Difference between revisions of "Shrine"

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'''Shrines''' are not yet confirmed in [[Diablo III]]. The [[D3 Team]] has mentioned them[http://www.diii.net/blog/comments/blizzcon-press-conference-with-jay-wilson/], and said they're tossing around ideas about how to implement them, but nothing is set yet.  They want shrines to return in Diablo III, but they want to improve them, and make them more useful and important.
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<noinclude>''Are you looking for shrines in {{iw|D1_Shrines Diablo I Shrines}} or {{iw|Shrines Diablo II Shrines}}?''
  
==The D3 Team Speaks==
 
  
[[Jay Wilson]] has addressed the issue of shrines in a couple of interviews.  
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Diablo 3 Shrines are randomly-located, randomly-spawned objects that characters can click to receive temporary buffs to a variety of properties.  Shrine effects pass to all players in the area when they are first triggered. There are 5 types of shrines, and each grants a buff that lasts for 2 minutes. The character who clicks the shrine and anyone else in the nearby area (on the visible screen) will gain the shrine benefit as well. Characters can benefit from multiple different shrines at once, but hitting the same shrine again will just refresh the full duration, not stack benefits or duration.
  
===Blizzcon 2008===
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Various legendary items modify shrine effects, making them last longer or spawning monsters when Shrines are clicked.
  
Jay Wilson addressed the issue of Shrines at a press conference at Blizzcon, in October 2008. [http://www.diii.net/blog/comments/blizzcon-press-conference-with-jay-wilson/]
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[[Pylons]] are special types of shrines found only in [[Nephalem Rifts]] and sometimes in [[Greater Rifts]]. They grant different, larger bonuses than normal shrines and grant only a 30 second duration of buff. These buffs end immediately if a character leaves the Rift.
  
::Will there be shrines in Diablo 3?<br>
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</noinclude>
::'''Jay Wilson:''' We have not decided about it. We have ideas for shrines. The things is that only two shrines were actually interesting to the player: {{iw|shrines Experience Shrines}} and {{iw|shrines Monster Shrines}}. Other shrines where like “nah”. We want to bring some system in with this functionality. This is where the combo exp bonus comes from. It’s not replacing shrines, but it’s playing in to it.
 
  
===Blizzcast #8===
 
  
The question came up again six months later, in April 2009. Jay's answer indicates that the team hasn't done any work on the issue since last October. The questions were submitted by fans, and relayed to Jay by Blizzard Community Manager, Bornakk.
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[[Image:Shrinebuff.jpg|thumb|right|200px|A [[Demon Hunter]] with a shrine buff.]]
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==Types of Shrines==
  
::'''Bornakk:'''Will shrines be making a return to the world of Sanctuary in Diablo 3?
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* [[Enlightened Shrine]] - +25% bonus to [[Experience]] from Monster kills.
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* [[Blessed Shrine]] - Reduces all damage taken by 25%.
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* [[Empowered Shrine]] – Increased [[resource]] regeneration by 100% and reduced [[cooldowns]] by 50%. For [[Demon Hunter]]s, this shrine ''only'' increases [[Hatred]] regeneration; it does not change [[Discipline]] regeneration.
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* [[Fleeting Shrine]] – +25% to movement speed and adds 25 yards to [[gold]] and [[health orb]] pickup [[radius]].
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* [[Fortune Shrine]] - +25% bonus to [[Magic Find]] and [[Gold Find]]. This bonus stacks on top of other MF/GF bonuses from equipment, [[Paragon]] points.
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* [[Frenzied Shrine]] - Increases attack speed by 25%.
  
::'''Jay Wilson:''' Well there are some aspects of shrines that we liked, experience shrines I think are probably the prime example everyone uses. They're fun because they drive the player forward. Monster shrines are sometimes fun because they bring out a rare that you didn’t know or weren’t expecting that could come from any direction and that’s cool. But for the most part, the pure mechanic of shrines, a random powerup that just appears in the world for no reason, we don’t really want to litteraly bring that back. What we are going to try to do is integrate a lot of the best things of shrines into our quest and event systems so that when you encounter a random quest or random event that has a story context within the game it either rewards you like a shrine would reward you or something that is actually built into the gameplay of the quest. So while technically no shrines are not coming back verbatim, we are trying to bring back kind of the best things of them in a different form.
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[[Pylons]] are super shrines found only in Rifts. They grant larger bonuses for a short 30 second duration.
  
::'''Bornakk:''' So you'll still have the randomness and spontaneity of it.
 
  
::'''Jay Wilson:''' Exactly, and really they are kind of there to change up the gameplay and add a little factor of randomness, but we felt that very few of the shrines actually did that – accomplish that goal...
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<noinclude>
  
::'''Bornakk:''' Stamina shrine?
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==Shrine General Information==
  
::'''Jay Wilson:''' Yeah, stamina shrine lets you run a long time. Skill shrine made you a little bit more powerful. We feel like we can take the best and put them within actual events that are a lot more fun and have a lot more gameplay to them.
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[[File:Gloves-of-worship.jpg|right|thumb|200px|Shrine Booster]]
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Once a shrine is clicked a message will appear on screen notifying the player of the buff. Party members within the vicinity will also receive the buff and message.  Shrine buffs are displayed just above the belt interface, with an icon that shows the buff and the time remaining.
  
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* If wearing the legendary [[Gloves of Worship]], shrine effects will last 10 minutes. These gloves have a chance to be found in [[Horadric Cache]]s rewarded for completing all five [[Bounties]] in Act 2 or 4.
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* If wearing [[Nemesis Bracers]] when clicking the shrine it will spawn an enemy champion.
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* Shrines are randomly generated. Although there are specific points at which a shrine may appear one won't always appear and the type is also random.
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* Shrines do not regenerate and can only be used once per game.
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* Players in a party need to be nearby the player who clicks the shrine to get its effects.
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* If a player dies a shrine's effects terminate.
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* A shrine's effects persist if the player moves between levels.
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* Shrines of the same type do not stack.
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* Shrines of different type can be active at the same time.
  
