Difference between revisions of "Character window"

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The character window is the actual in-game interface window that opens when you hit the "C" key. It shows your character's name and class, along with all of their essential stats; [[attributes]], [[resistances]], [[damage]], [[armor]], [[to/hit]], and much more.
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The character window in Diablo 3 is merged with the Inventory and Paper Doll display, providing a quick and convenient view of your character's equipment and stats in one location. A mini-window is shown beside the [[paperdoll]] with a "Details" button to expand a comprehensive list of dozens of character stats and values.
  
Other Interface elements:
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The character window changed repeatedly during development
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Other Diablo 3 GUI elements:
 
* [[Interface|The Belt Interface]].
 
* [[Interface|The Belt Interface]].
 
* [[Skill tree|The Skills and Traits window]].
 
* [[Skill tree|The Skills and Traits window]].
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* [[Artisans|The Artisans window]].
 
* [[Artisans|The Artisans window]].
  
[[File:Interface-char-beta-sml.jpg|thumb|250px|Character window from the Beta Test.]]
 
The character window changed repeatedly during the game's development, and there are more changes planed post release. The most recent version is seen to the right, in a screenshot from the [[Diablo III]] beta test.
 
  
The older photos on this page are from shaky cam videos and photos taken of monitors at various events, since Blizzard did not release a full quality image of the Character window during development. (Though other interface windows were frequently displayed.)
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==Character Window Evolution==
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[[File:Character-window-jan2013.jpg|thumb|450px|Character window, v1.06.]]
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The character window evolved continuously during the game's development, with a total remodel taking place during the beta test and additional figures being added to the display post-release. Though it's undergone numerous tweaks, the character window has always listed the [[attributes]], [[resistances]], [[damage]], [[armor]], and other essential stats.
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The final game version shows a miniature window as part of the [[Inventory]] window. When players click the "Details" button the full list of stats for Offensive, Defensive, Life, opens up beside the window, and can be scrolled down to see every relevant figure. This information display is quite comprehensive and though a bit eye-glazing for new players, the information shown therein is very useful once players know what to do with it.
  
Though it's undergone numerous tweaks, the basic form of the character window has changed little during the game's development. It's always listed the [[attributes]], [[resistances]], [[damage]], [[armor]], and other essential stats. The presentation has evolved, and continues to do so, but the content is fairly set.  
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Diablo 3's character window shows a great deal more information than players saw in Diablo 2, and the stats and figures displayed by the game are [[black weapons|''almost'') entirely correct, which was very not the case with Diablo 2's so-called {{iw|LCS "Lying Character Screen"}}.
  
Note that there's a lot more info than there was in Diablo II, and that the numbers go to decimal places, presenting the information in far more detail than in earlier games in the series. This window can expand greatly to show more detailed stats on another pane to the right, and that info remains under selection.
 
  
  
 
==Media==
 
==Media==
  
Other elements of the game interface can be seen in the [http://diablo.incgamers.com/gallery/showgallery.php?cat=525 Interface Screenshots gallery].  Much higher quality images of the character window will be made available as the game nears release.
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A collection of views of the Character window, showing how it evolved during development. Blizzard did not release many images of this interface early in development, so most of the older pictures blurry photos taken of monitors at gaming shows and other events.
  
 
<gallery>
 
<gallery>
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File:Char-inv-blizzcon10a.jpg|Character and [[Inventory]] windows, Blizzcon 2010.
 
File:Char-inv-blizzcon10a.jpg|Character and [[Inventory]] windows, Blizzcon 2010.
 
File:Interface-char1.jpg|Blurry cam view of the Character window.
 
File:Interface-char1.jpg|Blurry cam view of the Character window.
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File:Interface-char-beta-sml.jpg|Beta version, October 2012, with short-lived attributes remodel.
 
</gallery>
 
</gallery>
  
  
 
[[category:interface]]
 
[[category:interface]]

Revision as of 18:54, 10 February 2013

The character window in Diablo 3 is merged with the Inventory and Paper Doll display, providing a quick and convenient view of your character's equipment and stats in one location. A mini-window is shown beside the paperdoll with a "Details" button to expand a comprehensive list of dozens of character stats and values.

The character window changed repeatedly during development

Other Diablo 3 GUI elements:


Character Window Evolution

Character window, v1.06.

The character window evolved continuously during the game's development, with a total remodel taking place during the beta test and additional figures being added to the display post-release. Though it's undergone numerous tweaks, the character window has always listed the attributes, resistances, damage, armor, and other essential stats.

The final game version shows a miniature window as part of the Inventory window. When players click the "Details" button the full list of stats for Offensive, Defensive, Life, opens up beside the window, and can be scrolled down to see every relevant figure. This information display is quite comprehensive and though a bit eye-glazing for new players, the information shown therein is very useful once players know what to do with it.

Diablo 3's character window shows a great deal more information than players saw in Diablo 2, and the stats and figures displayed by the game are [[black weapons|almost) entirely correct, which was very not the case with Diablo 2's so-called "Lying Character Screen".


Media

A collection of views of the Character window, showing how it evolved during development. Blizzard did not release many images of this interface early in development, so most of the older pictures blurry photos taken of monitors at gaming shows and other events.