group exists, yet we have topics such as [[Life]] and [[Death]] that are closely related to it. | ||
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+ | --> | ||
+ | ==Other Schools of Magic== | ||
+ | {{Magic schools}} | ||
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+ | [[Category:Magic]] | ||
+ | [[Category:Lore]] |
Revision as of 18:01, 26 November 2008
Demonic magic is a magic source full of destructive power and danger. It has a strong corrupting influence on its users, and the forces of Darkness will in the end try to turn the caster into a servant of the Burning Hells. To fully grasp the concept of Arcane magics, it's good to have read about the general nature of magic first.
Diablo Game Demonic Magic
There are no classes in any Diablo games using Demonic magic, it is the force of Evil and everything any player character would want to fight. Throughout the history of Sanctuary, there has been a lot of cases of humans using demonic magic, usually ending in one catastrophe or another. There are "monsters" using these dark powers though:
- Cultist - Casting fire spells and summoning Dark Demons.
- Dark Vessel & Activated Vessel - Humans who have let themselves be completely overtaken by demonic spirits.
Nature of Demonic Magic
Demonic spells are simple in nature; they are either used to damage something, hurt/corrupt someone or to bring forth something that will in the end hurt someone/something else.
Other Schools of Magic
Arcane magic - Divine magic - Demonic magic - Godly magic - Holy magic - Nature magic - Spirit magic - Death magic - Life magic
Prime magic - Elemental magic - Fire magic - Lightning magic - Cold magic
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