Difference between revisions of "Patch 2.1.1"
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*[[Ghost]]s now run away less frequently and no longer fly through walls in Nephalem Rifts and Greater Rifts | *[[Ghost]]s now run away less frequently and no longer fly through walls in Nephalem Rifts and Greater Rifts | ||
*[[Rockworm]]s can no longer spawn in Nephalem Rifts and Greater Rifts | *[[Rockworm]]s can no longer spawn in Nephalem Rifts and Greater Rifts | ||
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+ | [[category:Patches]] | ||
+ | [[category: Reaper of Souls]] |
Latest revision as of 11:42, 8 April 2015
Diablo 3 Patch 2.1.1 was released on Sep 23, 2012.
Contents
Classes[edit | edit source]
General[edit | edit source]
Pets[edit | edit source]
Philosophy
- We want pet survivability to be roughly equivalent to the player that summoned them
- Many monster attacks that are intended to be avoided by players, and weren't already dealing reduced damage to pets, now deal significantly less damage to pets
Crusader[edit | edit source]
Active Skills[edit | edit source]
- Can now be interrupted during the hit animation
Witch Doctor[edit | edit source]
Active Skills[edit | edit source]
- Fetish Life has been greatly increased
- Fetish movement speed has been significantly increased
- Fetish leash range has been slightly increased
- Gargantuan is now summoned at the location of your mouse cursor
- Summon animation speed has been increased
- No longer cancels early when the physical body that is left behind takes enough damage
- Zombie Dog Life has been greatly increased
Passive Skills[edit | edit source]
- Fetish Life has been greatly increased
- Fetish movement speed has been significantly increased
- Fetish leash range has been slightly increased
User Interface[edit | edit source]
- Fetish Army and Fetish Sycophants portrait icons should now display more fitting names on mouseover
Bug Fixes[edit | edit source]
Pets are now properly affected by Shield Pylons
Items[edit | edit source]
Class-Specific Items[edit | edit source]
Wizard[edit | edit source]
- The infinite DoT debuff should now have a unique effect when it is applied
Legendary Gems[edit | edit source]
- The number of Gold piles that explode from enemies on kill has been reduced
- To compensate, the amount of Gold in each pile has been increased
- The total amount of Gold dropped remains unchanged, but this will noticeably reduce screen clutter
Bug Fixes[edit | edit source]
- The Moratorium secondary power can now be triggered by assists
- The Bane of the Trapped damage increase is now properly applied to Frozen enemies
- The Gem of Efficacious Toxin poison DoT can now properly be applied by pet attacks
Adventure Mode[edit | edit source]
- In multiplayer games, the Key of Bones, Key of Gluttony, and Key of War will now be considered group drops
- This means that, instead of players having an individual chance to find a key, that chance now exists at the party level
- If a Key of Bones, a Key of Gluttony, or a Key of War drops, it will drop for everyone in the party at the time
- Rift Guardians and Greater Rift Guardians now drop more crafting materials
Greater Rifts[edit | edit source]
- The Rift of Trials has received numerous adjustments in an effort to more accurately assess an appropriate level of Greater Rift
- Large Aqueduct and Sewer maps will no longer show up in Greater Rifts
Kadala[edit | edit source]
- Philosophy
- While Kadala is doing a great job of giving players more control over finding specific items, we felt the current experience was a bit cumbersome and inconvenient
- As a result, we're working to reduce the frequency at which players need to run between Kadala and the Blacksmith to salvage unwanted items
- The cost to purchase items from Kadala has been greatly increased
- The chance for Kadala to drop a Legendary item has also been greatly increased
Bug Fixes[edit | edit source]
Fixed an issue that could cause Greater Rift Guardians to sometimes drop multiple of the same Legendary Gem
Crafting[edit | edit source]
Mystic[edit | edit source]
Enchanting[edit | edit source]
- Philosophy
- We want players to be able to more reliably add sockets to their jewelry in order to enjoy Legendary Gems
- We still have long term plans to provide more outlets for excess gems and more ways to farm gems that a player needs; however, since those changes are further down the road, we wanted to improve the quality of life of Seasonal and Non-Seasonal players alike by making it easier to add a socket to your Rings and Amulets
- The cost to enchant jewelry has been reduced from a Flawless Imperial gem to an Imperial gem
Monsters[edit | edit source]
- The Electrified monster affix now has a short internal cooldown
- The damage of The Butcher's Fan of Spears attack has been slightly reduced
- The range of the Charging Beasts' Charge attack has been slightly reduced
- Plague Nest Bats have had their health globe drop rate significantly decreased
- Maggot Broods no longer start out burrowed in Nephalem Rifts and Greater Rifts
- Sand Dwellers no longer start out burrowed in Nephalem Rifts and Greater Rifts
- Demonic Hellflyers now run away less frequently and no longer ambush players from the air in Nephalem Rifts and Greater Rifts
- Ghosts now run away less frequently and no longer fly through walls in Nephalem Rifts and Greater Rifts
- Rockworms can no longer spawn in Nephalem Rifts and Greater Rifts