Difference between revisions of "Dexterity"

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'''This page archives an original attribute that was changed during development. This is for future curiosity and reference. This page is not to be updated with current info; see the [[Attributes]] article for the latest information.'''
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'''Dexterity''' is one of the core [[attributes]] for [[characters]] in [[Diablo III]]. It governs the chance that a character will [[Dodge]] an attack and increases [[Demon Hunter]]'s and [[Monk]]'s [[damage]] dealt.
  
Dexterity governed a character's chance to [[Critical hit|critically  hit]] a target, chance to dodge an attack, and chance of being interrupted by getting hit.
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'''Each point of Dexterity gives:'''
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*+x% to [[Dodge]] chance.
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*+x to [[Demon Hunter]]'s damage.
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*+x to [[Monk]]'s damage.
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==Development==
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Before the first [[Attributes#Attribute changes in 2010|attribute changes in 2010]], Dexterity was one of the core stats, just as it was in [[Diablo I]] and [[Diablo II]].
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[[Dexterity]] governed a character's chance to [[Critical hit|critically  hit]] a target, chance to [[dodge]] an attack, and chance of being interrupted by getting hit.
  
 
'''1 point of Dexterity gave:''' (based on [[classes|Class]])
 
'''1 point of Dexterity gave:''' (based on [[classes|Class]])
 
*+x% [[Critical hit|Critical Strike]] Chance
 
*+x% [[Critical hit|Critical Strike]] Chance
*+x% Dodge Chance
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*+x% [[Dodge]] Chance
 
*Lowered chance of being interrupted by getting hit.
 
*Lowered chance of being interrupted by getting hit.
  
[[category:attributes archive]]
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Dexterity was replaced with [[Precision]] in [[Attributes#Attribute changes in 2010|2010's attribute changes]]<ref>[http://forums.battle.net/thread.html?topicId=27795769376&pageNo=1&sid=3000#0 Core Attribute Changes]- Battle.net 20/12/10</ref>.
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After the second [[Attributes#Attribute changes in 2012|attribute overhaul in 2012]]<ref>[http://us.battle.net/d3/en/blog/4325959/Systems_Changes-1_19_2012#blog Core Attribute Changes]- Battle.net 19/01/12</ref>, Dexterity made a comeback, replacing [[Precision]] as one of the core [[attributes]].
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==References==
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<references/>
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[[category:basics]]
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[[category:character]]
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[[category:attributes]]

Latest revision as of 18:25, 18 February 2012

Dexterity is one of the core attributes for characters in Diablo III. It governs the chance that a character will Dodge an attack and increases Demon Hunter's and Monk's damage dealt.

Each point of Dexterity gives:


Development[edit | edit source]

Before the first attribute changes in 2010, Dexterity was one of the core stats, just as it was in Diablo I and Diablo II.

Dexterity governed a character's chance to critically hit a target, chance to dodge an attack, and chance of being interrupted by getting hit.

1 point of Dexterity gave: (based on Class)


Dexterity was replaced with Precision in 2010's attribute changes[1].

After the second attribute overhaul in 2012[2], Dexterity made a comeback, replacing Precision as one of the core attributes.


References[edit | edit source]

  1. Core Attribute Changes- Battle.net 20/12/10
  2. Core Attribute Changes- Battle.net 19/01/12