Difference between revisions of "Cold Damage"

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(Created page with 'Cold is one of the types of damage in Diablo III. It is blue in appearance and much sought after for the chilling or freezing effect if has on targets. Chilled enemies are sl…')
 
 
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Cold is one of the types of [[damage]] in Diablo III. It is blue in appearance and much sought after for the chilling or freezing effect if has on targets. Chilled enemies are slowed, while frozen enemies are locked motionless for some duration of time. Characters, [[bosses]], and [[champions]] can not be frozen, but all may be chilled.
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Cold is one of the types of [[elemental]] [[damage]] in Diablo III. It is blue in appearance and has a secondary effect of chilling or freezing targets. Chilled enemies are slowed, while frozen enemies are locked motionless for some duration of time.  
  
Cold damage is dealt by a wide variety of character skills and spells, and can be added to skills with [[runestone]]s. It is also a common modifier found on items, and is much sought after for the chilling/slowing effect it adds to attacks.
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Cold damage is dealt by a wide variety of weapons, as well as skills.  
  
Numerous monsters pack cold damage as well, and bosses may manifest it with the [[Frozen]] boss modifier.  
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Monsters may deal cold damage as well, and it is most commonly seen on the [[Frozen]] Elite Affix, which damages and freezes players and minions in range of an exploding ice core.
  
Cold damage can be [[resist]]ed, as well as [[reduce]]d or [[absorb]]ed, but not [[block]]ed.
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Cold resistance mitigates the damage taken by cold attacks. The freez time can be reduced or canceled by various skills, or modifiers that reduce [[crowd control]] effects.
  
[[Critical hits]] scored with Cold damage freeze enemies for a short duration of time.
 
  
 
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==Cold Secondary Effects==
==Diablo III Damage Types==
 
  
 
[[File:Barb-cleave2.jpg|thumb|300px|Cold damage splashes snow-like ice crystals. The orange streak is from the Barbarian's [[Cleave]] skill.]]
 
[[File:Barb-cleave2.jpg|thumb|300px|Cold damage splashes snow-like ice crystals. The orange streak is from the Barbarian's [[Cleave]] skill.]]
Blizzard's [[@Diablo]] Twitter feed added some clarification about damage types in posts made in early December 2010.[http://diablo.incgamers.com/blog/comments/diablo-on-damage-types-and-resistances/]
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Secondary effects were removed from all damage types and critical hits during Diablo 3's development. All save for Cold damage, which retained a chilling or freezing property, at the cost of slightly lower damage. Some weapons and other properties have a slowing or freezing effect that may not be related to cold damage.  
  
<blockquote>any change in the range of damage types to include holy, shadow, voodoo or anything else to match the classes? —Scyberdragon<br>
 
Damage types will likely change some but are currently [[Physical]], [[Fire]], [[Lightning]], [[Cold]], [[Poison]], [[Disease]], [[Arcane]], and [[Holy]]. —Diablo
 
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Whats the difference between poison and disease damage?—WickedBubba<br>
 
Disease has a damage debuff (both intake and output), and poison has a health debuff (regen/heal). Subject to change of course.—Diablo
 
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Is there much difference between poison and disease? They’re both internal maladies that hurt over a period of time.—Grug<br>
 
Fairly significant in their difference, but both countered with a single resistance. Damage/resists aren’t design complete though.—Diablo</blockquote>
 
  
  
 
[[category:combat]]
 
[[category:combat]]
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[[category:cold]]
 
[[category:damage]]
 
[[category:damage]]

Latest revision as of 11:21, 14 October 2013

Cold is one of the types of elemental damage in Diablo III. It is blue in appearance and has a secondary effect of chilling or freezing targets. Chilled enemies are slowed, while frozen enemies are locked motionless for some duration of time.

Cold damage is dealt by a wide variety of weapons, as well as skills.

Monsters may deal cold damage as well, and it is most commonly seen on the Frozen Elite Affix, which damages and freezes players and minions in range of an exploding ice core.

Cold resistance mitigates the damage taken by cold attacks. The freez time can be reduced or canceled by various skills, or modifiers that reduce crowd control effects.


Cold Secondary Effects[edit | edit source]

Cold damage splashes snow-like ice crystals. The orange streak is from the Barbarian's Cleave skill.

Secondary effects were removed from all damage types and critical hits during Diablo 3's development. All save for Cold damage, which retained a chilling or freezing property, at the cost of slightly lower damage. Some weapons and other properties have a slowing or freezing effect that may not be related to cold damage.