Difference between revisions of "Bonechilling Cold"
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'''Bonechilling Cold''' is a Tier 4 [[skill]] from the [[Wizard]]'s [[Storm skill tree]], increasing vulnerability of [[frozen]] targets. | '''Bonechilling Cold''' is a Tier 4 [[skill]] from the [[Wizard]]'s [[Storm skill tree]], increasing vulnerability of [[frozen]] targets. | ||
+ | {{Archive|[[BlizzCon 2009]]|[[Black Ice (trait)]]|[[Wizard skills]]; or see [[Wizard skill archive]] for all removed Wizard skills}} | ||
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[[category:Wizard skill archive]] | [[category:Wizard skill archive]] | ||
[[category:Storm skills]] | [[category:Storm skills]] | ||
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Latest revision as of 15:31, 5 May 2012
Bonechilling Cold is a Tier 4 skill from the Wizard's Storm skill tree, increasing vulnerability of frozen targets.
Archived Article [e] Bonechilling Cold is an archived article about material previously included in Diablo 3. However, it has been removed or the article contains outdated facts. The information is stored in Diablo Wiki for posterity. Please note: Links in this article lead to both updated and archived material. This article was last up to date:Updated version of this article is:Current information can be found at:
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Contents
Background[edit | edit source]
Diablo III Skill [e] | |
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Bonechilling Cold Active, 5 ranks | |
Used by: | Wizard |
Frozen targets take X% additional damage from all attacks. | |
Type: | Increase frozen debuff |
Quantity: | Plus 25% damage/rank |
Effect: | Self |
School: | Arcane |
Resource cost: | None |
Cast time: | None |
Duration: | None |
Cooldown: | None |
Synergies: | None |
Requires: | N/A |
Prereq of: | N/A |
Studies for a Wizard, in how to increase the vulnerability of frozen targets.
Skill Design[edit | edit source]
Too low level to try out at BlizzCon 2009, this cold mastery has an odd twist, in that only frozen targets are given extra damage. That makes it sound like something of a speciality attack, only of use to Wizards who were really going to maximize their freezing capabilities. It's unknown if some items will have freezing monster bonuses, or ways to raise critical hit chance, since cold critical hits cause freezing.
More generally, bosses can't be frozen, and monsters that are frozen are pretty much helpless and sitting ducks anyway, so would boosting your damage, just to them, be worth the skill points?
Skill Rank Table[edit | edit source]
- Rank 1: +25% damage to frozen targets.
- Rank 2: +50% damage to frozen targets. (projected)
- Rank 3: +75% damage to frozen targets. (projected)
- Rank 4: +100% damage to frozen targets. (projected)
- Rank 5: +125% damage to frozen targets. (projected)
Synergies[edit | edit source]
- None known.
Skill Rune Effects[edit | edit source]
- None known.
Development[edit | edit source]
Bonechilling Cold was first shown at BlizzCon 2009, but was unfortunately too high level to try out by the fans. The skill is assumed to still be available in Blizzard's internal game build today.
References[edit | edit source]
BlizzCon 2009 | Classes of Diablo III - Skills [e] |
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Barbarian Berserker Juggernaut Battlemaster | Monk All | Witch Doctor Zombie Spirit Voodoo | Wizard Conjuring Arcane Storm |
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Berserker Skills [e] | |||||
---|---|---|---|---|---|
Tier I |
Tier II • Sprint |
Tier III |
Tier IV |
Tier V |
Tier VI • Wrath of the Berserker
|
Juggernaut Skills [e] | |||||
---|---|---|---|---|---|
Tier I |
Tier II • Cleave |
Tier III • Revenge |
Tier IV • Taunt |
Tier V • Seismic Slam |
Tier VI |
Spirit Skills [e] | |||||
---|---|---|---|---|---|
Tier I • Haunt |
Tier II • Soul Harvest |
Tier III • Spirit Sense |
Tier IV |
Tier V |
Tier VI |
Voodoo Skills [e] | |||||
---|---|---|---|---|---|
Tier I • Skull of Flame |
Tier II • Hex |
Tier III |
Tier IV • Pit of Fire |
Tier V |
Tier V |