==Shrines in D1 and D2==
 
Read about how shrines were implemented in [[Diablo 1]] and [[Diablo 2]]:
 
* '''{{iw|shrines Previous Diablo Shrines}}'''
 
  
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==Achievements==
  
[[Category:Game terms]]
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Shrines feature in the following achievements:
[[Category:Gameplay]]
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[[Category:Basics]]
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{{achievement header}}<achievement type="single">Bless You</achievement>
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==Shrine Development in Diablo 3==
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The developers initially planned Shrines to function much differently in Diablo III than they did in the previous games in the series. Bold statements about not providing just a short term random bonus were made, but ultimately the Diablo III team couldn't find a better implementation style, and went with a repeat of the format seen in Diablo I and Diablo II, though the D3 shrines have some different effects.
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:* Information and blue quotes about shrines during development can be seen on the [[Shrine archive]] article.
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==Shrines in Previous Diablo Games==
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In Diablo I, shrines appeared as black wooden constructions with white crosses on them, candles burning on both sides. When the player clicked on them, the shrine would become disfigured and slightly demonic with a sword appearing near the base.
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 +
In Diablo II, shrines came in a large variety but were a bit more primal and not as tied to the real-life imagery of religion. In the early game, the player would stumble upon a shrine that consisted of skulls and bones sitting upon the top of a pike, with stones gathered around the base on the ground. When the player clicked on it, they effectively "desecrated" the shrine, destroyed it, giving the bonus.
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However, in Diablo III, shrines were natively "desecrated" and the player purified them by interacting with them. The character [[class]]es of Diablo III were attempting to undo the damage done by the carelessness of the Diablo II characters.  The "desecrated" lable was dropped from all shrines during development.
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=References=
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<font size="-3">
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<references/>
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</font>
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__NOTOC__
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[[category:shrines]]
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</noinclude>

Latest revision as of 09:03, 20 September 2014

Are you looking for shrines in Diablo I Shrines or Diablo II Shrines?


Diablo 3 Shrines are randomly-located, randomly-spawned objects that characters can click to receive temporary buffs to a variety of properties. Shrine effects pass to all players in the area when they are first triggered. There are 5 types of shrines, and each grants a buff that lasts for 2 minutes. The character who clicks the shrine and anyone else in the nearby area (on the visible screen) will gain the shrine benefit as well. Characters can benefit from multiple different shrines at once, but hitting the same shrine again will just refresh the full duration, not stack benefits or duration.

Various legendary items modify shrine effects, making them last longer or spawning monsters when Shrines are clicked.

Pylons are special types of shrines found only in Nephalem Rifts and sometimes in Greater Rifts. They grant different, larger bonuses than normal shrines and grant only a 30 second duration of buff. These buffs end immediately if a character leaves the Rift.



A Demon Hunter with a shrine buff.

Types of Shrines[edit | edit source]

Pylons are super shrines found only in Rifts. They grant larger bonuses for a short 30 second duration.



Shrine General Information[edit | edit source]

Shrine Booster

Once a shrine is clicked a message will appear on screen notifying the player of the buff. Party members within the vicinity will also receive the buff and message. Shrine buffs are displayed just above the belt interface, with an icon that shows the buff and the time remaining.

  • If wearing the legendary Gloves of Worship, shrine effects will last 10 minutes. These gloves have a chance to be found in Horadric Caches rewarded for completing all five Bounties in Act 2 or 4.
  • If wearing Nemesis Bracers when clicking the shrine it will spawn an enemy champion.
  • Shrines are randomly generated. Although there are specific points at which a shrine may appear one won't always appear and the type is also random.
  • Shrines do not regenerate and can only be used once per game.
  • Players in a party need to be nearby the player who clicks the shrine to get its effects.
  • If a player dies a shrine's effects terminate.
  • A shrine's effects persist if the player moves between levels.
  • Shrines of the same type do not stack.
  • Shrines of different type can be active at the same time.


Achievements[edit | edit source]

Shrines feature in the following achievements:

Name Points Description Banner
<achievement type="single">Bless You</achievement>


Shrine Development in Diablo 3[edit | edit source]

The developers initially planned Shrines to function much differently in Diablo III than they did in the previous games in the series. Bold statements about not providing just a short term random bonus were made, but ultimately the Diablo III team couldn't find a better implementation style, and went with a repeat of the format seen in Diablo I and Diablo II, though the D3 shrines have some different effects.

  • Information and blue quotes about shrines during development can be seen on the Shrine archive article.


Shrines in Previous Diablo Games[edit | edit source]

In Diablo I, shrines appeared as black wooden constructions with white crosses on them, candles burning on both sides. When the player clicked on them, the shrine would become disfigured and slightly demonic with a sword appearing near the base.

In Diablo II, shrines came in a large variety but were a bit more primal and not as tied to the real-life imagery of religion. In the early game, the player would stumble upon a shrine that consisted of skulls and bones sitting upon the top of a pike, with stones gathered around the base on the ground. When the player clicked on it, they effectively "desecrated" the shrine, destroyed it, giving the bonus.

However, in Diablo III, shrines were natively "desecrated" and the player purified them by interacting with them. The character classes of Diablo III were attempting to undo the damage done by the carelessness of the Diablo II characters. The "desecrated" lable was dropped from all shrines during development.


References[edit | edit source]