Difference between revisions of "Charms"

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(Created page with 'Charms were an item type added to Diablo 2 in the Expansion pack, Lord of Destruction. They are small items that add passive bonuses when held in a character's inventory. They ca…')
 
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Charms were an item type added to Diablo 2 in the Expansion pack, Lord of Destruction. They are small items that add passive bonuses when held in a character's inventory. They can not be equipped or deactivated, they are always working once they are identified and held in the inventory.
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Charms are an unknown quantity in Diablo III.
* {{iw|Charms Charms in Diablo 2}}.
 
  
Charms are not set to return in Diablo 3, though the [[D3 Team]] has talked about other, stat boosting item systems that might work in something of a similar fashion; i.e. granted by other items that are not equipped. (The only one known at this point is the [[Talisman]].)
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The [[D3 Team]] had long said that charms would not return to the game, and that they didn't like the inventory space trade off that using {{iw|charms Diablo II charms required}}. They've still not made any commitment to charms returning, but one line in the [[Artisan FAQ]] mentions "charms" in a confusing, but curious, way.
  
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::'''Q:  What do the artisans offer?
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::A:  Skilling up your artisans will unlock unique [[recipes]], granting your character access to benefits that may not be found anywhere else in the world.  The blacksmith crafts [[weapons]] and [[armor]], and can add [[sockets]] to some items.  The [[mystic]] creates [[scrolls]], [[potions]], magical weapons, spell [[runes]], and [[charms]], and can also enchant items.  The [[jeweler]] crafts [[gems]], [[amulet]]s, and [[ring]]s. The jeweler can also remove gems from socketed items and can combine gems to improve their quality.
  
==Official Charms Comments==
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The wording isn't entirely clear; "charms" could be a verb in this usage, and refer to an action the Mystic can perform on your armor. However, it seems more like "charms" is a noun here, and refers to an unknown type of item the mystic can create. The leading guesses thus far are that charms are a small object that can be placed in the [[Talisman]]. Simply sticking gems into the Taliman seems a little plain, when Artisans are involved.
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This is purely conjecture though, and nothing is certain until the developers release additional information.
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==D3 Team Charms Comments==
  
 
Diablo 3 community manager [[Bashiok]] commented on charms in a forum post in April 2010. [http://diablo.incgamers.com/blog/comments/blizzard-on-charms-in-d3-and-exploding-palm-impossibilties/]
 
Diablo 3 community manager [[Bashiok]] commented on charms in a forum post in April 2010. [http://diablo.incgamers.com/blog/comments/blizzard-on-charms-in-d3-and-exploding-palm-impossibilties/]
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::We don’t have charms at the moment, but it’s a mechanic we like the idea of as long as it doesn’t become an inventory space vs. power decision. They’re one of those things that certainly could come back but that we haven’t fully explored yet.
 
::We don’t have charms at the moment, but it’s a mechanic we like the idea of as long as it doesn’t become an inventory space vs. power decision. They’re one of those things that certainly could come back but that we haven’t fully explored yet.
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[[category:items]]
 
[[category:items]]
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[[category:artisans]]

Revision as of 11:20, 16 September 2010

Charms are an unknown quantity in Diablo III.

The D3 Team had long said that charms would not return to the game, and that they didn't like the inventory space trade off that using Diablo II charms required. They've still not made any commitment to charms returning, but one line in the Artisan FAQ mentions "charms" in a confusing, but curious, way.

Q: What do the artisans offer?
A: Skilling up your artisans will unlock unique recipes, granting your character access to benefits that may not be found anywhere else in the world. The blacksmith crafts weapons and armor, and can add sockets to some items. The mystic creates scrolls, potions, magical weapons, spell runes, and charms, and can also enchant items. The jeweler crafts gems, amulets, and rings. The jeweler can also remove gems from socketed items and can combine gems to improve their quality.

The wording isn't entirely clear; "charms" could be a verb in this usage, and refer to an action the Mystic can perform on your armor. However, it seems more like "charms" is a noun here, and refers to an unknown type of item the mystic can create. The leading guesses thus far are that charms are a small object that can be placed in the Talisman. Simply sticking gems into the Taliman seems a little plain, when Artisans are involved.

This is purely conjecture though, and nothing is certain until the developers release additional information.


D3 Team Charms Comments

Diablo 3 community manager Bashiok commented on charms in a forum post in April 2010. [1]

Charms are cool. Randomized item drops that give passive bonuses while held? That’s a cool way for someone to actively change their character beyond just skills and armor/weapons. Making it an inventory space decision; however, isn’t very cool. You were trading inventory space for character power, which is sort of an interesting trade but also one that is directly and immediately punishing. It’s not like giving up ... say ... health to do more damage. You aren’t deciding that your play style can overcome your decisions on how to balance your character. Everyone needs inventory space regardless of how they want to play, so it becomes a mandate that if you want to do X, you better get ready to throw down a lot of town portals. Fun? Eh.
We don’t have charms at the moment, but it’s a mechanic we like the idea of as long as it doesn’t become an inventory space vs. power decision. They’re one of those things that certainly could come back but that we haven’t fully explored yet.