Difference between revisions of "Torment"
(Created page with "Torment refers to the highest six levels of difficulty in Diablo 3 (as of D3v2) and Reaper of Souls. There are six levels of Torment, officially designated with Roman ...") |
m (→Demonic Organs) |
||
(16 intermediate revisions by 2 users not shown) | |||
Line 1: | Line 1: | ||
− | Torment refers to the highest | + | [[File:Difficulty-slider-t1.jpg|thumb|400px|Torment 1 difficulty slider from RoS beta.]] |
+ | Torment refers to the highest ten levels of [[difficulty]] in Diablo 3 (as of [[D3v2]]) and [[Reaper of Souls]]. The game officially designates Torment levels with Roman Numerals, while players generally use T#, much as they use GR# to refer to the level of [[Greater Rift]]. | ||
− | + | There were initially just six levels, Torment 1-6, until [[Patch 2.3]] in August 2015 added Torment VII up through Torment X, to preserve some challenge in the face of [[power creep]]. | |
− | + | There are no content changes as players move up into the higher levels of Torment. The game remains the same, but players will find more and better items and other rewards, and higher difficulty increases monster hit points, damage, experience value, gold dropped, and more.[http://diablo.incgamers.com/blog/comments/official-diablo-3-2-0-5-patch-notes] | |
− | * Class Item Sets can only drop on Torment 1 and higher. | + | |
+ | The Torment difficulties mark the [[end game]] goal for most players. Only on Torment can the best items ([[Torment-only]]) be found, only on Torment can ingredients of the [[Infernal Machine]] drop, and the general difficulty and rewards accelerate to a pace that experienced players desire. It can be a challenge to gear up to survive in higher levels of Torment, especially for [[Hardcore]] players, but most players consider the struggle worth it. | ||
+ | |||
+ | * [http://diablo.incgamers.com/diablo3/game-features/end-game/torment-end-game See all news items about Torment], via Diablo.IncGamers.com | ||
+ | |||
+ | |||
+ | ==Torment Required== | ||
+ | |||
+ | Torment 1 and higher enables the following. See the [[Torment-only]] article for a much more detailed list of the following. | ||
+ | |||
+ | * [[Class Item Sets]] can only drop on Torment 1 and higher, at level 60 and higher. | ||
* New level 70 legendary and set items in Reaper of Souls only drop on Torment 1 and higher. | * New level 70 legendary and set items in Reaper of Souls only drop on Torment 1 and higher. | ||
* Legendary item drop rates get a special boost in Nephalem Rifts on Torment 1 and higher. | * Legendary item drop rates get a special boost in Nephalem Rifts on Torment 1 and higher. | ||
* The [[Infernal Machine]] only exists on Torment 1 and higher. The keys and organs do not drop below Torment, and the Hermit's Shack can not be entered below Torment. | * The [[Infernal Machine]] only exists on Torment 1 and higher. The keys and organs do not drop below Torment, and the Hermit's Shack can not be entered below Torment. | ||
+ | * [[Nephalem Rift]] [[Guardians]] drop [[Greater Rift Keys]] on all difficulty levels. (This was changed in Patch 2.3, and previously GRKs only dropped on T1 and higher.) | ||
* [[Imperial]] gems may drop instead of [[Marquise]] gems on [[Master]] and higher. | * [[Imperial]] gems may drop instead of [[Marquise]] gems on [[Master]] and higher. | ||
+ | * There are considerable boosts to legendary drop rate in Torment 1 and higher. (See [[difficulty]] details.) | ||
