Difference between revisions of "Items"

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(Class Specific Items)
(Armor)
 
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[[image:Inventory-dh-ros1.jpg|thumb]]
 
[[image:Inventory-dh-ros1.jpg|thumb]]
Item hunting is the biggest joy in playing the [[Diablo games]] for many players. The item system in [[Diablo III]] is bigger and better, but it's a refinement on the system used in Diablo II, not a radical change.
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Item hunting is one of the mayor objectives in [[Diablo games]], besides questing and leveling. The item system in [[Diablo III]] <nowiki/>has been simplified and streamlined, when compared to the predecessor. The loss in iconic itemization depth and replay value is arguably justified by allowing franchise newcomers to easier understand items in Diablo III.
  
 
Items come in three large categories: Armor, Weapon, and Other
 
Items come in three large categories: Armor, Weapon, and Other
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==Weapons==
 
==Weapons==
 
Weapons include anything held in the hand, even if they player doesn't hit monsters with it.
 
Weapons include anything held in the hand, even if they player doesn't hit monsters with it.
{|-
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{| -
 
!One-Handed
 
!One-Handed
 
!Two-Handed
 
!Two-Handed
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==Class Restrictions==
 
==Class Restrictions==
 
All classes can use all types of armor, although most classes have a special type for one of the slots. Weapons are restricted by class and each class has at least one special weapon type.
 
All classes can use all types of armor, although most classes have a special type for one of the slots. Weapons are restricted by class and each class has at least one special weapon type.
===Barbarian===
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{|
Barbarians have Mighty Belts and Mighty Weapons, both one-handed and two-handed melee weapons.
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!
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! Restrictions
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! Special Items
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|-
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| '''Barbarian'''
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| rowspan="3" style="text-align: center;" | Staves, Bows and Crossbows
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| Might Belts(Belts) and Weapons (1&2H)
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|-
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| '''Crusader'''
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| Crusader Shields(OH) and Flails (1&2H)
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|-
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| '''Monk'''
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| Spirit Stones(Head), Fists(1H) and Daibos(2H)
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|-
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| '''Demon Hunter'''
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| All 2H but Bows and Crossbows
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| Cloaks(Torso), Hand Crossbows(1H) and Quivers(OH)
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|-
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| '''Wizards'''
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| rowspan="2" style="text-align: center;" | Polearms and 2H Maces
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| Wizard Hats(Head), Wands(1H) and Sources(OH)
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|-
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| '''Witch Doctors'''
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| Voodoo Mask(Head), Ceremonial Knives(1H) and Mojos(OH)
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|}
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==Follower Gear==
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Each of the [[follower]]s can equip a weapon, 2 rings, an amulet and a special item particular to each follow
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*The Templar can equip one-handed swords, axes, spears and daggers, along with a shield and a [[Templar Relic]]
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*The Scoundrel can equip either bow or crossbow and a [[Scoundrel Token]]
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*The Enchantress can equip staves, swords, axes, and maces along with a [[Enchantress Focus]]
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==Item Quality and Color==
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Every item has a quality level associated with it and each quality level has a color associated with it
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*Junk - grey
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*Normal - white
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*Magic - blue
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*Rare - yellow
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*Legendary - orange
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*Set - green
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Ironically, the most common quality level of item drops is Rare.
  
Barbarians can't wield Staves, Bows or Crossbows, but can dual wield all one-handed weapons.
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Grey, Normal, Magic, and Rare items are useless in Diablo III after reaching level 70. This is a massive ideology departure from Diablo II Lord of Destruction.
===Crusader===
 
Crusaders have special Crusader Shields and Flails, which are two-handed. They also have skills that require the use of a shield
 
  
Crusaders can't wield Staves, Bows or Crossbows.
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Set items have their own color but are considered legendary in terms of drop rate.
===Demon Hunter===
 
Demon Hunters have Cloaks for the Torso Slot, as well one-handed Hand Crossbows and Quivers for the off hand. Not using a bow or crossbow limits the Demon Hunter's choices.
 
