Difference between revisions of "Character window"

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* [[Artisans|The Artisans window]].
 
* [[Artisans|The Artisans window]].
  
[[File:Interface-char-claymore.jpg|left|thumb|300px|Character window circa October 2010.]]
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[[File:Interface-char-beta-sml.jpg|left|thumb|250px|Character window from the Beta Test.]]
Though the Character window has been seen in every demo build of the game, at Blizzcon in 2008, 2009, and 2010, Blizzard has never released a screenshot of it, nor shown it in any of the official gameplay movies. (They've shown [http://diablo.incgamers.com/gallery/showgallery.php?cat=525 other interface windows] repeatedly.)
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The character window changed repeatedly during the game's development, and there are more changes planed post release. The most recent version is seen to the left, in a screenshot from the [[Diablo III]] beta test.
  
The only images of it are those seen in shaky-cam videos from game conventions. The most recent, and a fairly good view, comes from Blizzcon 2010, and can be seen to the right. This image has been modified; the unreadably-blurry text has been swapped out with text typed in via photoshop. This doesn't look as pretty as the in-game image, but at least it's legible.  
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The older photos on this page are from shaky cam videos and photos taken of monitors at various events, since Blizzard did not release a full quality image of the Character window during development. (Though other interface windows were frequently displayed.)
  
Unlike the ever-changing [[inventory]] window, the basic form of the character window has changed little during the game's development. It's always listed the attributes, resistances, damage, defense, and other essential stats. The presentation has evolved, and continues to do so, but the content is fairly set.  
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Though it's undergone numerous tweaks, the basic form of the character window has changed little during the game's development. It's always listed the [[attributes]], [[resistances]], [[damage]], [[armor]], and other essential stats. The presentation has evolved, and continues to do so, but the content is fairly set.  
  
Note that there's a lot more info than there was in Diablo II, and that the numbers go to decimal places, presenting the information in far more detail than in earlier games in the series.
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Note that there's a lot more info than there was in Diablo II, and that the numbers go to decimal places, presenting the information in far more detail than in earlier games in the series. This window can expand greatly to show more detailed stats on another pane to the right, and that info remains under selection.
  
  
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<gallery>
 
<gallery>
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File:Interface-char-claymore.jpg|Character window circa October 2010.
 
File:Char-inv-blizzcon10a.jpg|Character and [[Inventory]] windows, Blizzcon 2010.
 
File:Char-inv-blizzcon10a.jpg|Character and [[Inventory]] windows, Blizzcon 2010.
 
File:Interface-char1.jpg|Blurry cam view of the Character window.
 
File:Interface-char1.jpg|Blurry cam view of the Character window.

Revision as of 03:14, 20 October 2011

The character window is the actual in-game interface window that opens when you hit the "C" key. It shows your character's name and class, along with all of their essential stats; attributes, resistances, damage, armor, to/hit, and much more.

Other Interface elements:

Character window from the Beta Test.

The character window changed repeatedly during the game's development, and there are more changes planed post release. The most recent version is seen to the left, in a screenshot from the Diablo III beta test.

The older photos on this page are from shaky cam videos and photos taken of monitors at various events, since Blizzard did not release a full quality image of the Character window during development. (Though other interface windows were frequently displayed.)

Though it's undergone numerous tweaks, the basic form of the character window has changed little during the game's development. It's always listed the attributes, resistances, damage, armor, and other essential stats. The presentation has evolved, and continues to do so, but the content is fairly set.

Note that there's a lot more info than there was in Diablo II, and that the numbers go to decimal places, presenting the information in far more detail than in earlier games in the series. This window can expand greatly to show more detailed stats on another pane to the right, and that info remains under selection.


Media

Other elements of the game interface can be seen in the Interface Screenshots gallery. Much higher quality images of the character window will be made available as the game nears release.