Difference between revisions of "Fanmade:Holy Power Skill Tree"
m |
|||
Line 39: | Line 39: | ||
Adding points to the skill will increase the damage and the count of the Light spheres fired. The holy fire burn duration also increases and the resistances and the defence lowered also increase. | Adding points to the skill will increase the damage and the count of the Light spheres fired. The holy fire burn duration also increases and the resistances and the defence lowered also increase. | ||
+ | |||
+ | |||
+ | * '''Dispel Undead''' | ||
+ | When encountering many undead enemies, the Aurian Mage can dispatch them by using this spell. The mage raises her hand and draws a shining mystic rune in the air that disappears after a while. After the rune is drawn a bright light explodes in the undead enemy's chest. Then he falls on the ground dead, like a pile of bones and flesh. After the first enemy has fallen the bright explosion jumps to the nearest enemies /like Locust Swarm of the Witch Doctor/. This is how you can dispel a group of undead foes that stand close to each other. If the next enemy is too far /more than two metres/ the spell won't jump to him. Some undead that are higher level won't be affected by this spell - they will be just damaged. That's why you have to add points to this skill. The spell works only when cast to undead enemies. | ||
+ | |||
+ | Adding points to this skill will increase the damage dealt to higher level undead enemies. The chance to dispel higher level undead also increases. The enemies that are lower level instantly die. |
Revision as of 13:37, 1 November 2009
- Energy Blades
The mage activates two blades of magical white energy - one for each hand. Looks pretty much like the Star Craft Zealot. If you are wearing a shield, the blade is only on the right hand. These blades are used for melee combat - the mage slices enemies. The damage is magical and the enemies struck are swallowed by magical white flames that burn them for a while and lower their resistances /also magical resistance/ and their deence. There is extra damage dealt to undead and demons. The perfect melee weapon against them. The mage swings the blades in a sequence - right, left, right, left. If you wear a shield the attack is single.The attack speed is very fast.
Adding points to the skill will increase the magic damage, the burn duration and the resistance and defence lowered.
- Sword Of Light
The mage summons a big sword of white energy in her hands. The sword is two handed, but if you have a shield, you will be able to hold it with one hand, but the damage will be lower. The attack speed is normal. The damage is magical and physical. There is a chance to Dispell Undead and to Banish Demons /see below - I will add them soon/when attacking.
Adding points to the skill will increase the damage /magical and physical/ and also the chance to cast Dispell Undead and Banish Demons.
- Shield Of Light
The mage raises her hands and invokes a spherical shield that shines with a bright light. The shield looks like a white ring /sphere/ around the mage that spreads rays of light all around. The shield can absorb a limited amount of damage and returns it like a ray of bright light, to the enemy that has struck the shield with melee attack or a missile. For example the enemy fires an arrow to the mage. The shield absorbs the arrow and fires a ray of light that burns the enemy and returns the arrow damage to him. The ray lasts for half a second and disappears. When the amount of damage reaches the shield limit, the shield fades away.
Adding points to the skill will increase the amount of damage absorbed and the percent of damage returned - 50%, 60%, 70%, 80%, 90%, 100%, 110% etc..
- Holy Bolt
The mage casts a bright bolt that hurts the enemies and heals allies. Looks pretty much like the Paladin skill. The bolt deals some damage to foes and there is +150% damage to undead and +200% damage to demons. When the skill is lower level, the bolt fired is one.
Adding points to the skill will make the bolt multiple - three and five bolts /up to five/. Adding points will also increase the damage.
- Holy Water
The mage spins and sprinkles holy water in a circle around her. The water covers the ground around the mage. It is presented by tiny twinkling sparkles on the ground. Now the enemies cannot pass the circle of holy water - they are afraid. This is useful when there are many surrounding foes. The duration of the holy water is 30 to 60 seconds depending on the skill level.
Adding points to this skill will increase the radius of the ring and the duration of the holy water.
- Holy Nova
This nova deals magical damage to foes and heals allies. There is an extra damage to undead and demons. There is a casting delay of 5 seconds. The nova is bright shining in white.
Adding points to this skill will increase the damage and the healing rate.
- Angel Wings
The mage raises her hands aside and many tiny white shining Light spheres fly out from her fingers and from her back. The spheres leave long bright trail behind them. They fly high above the mage and then they make a turn, and fly to enemies. When an enemy is hit by a Light sphere, he is covered by a white holy fire that quickly burns him and lowers his resistances /also magical resistance/ and defence. There is an extra damage to demons and undead. The enemies that are killed turn into ashes.
Adding points to the skill will increase the damage and the count of the Light spheres fired. The holy fire burn duration also increases and the resistances and the defence lowered also increase.
- Dispel Undead
When encountering many undead enemies, the Aurian Mage can dispatch them by using this spell. The mage raises her hand and draws a shining mystic rune in the air that disappears after a while. After the rune is drawn a bright light explodes in the undead enemy's chest. Then he falls on the ground dead, like a pile of bones and flesh. After the first enemy has fallen the bright explosion jumps to the nearest enemies /like Locust Swarm of the Witch Doctor/. This is how you can dispel a group of undead foes that stand close to each other. If the next enemy is too far /more than two metres/ the spell won't jump to him. Some undead that are higher level won't be affected by this spell - they will be just damaged. That's why you have to add points to this skill. The spell works only when cast to undead enemies.
Adding points to this skill will increase the damage dealt to higher level undead enemies. The chance to dispel higher level undead also increases. The enemies that are lower level instantly die.