Difference between revisions of "Attributes"

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Attributes in Diablo 3 consist of Strength, Dexterity, Vitality, Willpower. These attributes influence various secondary aspects of each character in the game.
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'''Attributes''' in [[Diablo]] 3 consist of '''Strength''', '''Dexterity''', '''Vitality''', '''Willpower'''. These attributes influence various secondary aspects of each character in the game.
  
 
Attributes '''cannot''' be set by the player, but will be appointed automatically and differently for each character class. Possibly there will be items that have values on them to enhance the characters attributes.
 
Attributes '''cannot''' be set by the player, but will be appointed automatically and differently for each character class. Possibly there will be items that have values on them to enhance the characters attributes.
  
For each class specific amount of attributes gained per level and the amount of raise for the secondary attributes, see the respective character class page for [[Barbarian]], [[Witch Doctor]] and [[Wizard]].
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For each class specific amount of attributes gained per level and the amount of raise for the secondary attributes, see the respective character class page for [[Barbarian]], [[Witch Doctor]], [[Wizard]] and the [[Other classes|Upcoming Classes]]. Customisation in Diablo 3 will be more about [[item]]s and [[rune|skill runes]].
  
=Strength=
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==Strength==
 
Strength governs how much damage you do and how high your armor rating is. Whether the effect of each point in Strength on the secondary attributes is the same for every character class is unclear as of yet.
 
Strength governs how much damage you do and how high your armor rating is. Whether the effect of each point in Strength on the secondary attributes is the same for every character class is unclear as of yet.
  
'''+1 point of Strength gives:'''
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'''1 point of Strength gives:'''
 
*+x% Melee and Ranged Physical Damage Bonus
 
*+x% Melee and Ranged Physical Damage Bonus
 
*x% Armor Bonus
 
*x% Armor Bonus
 
*+x% Block Amount
 
*+x% Block Amount
  
=Dexterity=
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==Dexterity==
 
Dexterity governs your chance to critically strike a target, and so doing more damage. Dexterity influences your chance to dodge an attack and lowers the chance that your character will be interrupted by getting hit.
 
Dexterity governs your chance to critically strike a target, and so doing more damage. Dexterity influences your chance to dodge an attack and lowers the chance that your character will be interrupted by getting hit.
  
'''+1 point of Dexterity gives'''
+
'''1 point of Dexterity gives'''
 
*+x% Critical Strike Chance
 
*+x% Critical Strike Chance
 
*+x% Dodge Chance
 
*+x% Dodge Chance
 
*Higher Dexterity lowers chance you will be interrupted by getting hit.
 
*Higher Dexterity lowers chance you will be interrupted by getting hit.
  
=Vitality=
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==Vitality==
 
Vitality governs the amount of life your character has and how fast its mana regenerates.
 
Vitality governs the amount of life your character has and how fast its mana regenerates.
  
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*Mana Regeneration of +x per second
 
*Mana Regeneration of +x per second
  
=Willpower=
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==Willpower==
 
Willpower governs the amount of spell damage bonus and extra health the consumption that a health globe will grant your character.
 
Willpower governs the amount of spell damage bonus and extra health the consumption that a health globe will grant your character.
  
'''+1 point of Willpower gives'''
+
'''1 point of Willpower gives'''
 
*+x% Spell Damage Bonus
 
*+x% Spell Damage Bonus
 
*+x% Health Globe Bonus
 
*+x% Health Globe Bonus

Revision as of 10:54, 5 November 2008

Attributes in Diablo 3 consist of Strength, Dexterity, Vitality, Willpower. These attributes influence various secondary aspects of each character in the game.

Attributes cannot be set by the player, but will be appointed automatically and differently for each character class. Possibly there will be items that have values on them to enhance the characters attributes.

For each class specific amount of attributes gained per level and the amount of raise for the secondary attributes, see the respective character class page for Barbarian, Witch Doctor, Wizard and the Upcoming Classes. Customisation in Diablo 3 will be more about items and skill runes.


Strength

Strength governs how much damage you do and how high your armor rating is. Whether the effect of each point in Strength on the secondary attributes is the same for every character class is unclear as of yet.

1 point of Strength gives:

  • +x% Melee and Ranged Physical Damage Bonus
  • x% Armor Bonus
  • +x% Block Amount


Dexterity

Dexterity governs your chance to critically strike a target, and so doing more damage. Dexterity influences your chance to dodge an attack and lowers the chance that your character will be interrupted by getting hit.

1 point of Dexterity gives

  • +x% Critical Strike Chance
  • +x% Dodge Chance
  • Higher Dexterity lowers chance you will be interrupted by getting hit.


Vitality

Vitality governs the amount of life your character has and how fast its mana regenerates.

1 point of Vitality gives

  • +x Life
  • Mana Regeneration of +x per second


Willpower

Willpower governs the amount of spell damage bonus and extra health the consumption that a health globe will grant your character.

1 point of Willpower gives

  • +x% Spell Damage Bonus
  • +x% Health Globe Bonus