− | + | ==Diablo 3 and Reaper of Souls PC Difficulty Levels== | |
− | This is a quick reference listing; see the [[difficulty]] article for | + | [[File:Difficulty-t1-t10.jpg|thumb|450px|Torment 1 - Torment 10 difficulty selector.]] |
+ | |||
+ | This is a quick reference listing; see the [[difficulty]] article for more details. | ||
* [[Normal]]: 100% Health, 100% Damage, 0% extra gold bonus, 0% extra XP bonus | * [[Normal]]: 100% Health, 100% Damage, 0% extra gold bonus, 0% extra XP bonus | ||
Line 23: | Line 38: | ||
* [[Torment I]]: 819% Health, 396% Damage, 300% extra gold bonus, 300% extra XP bonus | * [[Torment I]]: 819% Health, 396% Damage, 300% extra gold bonus, 300% extra XP bonus | ||
** Torment+ enables class Set Items at lvl 60+, and at lvl 70+ possible Key and Organ drops, plus increasing bonuses to legendary drop rates and extra bonuses to legendary drop rates in Nephalem Rifts. | ** Torment+ enables class Set Items at lvl 60+, and at lvl 70+ possible Key and Organ drops, plus increasing bonuses to legendary drop rates and extra bonuses to legendary drop rates in Nephalem Rifts. | ||
+ | ** [[Patch 2.0.5]] enabled [[Torment-only]] items to drop from [[horadric cache]]s earned on T1+. | ||
* [[Torment II]]: 1311% Health, 575% Damage, 400% extra gold bonus, 400% extra XP bonus | * [[Torment II]]: 1311% Health, 575% Damage, 400% extra gold bonus, 400% extra XP bonus | ||
+ | ** Patch 2.0.5 added a legendary drop rate bonus for horadric caches earned on Torment 2 and higher.[http://diablo.incgamers.com/blizzard-tracker/devthread/us/12675389755] | ||
* [[Torment III]]: 2097% Health, 833% Damage, 550% extra gold bonus, 550% extra XP bonus | * [[Torment III]]: 2097% Health, 833% Damage, 550% extra gold bonus, 550% extra XP bonus | ||
* [[Torment IV]]: 3355% Health, 1208% Damage, 800% extra gold bonus, 800% extra XP bonus | * [[Torment IV]]: 3355% Health, 1208% Damage, 800% extra gold bonus, 800% extra XP bonus | ||
Line 29: | Line 46: | ||
* [[Torment VI]]: 8590% Health, 2540% Damage, 1600% extra gold bonus, 1600% extra XP bonus | * [[Torment VI]]: 8590% Health, 2540% Damage, 1600% extra gold bonus, 1600% extra XP bonus | ||
+ | Patch 2.3 added T7-T10, with commensurately scaled up difficulty and rewards.[http://us.battle.net/d3/en/game/guide/gameplay/game-difficulty#general-changes] | ||
− | + | * [[Torment VII]]: 18985% Health, 3604% Damage, 1700% extra gold bonus, 1900% extra XP bonus | |
+ | * [[Torment VIII]]: 41625% Health, 5097% Damage, 1800% extra gold bonus, 2300% extra XP bonus | ||
+ | * [[Torment IX]]: 91260% Health, 7208% Damage, 1900% extra gold bonus, 2750% extra XP bonus | ||
+ | * [[Torment X]]: 200082% Health, 10194% Damage, 2000% extra gold bonus, 3300% extra XP bonus | ||
− | + | There are a lot of other drop issues that are affected by higher torment levels, and for which no official figures exist. Players have put together lists with approximate values, based on [[PTR]] and [[Live]] testing. All figures are estimates based on testing, until Blizzard releases concrete numbers.[http://www.diabloii.net/blog/comments/patch-2-3-torment-difficulty-undocumented-buffs] | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | ==Legendary Drop Rate Bonuses== | + | ===Legendary Drop Rate Bonuses=== |
