Difference between revisions of "Gems archive"

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::'''Jay Wilson: '''They work much as they did in D2. They have fixed stats depending on which type of item you put them into. We largely copied what D2 did, but not exactly since our itemization is different and stating is different. For example, most of our classes don’t have mana, so that wouldn’t work. But things like casting speed and strength and such are there.
 
::'''Jay Wilson: '''They work much as they did in D2. They have fixed stats depending on which type of item you put them into. We largely copied what D2 did, but not exactly since our itemization is different and stating is different. For example, most of our classes don’t have mana, so that wouldn’t work. But things like casting speed and strength and such are there.
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==Gem Levels==
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[[File:Gem-levels-blizzcon2010.jpg|thumb|450px|The full display of gems in Diablo III. Diamonds & Sapphires have since been removed]]
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The naming convention for gems in Diablo III is similar to how it worked in Diablo II. The first four levels are the same, with "radiant" replacing "perfect" for the fifth level. After the first five there are square, round, and star gems that repeat the top three quality levels.
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* Level 1 - Chipped
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* Level 2 - Flawed
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* Level 3 - Regular
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* Level 4 - Flawless
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* Level 5 - Perfect
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* Level 6 - Radiant
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* Level 7 - Square
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* Level 8 - Flawless Square
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* Level 9 - Perfect Square
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* Level 10 - Radiant Square
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* Level 11 - Star
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* Level 12 - Flawless Star
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* Level 13 - Perfect Star
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* Level 14 - Radiant Star
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 +
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With the GamesCom 2011 announcements came a new visual for Gem level progression, which shows different graphics for each individual gem.
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[[Image:Gemprogression.jpg|center|thumb|400px|Gem progression, GamesCom 2011.]]
  
  

Revision as of 04:30, 7 December 2011

Archive of information radically changed or removed entirely from the Gems page.


Creating and Spending Gems

According to the official Caravan FAQ it sounds as if the Jeweler will have a way to create gems.

The Jeweler crafts gems, amulets, and rings. The jeweler can also remove gems from socketed items and can combine gems to improve their quality. [1]

What, "crafts gems" means isn't yet known, but if materials can be spent to create new gems, that could radically change the time table for crafting up top level gems.

Gem Bonuses

L3 Emerald bonuses.


Little is yet known of the bonuses gems will provide. It's widely-assumed that the higher level gems will grant very high bonuses, and that the bonuses won't simply increase at say, +3 per level. That doesn't seem like enough of an improvement to make the months and months of collecting and upgrading required to create a L14 gem worth it.

As for what the gems will provide bonuses to, that's also unknown. Jay Wilson commented on this from Gamescom 2010:

in.Diablo.d3: Can you tell us about gem stats?
Jay Wilson: They work much as they did in D2. They have fixed stats depending on which type of item you put them into. We largely copied what D2 did, but not exactly since our itemization is different and stating is different. For example, most of our classes don’t have mana, so that wouldn’t work. But things like casting speed and strength and such are there.

Gem Levels

The full display of gems in Diablo III. Diamonds & Sapphires have since been removed

The naming convention for gems in Diablo III is similar to how it worked in Diablo II. The first four levels are the same, with "radiant" replacing "perfect" for the fifth level. After the first five there are square, round, and star gems that repeat the top three quality levels.

  • Level 1 - Chipped
  • Level 2 - Flawed
  • Level 3 - Regular
  • Level 4 - Flawless
  • Level 5 - Perfect
  • Level 6 - Radiant
  • Level 7 - Square
  • Level 8 - Flawless Square
  • Level 9 - Perfect Square
  • Level 10 - Radiant Square
  • Level 11 - Star
  • Level 12 - Flawless Star
  • Level 13 - Perfect Star
  • Level 14 - Radiant Star


With the GamesCom 2011 announcements came a new visual for Gem level progression, which shows different graphics for each individual gem.

Gem progression, GamesCom 2011.


References

<references>