Difference between revisions of "Witch Doctor skills"

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(Passive Skills)
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[[Image:Skill-tree-blizzcon09-wd-muldric.jpg|thumb|right|300px|The [[Witch Doctor]] Skill Tree as seen in Blizzcon 2009. Skill are no longer presented in this fashion. Image by [http://forums.diii.net/showthread.php?t=739038 Muldric].]]
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<h2 style="margin:0;background-color:#cef2e0;font-family:sans-serif;font-size:120%;font
This page lists the '''[[Witch Doctor]] skills'''. Follow the links to the individual skill pages for full discussion of every skill, including first hand reports and screenshots.
 
  
'''Useful skill links:'''
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* [[Skill]]s - General skill design and mechanics.
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** [[Skill rune]]s - The huge skill customization and improvement system.
 
* [[Witch Doctor]] - A [[ranged]] class who also relies on [[pet]]s.
 
** [[Mana]] - The Witch Doctor's energy [[resource]].
 
** [[Witch Doctor skills]] - A list of all the Witch Doctor's active skills.
 
*** [[Pet]]s - [[Summon]]ed creatures that aid the Witch Doctor.
 
*** [[Physical realm spell]]s - Details to come.
 
*** [[Spirit spell]]s - Details to come.
 
** [[Witch Doctor passives]] - A list of all the Witch Doctor's passive skills.
 
* [[Witch Doctor skill archive]] - Removed Witch Doctor skills.
 
* [[Witch Doctor traits]] - Passive skills in Diablo III were called [[traits]] for a while before reverting back.
 
  
 
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==Active Skills==
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Click to the individual skill pages for more details about these skills including numbers, screenshots, [[skill rune]] information, blue quotes, and much more.
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===Primary===
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{{Skill description header}}
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<skill subcat="Physical realm spell" class="WitchDoctor">Poison Dart</skill>
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<skill subcat="Physical realm spell" class="WitchDoctor">Corpse Spiders</skill>
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<skill subcat="Physical realm spell" class="WitchDoctor">Plague of Toads</skill>
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<skill subcat="Physical realm spell" class="WitchDoctor">Firebomb</skill>
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===Secondary===
 
{{Skill description header}}
 
<skill class="WitchDoctor">Grasp of the Dead</skill>
 
<skill subcat="Physical realm spell" class="WitchDoctor">Firebats</skill>
 
<skill subcat="Spirit spell" class="WitchDoctor">Haunt</skill>
 
<skill subcat="Physical realm spell" class="WitchDoctor">Locust Swarm</skill>
 
 
 
 
 
===Defensive===
 
{{Skill description header}}
 
<skill subcat="Pet" class="WitchDoctor">Summon Zombie Dogs</skill>
 
<skill subcat="Spirit spell" class="WitchDoctor">Horrify</skill>
 
<skill subcat="Spirit spell" class="WitchDoctor">Spirit Walk</skill>
 
<skill class="WitchDoctor">Hex</skill>
 
 
 
 
 
===Terror===
 
{{Skill description header}}
 
<skill subcat="Spirit spell" class="WitchDoctor">Soul Harvest</skill>
 
<skill class="WitchDoctor">Sacrifice</skill>
 
<skill subcat="Spirit spell" class="WitchDoctor">Mass Confusion</skill>
 
 
 
 
 
===Decay===
 
{{Skill description header}}
 
<skill subcat="Physical realm spell" class="WitchDoctor">Zombie Charger</skill>
 
<skill subcat="Spirit spell" class="WitchDoctor">Spirit Barrage</skill>
 
<skill subcat="Physical realm spell" class="WitchDoctor">Acid Cloud</skill>
 
<skill subcat="Physical realm spell" class="WitchDoctor">Wall of Zombies</skill>
 
 
 
 
 
===Voodoo===
 
{{Skill description header}}
 
<skill subcat="Pet" class="WitchDoctor">Gargantuan</skill>
 
<skill class="WitchDoctor">Big Bad Voodoo</skill>
 
<skill class="WitchDoctor">Fetish Army</skill>
 
 
 
 
 
 
 
==Passive Skills==
 
Passive skills replaced [[Traits]] during late game development in 2011. Many Traits were simply changed to passive skills, but some are all new. See the [[Witch Doctor traits]] page for a full list of those passives.
 
 
 
{{Skill description header}}
 
<skill class="WitchDoctor">Circle of Life</skill>
 
<skill class="WitchDoctor">Jungle Fortitude</skill>
 
<skill class="WitchDoctor">Spiritual Attunement</skill>
 
<skill class="WitchDoctor">Gruesome Feast</skill>
 
<skill class="WitchDoctor">Bad Medicine</skill>
 
<skill class="WitchDoctor">Blood Ritual</skill>
 
<skill class="WitchDoctor">Zombie Handler</skill>
 
<skill class="WitchDoctor">Pierce the Veil</skill>
 
<skill class="WitchDoctor">Fetish Sycophants</skill>
 
<skill class="WitchDoctor">Spirit Vessel</skill>
 
<skill class="WitchDoctor">Rush of Essence</skill>
 
<skill class="WitchDoctor">Vision Quest</skill>
 
<skill class="WitchDoctor">Fierce Loyalty</skill>
 
<skill class="WitchDoctor">Grave Injustice</skill>
 
<skill class="WitchDoctor">Tribal Rites</skill>
 
 
 
==Skill Distribution==
 
A useful player-made chart showing when the Witch Doctor gains access to skills, passives, and rune effects.
 
 
 
[[File:Char-prog-wd.png|center|frame|Witch Doctor skill progression. Stats as of May 5, 2012.]]
 
 
 
 
 
 
 
==Development==
 
The Witch Doctor's skills and skill trees were first seen at [[BlizzCon 2008]], with only a few skills enabled and many showing nothing more than vague descriptions in the skill tree. The listing was fleshed out at Blizzcon 2009, but most of his skills, especially the summoning ones, remained [[NYI]]. The current information was revealed at Blizzcon 2010, with the passive skills removed (see the [[Witch Doctor traits]] and a near-final skill listing.
 
 
 
A large number of the higher level WD spells have still never been shown publicly, in contrast to the skills of the Wizard and Barbarian, almost all of which have been shown off.
 
 
 
===Removed Skills===
 
* [[Pit of Fire]]<br>
 
* [[Parasite]]<br>
 
 
 
 
 
 
 
==References==
 
* [http://diablo.incgamers.com/blog/comments/full-witch-doctor-skills/ Full Witch Doctor Skills]
 
* [http://diablo.incgamers.com/forums/showthread.php?p=7960229#post7960229 Zediono's translation of JudgeHype's pre-beta report] -- IncGamers 1st Aug 2011
 
* [http://us.battle.net/d3/en/class/witch-doctor/ Witch Doctor Overview] -- Diablo III 13th Sep 2011
 
 
 
 
 
 
 
{{Skill_navbox_Diablo_III|WD}}
 
 
 
[[Category:Witch Doctor]]
 
[[Category:Witch Doctor skills]]
 
[[Category:Skills]]
 
[[category:Featured articles]]
 

Revision as of 13:59, 2 December 2012

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