[[Legendary items]] have a base drop rate which varies greatly between different types of enemies, objects, and clickables. All of those drop rates are boosted by higher difficulty levels, with a special bonus kicking in once players reach Torment 1. There are also numerous set and legendary items that can only drop on Torment 1 and higher, at level 70. | [[Legendary items]] have a base drop rate which varies greatly between different types of enemies, objects, and clickables. All of those drop rates are boosted by higher difficulty levels, with a special bonus kicking in once players reach Torment 1. There are also numerous set and legendary items that can only drop on Torment 1 and higher, at level 70. | ||
+ | |||
+ | Drop rates increased 15% (cumulatively) up to Torment 6, prior to Patch 2.3. | ||
* Normal: 0% Legendary drop bonus, 25% bonus in Nephalem Rifts. | * Normal: 0% Legendary drop bonus, 25% bonus in Nephalem Rifts. | ||
Line 60: | Line 73: | ||
* Torment 5: +101% Legendary drop bonus, +151% bonus in Nephalem Rifts. | * Torment 5: +101% Legendary drop bonus, +151% bonus in Nephalem Rifts. | ||
* Torment 6: +131% Legendary drop bonus, +189% bonus in Nephalem Rifts. | * Torment 6: +131% Legendary drop bonus, +189% bonus in Nephalem Rifts. | ||
+ | |||
+ | Patch 2.3 added T7-T10. | ||
+ | |||
+ | * Torment 7: +165% Legendary drop bonus, +236% bonus in Nephalem Rifts. | ||
+ | * Torment 8: +207% Legendary drop bonus, +295% bonus in Nephalem Rifts. | ||
+ | * Torment 9: +264% Legendary drop bonus, +369% bonus in Nephalem Rifts. | ||
+ | * Torment 10: +323% Legendary drop bonus, +461% bonus in Nephalem Rifts. | ||
+ | * Torment 11: +400% Legendary drop bonus, +461% bonus in Nephalem Rifts. | ||
+ | * Torment 12: +500% Legendary drop bonus, +461% bonus in Nephalem Rifts. | ||
+ | * Torment 13: +625% Legendary drop bonus, +461% bonus in Nephalem Rifts. | ||
+ | |||
+ | ===Death's Breath=== | ||
+ | |||
+ | [[Deaths Breath]] are required for most crafting, enchanting, and [[Kanai's Cube]] recipes. They became a much more valuable commodity in Patch 2.3, when the number of DBs was increased for most recipes, and Kanai's Cube was added to the game. | ||
+ | |||
+ | Blizzard provided the drop rates for Deaths Breaths when complaints about their infrequency were voiced shortly after the launch of Reaper of Souls. These are the chances for a DB to drop from any valid source; opening a golden chest, killing an [[Elite]] monster (yellow or blue), or killing most types of [[Treasure Goblin]]. | ||
+ | |||
+ | * [[Normal]] – 15% | ||
+ | * [[Hard]] – 18% | ||
+ | * [[Expert]] – 21% | ||
+ | * [[Master]] – 25% | ||
+ | * [[Torment I]] – 31% | ||
+ | * [[Torment II]] – 37% | ||
+ | * [[Torment III]] – 44% | ||
+ | * [[Torment IV]] – 53% | ||
+ | * [[Torment V]] – 64% | ||
+ | * [[Torment VI]] – 77% | ||
+ | |||
+ | |||
+ | |||
+ | Patch 2.(Reaper of Souls only) 3 added four higher levels of Torment, with increased DB drop rates. (Figures are approximate, pending Blizzard releasing official data.) | ||
+ | * [[Torment VII]] – 90% | ||
+ | * [[Torment VIII]] – 2 | ||
+ | * [[Torment IX]] – 2 | ||
+ | * [[Torment X]] – 2 | ||
+ | * [[Torment XI]] – 2 | ||
+ | * [[Torment XII]] – 2 | ||
+ | * [[Torment XIII]] – 2 | ||
+ | |||
+ | ===Greater Rift Keys=== | ||
+ | |||
+ | Greater Rift Keys drop only from Rift Guardians. Prior to Patch 2.3 these could only drop on Torment 1 and higher. They can now drop on all difficulty levels, though only to level 70 characters, and very rarely below the Torment difficulties. | ||
+ | * Normal - Torment 5: 1-60% (increasing. | ||
+ | * Torment 6: 100% (50% of a 2nd GRK.) | ||
+ | * Torment 7: 100% (50% of a 2nd GRK.) | ||
+ | * Torment 8: 100% (50% of a 2nd GRK.) | ||
