Difference between revisions of "First Person Shooter"

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The '''First Person Shooter''' game genre, often abbreviated '''FPS''' is based on a game where the player looks in to the game from the perspective of the character (or unit) he or she is playing. Traditionally, a player can see a weapon in the lower end of the screen, shooting enemy [[AI]] units, or opposing players.
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The '''First Person Shooter''' [[game]] genre, often abbreviated '''FPS''' is based on a game where the player looks in to the game from the perspective of the character (or unit) he or she is playing. Traditionally, a player can see a weapon in the lower end of the screen, shooting enemy [[AI]] units, or opposing players.
  
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__TOC__
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==Gameplay==
 
Most FPS games use [[Friendly Fire]], but some don't.
 
Most FPS games use [[Friendly Fire]], but some don't.
  
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==Examples==
 
Classic examples of FPS games include Doom and Quake.
 
Classic examples of FPS games include Doom and Quake.
  
  
FPS is not to be confused with the other FPS, [[Frames Per Second]] - a technical term.
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==Related Articles==
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FPS is not to be confused with "the other FPS" - [[Frames Per Second]] - a technical term.
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{{Game navbox|terms}}
  
  
 
[[Category:Reference]]
 
[[Category:Reference]]

Latest revision as of 10:51, 20 July 2010

The First Person Shooter game genre, often abbreviated FPS is based on a game where the player looks in to the game from the perspective of the character (or unit) he or she is playing. Traditionally, a player can see a weapon in the lower end of the screen, shooting enemy AI units, or opposing players.


Gameplay[edit | edit source]

Most FPS games use Friendly Fire, but some don't.


Examples[edit | edit source]

Classic examples of FPS games include Doom and Quake.


Related Articles[edit | edit source]

FPS is not to be confused with "the other FPS" - Frames Per Second - a technical term.