Difference between revisions of "Vitality"
ADVERTISEMENT
From Diablo Wiki
Dragonfriend (talk | contribs) |
|||
Line 1: | Line 1: | ||
− | Vitality is one of the core [[attributes]] for [[characters]] in [[Diablo III]]. It governs the amount of [[life]] a character has. | + | '''Vitality''' is one of the core [[attributes]] for [[characters]] in [[Diablo III]]. It governs the amount of [[life]] a character has. |
− | |||
− | < | + | |
+ | ==Attribute Design== | ||
+ | All attributes have changed since their original conception. In December 2010 [[Bashiok]] made an announcement about these changes<ref>[http://forums.battle.net/thread.html?topicId=27795769376&pageNo=1&sid=3000#0 Core Attribute Changes]- Battle.net 20/12/10</ref>: | ||
+ | |||
+ | <blue><b>Vitality: Increases health</b><br>- And it's staying that way!<br>- This stat has no secondary effect (seeing the pattern here?).</blue> | ||
More details on exactly how Vitality will work in Diablo III are not yet known. What is known is that attribute points are not assigned by the player; they are auto-assigned. See the relevant [[Attributes#No Customizable Attributes|section]] in the attributes article. | More details on exactly how Vitality will work in Diablo III are not yet known. What is known is that attribute points are not assigned by the player; they are auto-assigned. See the relevant [[Attributes#No Customizable Attributes|section]] in the attributes article. | ||
Line 9: | Line 12: | ||
− | == | + | |
+ | ==Development== | ||
Originally, Vitality governed a character's [[life]] and [[mana]] regeneration. | Originally, Vitality governed a character's [[life]] and [[mana]] regeneration. | ||
Line 15: | Line 19: | ||
*+x [[Life]] | *+x [[Life]] | ||
*[[Mana]] Regeneration of +x per second | *[[Mana]] Regeneration of +x per second | ||
+ | |||
+ | |||
+ | |||
+ | ==References== | ||
+ | <references/> | ||
[[category:basics]] | [[category:basics]] | ||
[[category:character]] | [[category:character]] | ||
[[category:attributes]] | [[category:attributes]] |
Revision as of 22:35, 3 February 2011
Vitality is one of the core attributes for characters in Diablo III. It governs the amount of life a character has.
Attribute Design
All attributes have changed since their original conception. In December 2010 Bashiok made an announcement about these changes[1]:
Vitality: Increases health
- And it's staying that way!
- This stat has no secondary effect (seeing the pattern here?).
- And it's staying that way!
- This stat has no secondary effect (seeing the pattern here?).
More details on exactly how Vitality will work in Diablo III are not yet known. What is known is that attribute points are not assigned by the player; they are auto-assigned. See the relevant section in the attributes article.
Development
Originally, Vitality governed a character's life and mana regeneration.
1 point of Vitality gave: (based on Class)
References
- ↑ Core Attribute Changes- Battle.net 20/12/10