+ | * Torment 9: 100% (50% of a 2nd GRK.) | ||
+ | * Torment 10: 100% (50% of a 2nd GRK.) | ||
+ | * Torment 11: 100% (50% of a 2nd GRK.) | ||
+ | * Torment 12: 100% (50% of a 2nd GRK.) | ||
+ | * Torment 14: 100% (50% of a 2nd GRK.) | ||
+ | |||
+ | ===Horadric Caches=== | ||
+ | |||
+ | Number of [[Horadric Cache materials]] per cache. | ||
+ | * Normal, Hard, Expert: 1 | ||
+ | * Champion, T1, T2: 2 | ||
+ | * Torment 1-6: 6 | ||
+ | * Torment 7-9: 8 | ||
+ | * Torment 11: 12 | ||
+ | * Torment 12: 14 | ||
+ | * Torment 13: 16 | ||
+ | |||
+ | Chance of [[Horadric Cache]] special legendary items: | ||
+ | * Normal, Hard, Expert, Champion: 1-20% | ||
+ | * Torment 1: 10% chance | ||
+ | * Torment 2: 50% chance | ||
+ | * Torment 3: 60% chance | ||
+ | * Torment 4: 75% chance (increasing) | ||
+ | * Torment 5: 90% chance (increasing) | ||
+ | * Torment 6: 100% | ||
+ | * Torment 7: 100% + 50% chance of 2nd cache legendary | ||
+ | * Torment 8: 100% + 50% chance of 2nd cache legendary | ||
+ | * Torment 9: 100% + 50% chance of 2nd cache legendary | ||
+ | * Torment 10: 100% + 50% chance of 2nd cache legendary | ||
+ | * Torment 11: 100% + 50% chance of 2nd cache legendary | ||
+ | * Torment 12: 100% + 50% chance of 2nd cache legendary | ||
+ | * Torment 13: 100% + 50% chance of 2nd cache legendary | ||
+ | |||
+ | ===Infernal Machines=== | ||
+ | [[Infernal Machine]] drop odds (only from [[KeyWardens]], drops changed from Keys to Machines in Patch 2.3). | ||
+ | * Torment I: 25% | ||
+ | * Torment II: 28% | ||
+ | * Torment III: 33% | ||
+ | * Torment IV: 38% | ||
+ | * Torment V: 43% | ||
+ | * Torment VI: 50% | ||
+ | * Torment VII: 60% | ||
+ | * Torment VIII: 70% | ||
+ | * Torment IX: 80% | ||
+ | * Torment X: 90% (Double machines are not uncommon.) | ||
+ | ===Demonic Organs=== | ||
+ | [[Demonic Organs]] drop odds (only from [[Ubers]] as part of the Infernal Machine event): | ||
+ | * Torment 6: 1 or sometimes 2 | ||
+ | * Torment 7: Usually 2. | ||
+ | * Torment 8: 2, sometimes 3 | ||
+ | * Torment 9: 2 or usually 3 | ||
+ | * Torment 10: Usually 3 | ||
+ | * Torment 11: Usually 3 | ||
+ | * Torment 12: Usually 3 | ||
+ | * Torment 13: Usually 3 | ||
− | == | + | ===Infernal Machine Drop Rates=== |
− | + | Patch 2.3 reworked the Infernal Machine, changing the KeyWardens into "MachineWardens" who now drop the Machines directly. Previous, players had to accumulate 1 of each of the 4 keys and convert those into each type of Infernal Machine. | |
− | * | + | KeyWarden drop rates (A bonus key will sometimes drop randomly.) |
− | * | + | |
− | * | + | * Torment I: 25% |
− | * | + | * Torment II: 28% |
− | * Torment | + | * Torment III: 33% |
− | * Torment | + | * Torment IV: 38% |
− | * Torment | + | * Torment V: 43% |
− | * Torment | + | * Torment VI: 50% |
− | * Torment | + | * Torment VII: 60% |
− | * Torment | + | * Torment VIII: 70% |
+ | * Torment IX: 80% | ||
+ | * Torment X: 90% | ||
− | + | All Infernal Machine drops are global; i.e. every player in the game will have a machine drop (or not) whether they are in the area or not. Players split farming should call out to others if a key drops or not, and wait for others to teleport in if they found one. | |
Latest revision as of 01:33, 2 November 2017
Torment refers to the highest ten levels of difficulty in Diablo 3 (as of D3v2) and Reaper of Souls. The game officially designates Torment levels with Roman Numerals, while players generally use T#, much as they use GR# to refer to the level of Greater Rift.
