Difference between revisions of "Kevin Martens"
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− | '''Kevin Martens''' is the Lead Content | + | '''Kevin Martens''' is the Lead Content Designer on the [[D3 Team]], and a [[Blizzard entertainment|Blizzard]] employee. |
==Background== | ==Background== |
Revision as of 23:24, 9 January 2011
Kevin Martens is the Lead Content Designer on the D3 Team, and a Blizzard employee.
Background
Before coming to Blizzard, Kevin worked for RPG juggernaut BioWare. He had major roles in the development of many iconic games, such as Baldur's Gate, Neverwinter Nights, and Jade Empire.[1]
About
Kevin has not been an overly public figure, but Diablo: IncGamers did caught up with him and Julian Love during BlizzCon 2009 for an interview. [2] They discussed the Monk, randomness, bosses, acts and much more.
Game Credits/Experience
- 2009 - Dragon Age: Origins, BioWare; Senior Design Consultant
- 2007 - Mass Effect, BioWare; Additional Design
- 2005 - Jade Empire, BioWare; Lead Designer
- 2003 - Star Wars: Knights of the Old Republic, BioWare; Special thanks
- 2002 - Neverwinter Nights, BioWare; Senior Designer
- 2001 - Baldur's Gate II: Throne of Bhaal, BioWare; Lead Designer
- 2000 - Baldur's Gate II: Shadows of Amn, BioWare; Co-Lead Designer
- 2000 - MDK2, BioWare; Story Development
- 1999 - Baldur's Gate: Tales of the Sword Coast, BioWare; Senior Designer
References
- ↑ Interview. Jade Empire: A Labour of Love.
- ↑ Exclusive Blizzcon Interview: Julian Love and Kevin Martens. 2009-08-24.
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