Difference between revisions of "Massacre"

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The '''massacre''' [[experience bonus]] in Diablo III is bonus awarded to characters who kill a large number of monsters in a single hit, or a very short time frame.  
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[[File:Massacre-92.jpg|left|thumb|From the [[Jar of Souls]].]]
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The '''massacre''' [[experience bonus]] in Diablo III is bonus awarded to characters who kill a large number of monsters without any significant pauses between the infliction of damage.  Massacre bonuses award some experience, but as it's usually much less than the monsters themselves were worth, the main motivation for most players is the fun factor.
  
Another similar bonus may be awarded for a [[kill spree]], when a character scores multiple kills in rapid succession, rather than just a huge number of kills almost simultaneously.
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Scores of ten or twelve are easy to achieve in the early going, but much higher tallies of dozens or even hundreds of kills can be achieved in especially-crowded areas, or by players who "herd" monsters or work to entice monster summoners to create a large number of enemies.
  
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Massacre bonuses are similar to and may be comprised of [[Mighty Blow]] bonuses, which count how many monsters were killed by a single attack.
  
==Background==
 
[[Image:Massacre.jpg|thumb|right|300px|20 monsters in quick progression.]]
 
The [[D3 Team]] has said that inspiration for Diablo III includes adventure games and action games. In the case of the [[Monk]], they have even taken inspiration from traditional arcade Streetfighter-style games, and the massacre [[experience bonus]] comes from these types of games.
 
 
Diablo 3 is set out to be very fast paced, and things like [[Health Globe]]s are added to keep the pace high, while still requiring a measure of skill to play. Killing enemies one at a time isn't very hard, but it's part of the gameplay with "easy to learn, hard to master". If you want the extra added bonuses, you need to figure out how to kill enemies fast and in a rapid progression.
 
 
This massacre feature will likely also be tied in to [[Achievement]]s at a later point in the development.
 
 
 
==Experience bonus==
 
When you kill a series of monsters in a short timespan, you get an one-off experience bonus that follows a very simple pattern: 5 experience per kill.
 
 
The Experience bonus received seems to be related to the character's level, which just makes sense, but still linear. This is one example, with an assumed progression at an unknown level:
 
 
(A) = Assumed
 
 
* 5 Monsters = +5 Exp (A)
 
* 6 Monsters = +10 Exp (A)
 
* 7 Monsters = +15 Exp (A)
 
* 8 Monsters = +20 Exp (A)
 
* 9 Monsters = +25 Exp (A)
 
* 11 Monsters = +30 Exp
 
* 12 Monsters = +35 Exp (A)
 
* 13 Monsters = +40 Exp (A)
 
* 14 Monsters = +45 Exp (A)
 
* 15 Monsters = +50 Exp
 
* 16 Monsters = +55 Exp
 
* 17 Monsters = +60 Exp (A)
 
* 18 Monsters = +65 Exp (A)
 
* 19 Monsters = +70 Exp (A)
 
* 20 Monsters = +75 Exp
 
 
 
There has also been reports on 11 kills giving 24 exp and 12 kills giving 28 exp, so it could very well be as simple as +1 exp per kills per level after 4 kills. That would make the above list a lvl 5 character, and the 11/24 - 12/28 example a lvl 4 character.
 
  
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==Development==
  
==Development==
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The massacre feature was first shown at the [[BlizzCon 2008]] gameplay demo, where most players were enthusiastic about the new feature.
The massacre feature was first shown at the [[BlizzCon 2008]] gameplay demo, and has not changed much since then, as of September 2009. [[Jay Wilson]] said in a press conference[http://www.diii.net/blog/comments/blizzcon-press-conference-with-jay-wilson/] that the idea came from when the team tried to give the {{iw|Shrines#Experience_Shrine Experience Shrine}} and {{iw|Shrines#Monster_Shrine Monster Shrine}} from Diablo II a new twist, making it more like a game mechanic than the only two shrines people cared about.
 
  
[[Shrine]]s have since been re-implemented into the game in the latest [[BlizzCon 2009]] demo.
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In September 2009, [[Jay Wilson]] said in a press conference[http://www.diii.net/blog/comments/blizzcon-press-conference-with-jay-wilson/] that the idea came from when the team tried to give the {{iw|Shrines#Experience_Shrine Experience Shrine}} and {{iw|Shrines#Monster_Shrine Monster Shrine}} from Diablo II a new twist, making it more like a game mechanic than the only two shrines people cared about.
  
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As of the [[Diablo 3 Beta]] test there are no [[Achievement]]s tied to massacre bonuses, though it's widely assumed there will be Achievements for massacres in the final game.
  
  
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==Media==
 
==Media==
You can find pictures in the Diablo 3 screenshot and picture gallery:
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* [http://www.diii.net/gallery/ Diablo 3 screenshots and pictures]
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A Demon Hunter racks up a 124 massacre during the [[Jar of Souls]] quest event.
* [http://www.diii.net/gallery/showgallery.php?cat=all&si=massacre Massacre-specific gallery contents]
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<youtube>rn9T2bRNUBE</youtube>
  
  
 
<gallery>
 
<gallery>
Image:Alcarnus.jpg|[[Witch Doctor]] massacring monsters.
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File:Jar-of-souls1.jpg|Aftermath of a Jar of Souls massacre.
Image:Massacre.jpg|Closeup.
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Image:Alcarnus.jpg|Photo of a monitor showing a Massacre from the Blizzcon 2009 demo.
Image:Thanks_for_playing.jpg|Thanks for Playing.
 
 
</gallery>
 
</gallery>
  

Revision as of 15:17, 28 February 2012

From the Jar of Souls.

The massacre experience bonus in Diablo III is bonus awarded to characters who kill a large number of monsters without any significant pauses between the infliction of damage. Massacre bonuses award some experience, but as it's usually much less than the monsters themselves were worth, the main motivation for most players is the fun factor.

Scores of ten or twelve are easy to achieve in the early going, but much higher tallies of dozens or even hundreds of kills can be achieved in especially-crowded areas, or by players who "herd" monsters or work to entice monster summoners to create a large number of enemies.

Massacre bonuses are similar to and may be comprised of Mighty Blow bonuses, which count how many monsters were killed by a single attack.


Development

The massacre feature was first shown at the BlizzCon 2008 gameplay demo, where most players were enthusiastic about the new feature.

In September 2009, Jay Wilson said in a press conference[1] that the idea came from when the team tried to give the Experience Shrine and Monster Shrine from Diablo II a new twist, making it more like a game mechanic than the only two shrines people cared about.

As of the Diablo 3 Beta test there are no Achievements tied to massacre bonuses, though it's widely assumed there will be Achievements for massacres in the final game.



Media

A Demon Hunter racks up a 124 massacre during the Jar of Souls quest event.




References