There were initially just six levels, Torment 1-6, until Patch 2.3 in August 2015 added Torment VII up through Torment X, to preserve some challenge in the face of power creep.
There are no content changes as players move up into the higher levels of Torment. The game remains the same, but players will find more and better items and other rewards, and higher difficulty increases monster hit points, damage, experience value, gold dropped, and more.[1]
The Torment difficulties mark the end game goal for most players. Only on Torment can the best items (Torment-only) be found, only on Torment can ingredients of the Infernal Machine drop, and the general difficulty and rewards accelerate to a pace that experienced players desire. It can be a challenge to gear up to survive in higher levels of Torment, especially for Hardcore players, but most players consider the struggle worth it.
- See all news items about Torment, via Diablo.IncGamers.com
Contents
Torment Required[edit | edit source]
Torment 1 and higher enables the following. See the Torment-only article for a much more detailed list of the following.
- Class Item Sets can only drop on Torment 1 and higher, at level 60 and higher.
- New level 70 legendary and set items in Reaper of Souls only drop on Torment 1 and higher.
- Legendary item drop rates get a special boost in Nephalem Rifts on Torment 1 and higher.
- The Infernal Machine only exists on Torment 1 and higher. The keys and organs do not drop below Torment, and the Hermit's Shack can not be entered below Torment.
- Nephalem Rift Guardians drop Greater Rift Keys on all difficulty levels. (This was changed in Patch 2.3, and previously GRKs only dropped on T1 and higher.)
- Imperial gems may drop instead of Marquise gems on Master and higher.
- There are considerable boosts to legendary drop rate in Torment 1 and higher. (See difficulty details.)
Diablo 3 and Reaper of Souls PC Difficulty Levels[edit | edit source]
This is a quick reference listing; see the difficulty article for more details.
- Normal: 100% Health, 100% Damage, 0% extra gold bonus, 0% extra XP bonus
- Hard: 200% Health, 130% Damage, 75% extra gold bonus, 75% extra XP bonus
- Expert: 320% Health, 189% Damage, 100% extra gold bonus, 100% extra XP bonus
- Doubled bounty currency rewards for Expert and all higher levels.
- Master: 512% Health, 273% Damage, 200% extra gold bonus, 200% extra XP bonus
- Imperial gems may drop instead of Marquise on Master and all higher levels.
- Torment I: 819% Health, 396% Damage, 300% extra gold bonus, 300% extra XP bonus
- Torment+ enables class Set Items at lvl 60+, and at lvl 70+ possible Key and Organ drops, plus increasing bonuses to legendary drop rates and extra bonuses to legendary drop rates in Nephalem Rifts.
- Patch 2.0.5 enabled Torment-only items to drop from horadric caches earned on T1+.
