Difference between revisions of "Set Items"
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We have a few ideas still that could allow them to be available while leveling, but each of them have sticking points that would require their own solutions. One is expanding sets out so that it isn't just one item in each slot, but a group of items all separated by level requirement. So there could be, say, five pairs of pants that all work as part of the set and are each better than the last. While leveling you could be wearing the first pair of pants and then find a new and better pair that still work to benefit your set bonus. That isn't without its problems though. | We have a few ideas still that could allow them to be available while leveling, but each of them have sticking points that would require their own solutions. One is expanding sets out so that it isn't just one item in each slot, but a group of items all separated by level requirement. So there could be, say, five pairs of pants that all work as part of the set and are each better than the last. While leveling you could be wearing the first pair of pants and then find a new and better pair that still work to benefit your set bonus. That isn't without its problems though. | ||
− | We of course like and intend to keep | + | We of course like and intend to keep partial set bonuses, by the way. |
Anyway, sets are actually in the game right now in very limited forms, there's a bit of design left on them yet, but as I said they work very well at end-game and that's where we're leaning toward them appearing. </blue> | Anyway, sets are actually in the game right now in very limited forms, there's a bit of design left on them yet, but as I said they work very well at end-game and that's where we're leaning toward them appearing. </blue> |
Revision as of 07:21, 12 December 2010
Set Items make up Item Sets; groups of similarly-named, consistently-themed items that grant the player additional bonuses when two (or more) of them are worn at the same time.
Item Sets will probably return in Diablo III, but only if the D3 Team can fix what they see as problems with the execution of the item type in Diablo 2.
- Diablo II Item Set information.
Contents
Item Sets Confirmed
Diablo III Community Manager Bashiok essentially confirmed Item Sets for Diablo III, likely functioning much as they did in Diablo II, in a forum post in early November, 2010. [1]
We have a few ideas still that could allow them to be available while leveling, but each of them have sticking points that would require their own solutions. One is expanding sets out so that it isn't just one item in each slot, but a group of items all separated by level requirement. So there could be, say, five pairs of pants that all work as part of the set and are each better than the last. While leveling you could be wearing the first pair of pants and then find a new and better pair that still work to benefit your set bonus. That isn't without its problems though.
We of course like and intend to keep partial set bonuses, by the way.
Anyway, sets are actually in the game right now in very limited forms, there's a bit of design left on them yet, but as I said they work very well at end-game and that's where we're leaning toward them appearing.From this it sounds like Sets will definitely be in the game (that had not been previously confirmed), and also sounds like they'll be largely high-end, end game gear. This remains subject to modification, of course, with the game still under development.
Diablo III Item Sets
The D3 Team has said that they want to include item sets in Diablo III, but that there are still some problems to surmount. Jay Wilson spoke on this point in August, 2010: [2]
Diablo II Problems
Item Sets and Set Items were a nifty idea in Diablo II, but the execution was not perfect, especially in D2C, where Item Sets were generally underpowered and not worth wearing. There were no partial set bonuses in D2C; a character had to wear the entire set to receive any bonuses, and these bonuses were generally quite small.
D2X introduced much higher quality item sets, including ones comprised entirely of exceptional or elite items, some of which were comparable to the best Rare or Unique items. D2X also incorporated a variety of partial set bonuses, where characters drew extra bonuses for wearing two or more items of a set.
The main problems, though, of characters finding it too difficult to find some or all of the same set, remained. Jay Wilson spoke to this in a December 2008 interview with 1up.com. [3]
Green Items in Diablo III
If there are Set Items in Diablo III, they probably won't have green names, since that color seems to be taken by Quest Items, none of which are usable/equippable.
In the Blizzcon 2008 demo, King Leoric's Crown had a name in bright green, just like a set item from D2. It couldn't be equipped, though, and was purely an object used to complete the the Skeleton King quest.
References
- ↑ Blue forum post - IncGamers November 11, 2010
- ↑ Jay Wilson Interview - inDiablo.de, August 2010
- ↑ Jay Wilson Interview - 1up.com, December, 2008