Difference between revisions of "Talk:Damage Resistance"
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Maybe it's a cumulative increase, rather than additive ala D2: 10 base res would be 12 res using rank 2 DRes (rounding up from .8 seems logical to me). Or a heavy diminishing return (*cough* Natural Resistance *cough*). --[[User:Vipermagi|Vipermagi]] 19:21, 6 August 2009 (CEST) | Maybe it's a cumulative increase, rather than additive ala D2: 10 base res would be 12 res using rank 2 DRes (rounding up from .8 seems logical to me). Or a heavy diminishing return (*cough* Natural Resistance *cough*). --[[User:Vipermagi|Vipermagi]] 19:21, 6 August 2009 (CEST) | ||
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+ | :Oh, I am fairly certain the game will look at the Wizard's gear and do +75% of that armor, and same with resistances. Seem very unlikely they will do 60% resist all from just a skill. I think they will be taking some inspiration from WoW on this. Think what you will about WoW, but it handles stats in a very good way! --[[User:Leord|Leord]] 14:26, 7 August 2009 (CEST) |
Revision as of 12:26, 7 August 2009
Maybe it's a cumulative increase, rather than additive ala D2: 10 base res would be 12 res using rank 2 DRes (rounding up from .8 seems logical to me). Or a heavy diminishing return (*cough* Natural Resistance *cough*). --Vipermagi 19:21, 6 August 2009 (CEST)
- Oh, I am fairly certain the game will look at the Wizard's gear and do +75% of that armor, and same with resistances. Seem very unlikely they will do 60% resist all from just a skill. I think they will be taking some inspiration from WoW on this. Think what you will about WoW, but it handles stats in a very good way! --Leord 14:26, 7 August 2009 (CEST)