Difference between revisions of "Paragon"
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* A new tutorial about “Elective Mode” will now appear when a player enters Nightmare, Hell, or Inferno difficulty for the first time</blue> | * A new tutorial about “Elective Mode” will now appear when a player enters Nightmare, Hell, or Inferno difficulty for the first time</blue> | ||
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+ | ==Paragon Levels Experience== | ||
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+ | Players quickly datamined the patch for precise details about the experience gains required for Paragon Levels. Generally speaking, the first few levels are quite quick, but by Paragon Level 5 or 6 the gain is noticeably slower. Still, up to level 10 remains fairly quick, and then 11-20 is only a bit slower. The pace drops off considerably at that point, though up to level 50 is still not enormously grindy. Past 50 though, the number of kills per level increases exponentially, with progress very slow past that point, for most players. | ||
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+ | Gaining Paragon Level 100 requires vastly more experience than leveling a character from 1 to 60 in the first place.[http://www.reddit.com/r/Diablo/comments/yj87t/paragon_level_exp_chart/c5w38fc] | ||
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+ | * 25,934,700 experience is required to level a brand new character from 1 to 60. | ||
+ | * 10,454,400,000 experience is required to go from Paragon level 0 to Paragon level 100. | ||
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+ | basic table showing the 1-100 level experience requirements. | ||
+ | [[File:Paragon-levels-exp-chart.jpg|center|Increasing experience required to gain each Paragon level.]] | ||
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+ | A handy pie chart showing the total Paragon Level experience was created by Sexton.[http://www.diablofans.com/topic/66318-paragon-level-chart/] | ||
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+ | [[File:Paragon-levels-exp-pie-chart.png|center|thumb|800px|Paragon levels on a pie chart.]] | ||
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+ | characters get a new avatar border with each 10 levels. | ||
+ | [[File:Paragon-levels-avatars.jpg|center|Paragon level avatar upgrades.]] | ||
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Revision as of 18:44, 8 September 2012
Paragon Levels were added to Diablo III in the v1.0.4 patch on August 22, 2012.[1]
The Paragon Levels system is an end game feature. These levels are accessed once a character reaches the maximum level of 60. Additional experience gained from that point onwards adds to the Paragon levels. There are 100 paragon levels, and each level up rewards a character with the same attribute bonuses as a normal level up (3 to the class main stat, 2 vitality, 1 to the other two stats), plus a passive bonus of 3% to Magic Find and Gold Find.
Other game changes were made with the Paragon system, chiefly to Magic Find. The maximum value was capped at 300% (not including Nephalem Valor stacks, thus a character at the maximum 100 Paragon levels will have 300% Magic Find/Gold Find inherently, and gain zero additional bonuses from equipment that provides bonuses to those stats.
This system enables characters to focus entirely on survival enhancing stats without sacrificing anything for Magic Find. This design has proved controversial amongst fans, and has been objected to as a simplification of the end game item game.[2]
On September 6, 2012, at 6:11AM PDT, Alkaizer became the first to reach Paragon level 100.
Official Details
Quoted from the patch v1.04 official notes.[3]
- After a player reaches level 60, killing monsters and completing combat challenge streaks (Killing Blow, Massacre, etc) will begin to award experience towards Paragon levels
- There are 100 Paragon levels
- Every Paragon level will reward you with:
- Core stats such as Strength, Dexterity, Intelligence, and Vitality in amounts similar to what you’d gain from a normal level
- 3% Magic Find and 3% Gold Find
- In addition, a distinctive border will surround your character portrait in the in-game party frame to denote your Paragon progression, with a new frame earned after every ten levels. Your Paragon level will also be visible to other players wherever your normal level is shown.
- Pets with passive life regeneration (most notably Followers, Zombie Dogs, and Gargantuans) have had their life regeneration greatly increased from levels 30-60
- Nephalem Valor now grants +15% Bonus Experience per stack, as well as +15% to Magic Find and Gold Find
- Magic Find will now cap at 300% (Nephalem Valor bonuses will still stack beyond this cap)
- Magic Find is no longer averaged among all players in a multiplayer game
- Players can now disable or enable music in the Sound Options
- Additional Sound Options including Sound Output and Speaker Setup has been added
- A new tutorial about “Elective Mode” will now appear when a player enters Nightmare, Hell, or Inferno difficulty for the first time
Paragon Levels Experience
Players quickly datamined the patch for precise details about the experience gains required for Paragon Levels. Generally speaking, the first few levels are quite quick, but by Paragon Level 5 or 6 the gain is noticeably slower. Still, up to level 10 remains fairly quick, and then 11-20 is only a bit slower. The pace drops off considerably at that point, though up to level 50 is still not enormously grindy. Past 50 though, the number of kills per level increases exponentially, with progress very slow past that point, for most players.
Gaining Paragon Level 100 requires vastly more experience than leveling a character from 1 to 60 in the first place.[4]
- 25,934,700 experience is required to level a brand new character from 1 to 60.
- 10,454,400,000 experience is required to go from Paragon level 0 to Paragon level 100.
basic table showing the 1-100 level experience requirements.
A handy pie chart showing the total Paragon Level experience was created by Sexton.[5]
characters get a new avatar border with each 10 levels.
Media
Several screenshots showing off aspect of the Paragon system.