Difference between revisions of "Conjuring Skill Tree"
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Revision as of 12:44, 24 October 2008
Template:Class navbox The Wizard's skills are divided into three skill trees, each of which has about 18 known spells. These were first seen at Blizzcon 2008, and while they are very much subject to change during the game's continued development, viewing them in this state is still informative. The three trees are:
Contents
Diablo 3 Skill Trees
Unlike the skill trees in Diablo II, the trees in Diablo III are not focused on just one aspect of a character. All known D3 skill trees have a wide variety of skills, with more passive than active skills, and all allow for a variety of play styles.
All active skills in the BlizzCon build were capped at 1 skill point (or rank, as skill levels are called in D3), while most passives went up to 15 points. This will not be the case in the final game; active skills will allow more than 1 point, and passives may have different maximum ranks, to allow better game balancing. Know that skills will be modified, that some will be removed, that others will be added, and that the numbers are almost certain to change.
Skill Runes could only be socketed in active skills, in the Blizzcon build. This may or may not remain true in the final game.
Conjuring Skill Tree
Tier I Skills (0 points requirement)
Spectral Blade
Summons a spectral blade that strikes each enemy in front of the wizard 3 times causing 1-5 physical damage with each hit.
- Rank: 0/1
- Mana cost: 7.
Spell Speed
Increases the speed of your magic missile projectiles by 16%.
- Rank: 0/15
- Next Rank: Increase speed by 24%
Damage Resistance
Increases armor by 10% and all resistances by 8%
- Rank: 0/15
- Next Rank: Increase armor by 15% and all resistances by 12
Tier II Skills (5 points requirement)
Stone Skin
Shield yourself with rock and stone absorbing 30 damage.
- Rank: 0/1
- Duration: 8 seconds
- Mana cost: 12
- Cooldown: 15 seconds
Mirror Image
Create an illusionary duplicate of yourself.
- Rank: 0/1
- Duration: 8 seconds
- Mana Cost: 18
Conjured Armor
Magical armor surrounds the wizard increasing block chance by 2%.
- Rank: 0/15
Conjured Health
Increases total health by 8% and the health of your conjured images by 12%.
- Rank: 0/15
Weapon Mastery
Increases physical damage done by all weapons by 15.
- Rank: 0/15
Tier III Skills (10 points requirement)
Duplicate Conjuring
Increases the images from your mirror image skill and Hydras from your Hydra skill by 1.
- Rank: 0/15
Meteor Storm
Meteorites pelt the targeted region dealing 10 to 20 damage per second.
- Rank: 0/1
- Mana cost: 12 mana per second
Acid Cloud
Drop a cloud of acid on the targeted area. Deals an initial 1-4 poison damage followed by 4-8 poison damage per sec to enemies who remain in the area.
- Rank: 0/1
- Mana cost: 15
Conjured Power
Increases damage done by spells by 1% for every 10 points of vitality.
- Rank: 0/15
Conjuring Duration
Increases the duration of your Stone Skin and Acid Cloud spells by 1 sec and duration of your mirror image images by 2 sec.
- Rank: 0/15:
Improved Spectral Blade
Increases the damage of Spectral Blade by 14%.
- Rank: 0/15
Tier IV Skills (15 points requirement)
Hydra
Creates a multi-headed beast that attacks your enemies with bolts of fire.
- Rank: 0/1
Magic Weapon
Imbue your weapon with magical energy granting it increased damage.
- Rank: 0/1
- Mana cost: 15
Magical Impact
Increases damage of all spells by 15% of your weapon damage.
- Rank: 0/15
Slowing Strikes
Enemies damaged by your melee attacks, Spectral Blade or magic weapon have their movement speed reduced by 30% and their attack speed reduced by 20% for 4 sec.
- Rank: 0/15
Armor Piercing
Conjured and physical damage decreases the armor of armored enemies.
- Rank: 0/15