Difference between revisions of "Salvage"

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(The Salvage Cube)
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==The Salvage Cube==
 
==The Salvage Cube==
  
A Salvage Cube must be obtained before salvaging can begin. The cube is acquired from [[Haedrig Eamon]], the Blacksmith, in thanks for your granting him a favor in an early game quest.  
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[[File:Salvage-cube-hover.jpg|frame|Salvage cube tool tip does not reveal the name.]]
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The lore of the cube/chest/box has not been revealed yet. Jay Wilson called it just a "speical artefact" in the Artisan video, and an @Diablo tweet a few weeks later hinted at more story to come. [http://diablo.incgamers.com/blog/comments/the-lore-of-the-unnamed-salvage-cube/]
  
Once used for the first time, the salvage cube vanishes from the character's inventory and appears on the lower right of their [[inventory]] window, where it remains permanently; part of your character's interface.
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::It has a specific name and story, we aren't revealing that quite yet.
  
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That said, no matter what fancy name and lore it's given, it seems likely that fans will all just call it the cube, or chest, or box.  What we do know about the Chest is that it's given to the player by [[Haedrig Eamon]], the Blacksmith, as a quest reward early in the game.
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Once used for the first time, the salvage cube vanishes from the character's inventory and appears on the lower right of the [[inventory]] window, where it remains permanently; part of the character's interface, and not taking up any inventory space.
  
 
==Materials==
 
==Materials==

Revision as of 08:43, 24 September 2010

Salvaging is a mechanic that allows players to break down items, such as weapons and armor, into raw materials that can be used for Crafting, as well as Training the NPC Artisans.

Salvaging can be done in the field, and is designed to save space and trips back to town, as well as providing raw materials for crafting new items.


The Salvage Cube

Salvage cube tool tip does not reveal the name.

The lore of the cube/chest/box has not been revealed yet. Jay Wilson called it just a "speical artefact" in the Artisan video, and an @Diablo tweet a few weeks later hinted at more story to come. [1]

It has a specific name and story, we aren't revealing that quite yet.

That said, no matter what fancy name and lore it's given, it seems likely that fans will all just call it the cube, or chest, or box. What we do know about the Chest is that it's given to the player by Haedrig Eamon, the Blacksmith, as a quest reward early in the game.

Once used for the first time, the salvage cube vanishes from the character's inventory and appears on the lower right of the inventory window, where it remains permanently; part of the character's interface, and not taking up any inventory space.

Materials

Salvage Cube, before and after.

Materials are produced by salvaging items. The materials generated are semi-random; identical items may return slightly varying amounts of material.

There are numerous types of materials, including some very rare ones that can only be obtained by salvaging very high level items. Since rare materials are needed to craft high level recipes, players will have to work to find uncommon items that they don't actually want to use, and may end up debating between using, salvaging, or trading a nice item.

Only a few materials are known so far.


User Interface/Mechanics

Once the salvage chest is obtained from the Blacksmith, it shows in the lower right corner of the Inventory window. The chest appears closed, when not in use. Once clicked upon, it opens up and a 3x2 space box appears in the center of the screen. Items to be salvaged can be dragged (or control+clicked with one touch) into the chest.

Once activated, the salvage chest will instantly reduce all the items in it into raw materials, which stack up in the character's inventory.

An Open/Closed Salvaging Chest found in the Inventory.

It's not known if salvaged items can be recovered, in case of a misclick. Accidentally sold items can be bought back from from the Artisans, so it's possible there will be some recovery method for inadvertent salvaging as well. Probably not though, since that could be exploited in at least two ways:

  1. Since the materials returned are semi-random, players could repeatedly salvage the same item, trying for a better materials roll.
  2. Even if the materials were permanently set on that particular item, simply knowing what it was going to salvage for would let the player decide to salvage or try to trade it.


RPG Parallels

Salvaging is similar to World of Warcraft's' Disenchanting, a Sub-skill of Enchanting.

It's also virtually identical to the Hellgate: London system that allowed players to break down items into their components, which could then be used in recipes to create new items.