  
Demon Hunters can't wield any 2-handed weapon except Bows and Crossbows
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==Gems==
===Monks===
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Weapons, Jewelry as well as Head, Torso, and Leg Armor can have sockets for [[Gems]]. These [[Gems]] provide additional effects, depending on where they are socketed.
Monks have Spirit Stones for the Head slot, as well as one-handed fist weapons and two-handed Daibos.
 
  
Monks can't use Bows or Crossbows but can dual wield all one-handed weapons.
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There are five types of [[Gems]] in a range of qualities:
===Witch Doctor===
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Ruby, Topaz, Emerald, Amethyst and Diamond.  
Witch Doctors have Voodoo Masks for the head slot, as well as one-handed Ceremonial Knives and Mojos for the off hand.
 
  
Witch Doctors can't wield Polearms or 2-handed Maces.
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In Addition, [[Patch 2.1]] introduced [[Legendary Gems]] that mostly socket into Jewelry and provide various effects.
===Wizard===
 
Wizards have Wizard Hats, as well as one-handed wands and Orbs for the off hand.
 
  
Wizards can't wield Polearms or 2-handed Maces.
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Check the [[Gems|main article]] for more information

Latest revision as of 17:07, 15 March 2019

Inventory-dh-ros1.jpg

Item hunting is one of the mayor objectives in Diablo games, besides questing and leveling. The item system in Diablo III has been simplified and streamlined, when compared to the predecessor. The loss in iconic itemization depth and replay value is arguably justified by allowing franchise newcomers to easier understand items in Diablo III.

Items come in three large categories: Armor, Weapon, and Other

Armor[edit | edit source]

Armor refers to any non-held equipment. Most of them provide Mainstat, Vitality and other defensive bonuses.

There are 11 total armor slots:

  • Head
  • Torso
  • Waist
  • Shoulders
  • Wrists
  • Hands
  • Legs
  • Feet
  • Rings (2 slots)
  • Amulets

Weapons[edit | edit source]

Weapons include anything held in the hand, even if they player doesn't hit monsters with it.

One-Handed Two-Handed
Axes Axes
Maces Maces
Swords Swords
Spears Polearms
Daggers Staves
Shields Bows
Crossbows

Class Restrictions[edit | edit source]

All classes can use all types of armor, although most classes have a special type for one of the slots. Weapons are restricted by class and each class has at least one special weapon type.

Restrictions Special Items
Barbarian Staves, Bows and Crossbows Might Belts(Belts) and Weapons (1&2H)
Crusader Crusader Shields(OH) and Flails (1&2H)
Monk Spirit Stones(Head), Fists(1H) and Daibos(2H)
Demon Hunter All 2H but Bows and Crossbows Cloaks(Torso), Hand Crossbows(1H) and Quivers(OH)
Wizards Polearms and 2H Maces Wizard Hats(Head), Wands(1H) and Sources(OH)
Witch Doctors Voodoo Mask(Head), Ceremonial Knives(1H) and Mojos(OH)

Follower Gear[edit | edit source]

Each of the followers can equip a weapon, 2 rings, an amulet and a special item particular to each follow

  • The Templar can equip one-handed swords, axes, spears and daggers, along with a shield and a Templar Relic
  • The Scoundrel can equip either bow or crossbow and a Scoundrel Token
  • The Enchantress can equip staves, swords, axes, and maces along with a Enchantress Focus

Item Quality and Color[edit | edit source]

Every item has a quality level associated with it and each quality level has a color associated with it

  • Junk - grey
  • Normal - white
  • Magic - blue
  • Rare - yellow
  • Legendary - orange
  • Set - green

Ironically, the most common quality level of item drops is Rare.

Grey, Normal, Magic, and Rare items are useless in Diablo III after reaching level 70. This is a massive ideology departure from Diablo II Lord of Destruction.

Set items have their own color but are considered legendary in terms of drop rate.

Gems[edit | edit source]

Weapons, Jewelry as well as Head, Torso, and Leg Armor can have sockets for Gems. These Gems provide additional effects, depending on where they are socketed.

There are five types of Gems in a range of qualities: Ruby, Topaz, Emerald, Amethyst and Diamond.

In Addition, Patch 2.1 introduced Legendary Gems that mostly socket into Jewelry and provide various effects.

Check the main article for more information