- Torment II: 1311% Health, 575% Damage, 400% extra gold bonus, 400% extra XP bonus
- Patch 2.0.5 added a legendary drop rate bonus for horadric caches earned on Torment 2 and higher.[2]
- Torment III: 2097% Health, 833% Damage, 550% extra gold bonus, 550% extra XP bonus
- Torment IV: 3355% Health, 1208% Damage, 800% extra gold bonus, 800% extra XP bonus
- Torment V: 5369% Health, 1752% Damage, 1150% extra gold bonus, 1150% extra XP bonus
- Torment VI: 8590% Health, 2540% Damage, 1600% extra gold bonus, 1600% extra XP bonus
Patch 2.3 added T7-T10, with commensurately scaled up difficulty and rewards.[3]
- Torment VII: 18985% Health, 3604% Damage, 1700% extra gold bonus, 1900% extra XP bonus
- Torment VIII: 41625% Health, 5097% Damage, 1800% extra gold bonus, 2300% extra XP bonus
- Torment IX: 91260% Health, 7208% Damage, 1900% extra gold bonus, 2750% extra XP bonus
- Torment X: 200082% Health, 10194% Damage, 2000% extra gold bonus, 3300% extra XP bonus
There are a lot of other drop issues that are affected by higher torment levels, and for which no official figures exist. Players have put together lists with approximate values, based on PTR and Live testing. All figures are estimates based on testing, until Blizzard releases concrete numbers.[4]
Legendary Drop Rate Bonuses[edit | edit source]
Legendary items have a base drop rate which varies greatly between different types of enemies, objects, and clickables. All of those drop rates are boosted by higher difficulty levels, with a special bonus kicking in once players reach Torment 1. There are also numerous set and legendary items that can only drop on Torment 1 and higher, at level 70.
Drop rates increased 15% (cumulatively) up to Torment 6, prior to Patch 2.3.
- Normal: 0% Legendary drop bonus, 25% bonus in Nephalem Rifts.
- Hard: 0% Legendary drop bonus, 25% bonus in Nephalem Rifts.
- Expert: 0% Legendary drop bonus, 25% bonus in Nephalem Rifts.
- Master: 0% Legendary drop bonus, 25% bonus in Nephalem Rifts.
- Torment 1: +15% Legendary drop bonus, +44% bonus in Nephalem Rifts.
- Torment 2: +32% Legendary drop bonus, +65% bonus in Nephalem Rifts.
- Torment 3: +52% Legendary drop bonus, +90% bonus in Nephalem Rifts.
- Torment 4: +75% Legendary drop bonus, +119% bonus in Nephalem Rifts.
- Torment 5: +101% Legendary drop bonus, +151% bonus in Nephalem Rifts.
- Torment 6: +131% Legendary drop bonus, +189% bonus in Nephalem Rifts.
Patch 2.3 added T7-T10.
- Torment 7: +165% Legendary drop bonus, +236% bonus in Nephalem Rifts.
- Torment 8: +207% Legendary drop bonus, +295% bonus in Nephalem Rifts.
- Torment 9: +264% Legendary drop bonus, +369% bonus in Nephalem Rifts.
- Torment 10: +323% Legendary drop bonus, +461% bonus in Nephalem Rifts.
- Torment 11: +400% Legendary drop bonus, +461% bonus in Nephalem Rifts.
- Torment 12: +500% Legendary drop bonus, +461% bonus in Nephalem Rifts.
- Torment 13: +625% Legendary drop bonus, +461% bonus in Nephalem Rifts.
Death's Breath[edit | edit source]
Deaths Breath are required for most crafting, enchanting, and Kanai's Cube recipes. They became a much more valuable commodity in Patch 2.3, when the number of DBs was increased for most recipes, and Kanai's Cube was added to the game.
Blizzard provided the drop rates for Deaths Breaths when complaints about their infrequency were voiced shortly after the launch of Reaper of Souls. These are the chances for a DB to drop from any valid source; opening a golden chest, killing an Elite monster (yellow or blue), or killing most types of Treasure Goblin.
- Normal – 15%
- Hard – 18%
- Expert – 21%
- Master – 25%
- Torment I – 31%
- Torment II – 37%
- Torment III – 44%
- Torment IV – 53%
- Torment V – 64%
- Torment VI – 77%
Patch 2.(Reaper of Souls only) 3 added four higher levels of Torment, with increased DB drop rates. (Figures are approximate, pending Blizzard releasing official data.)
- Torment VII – 90%
- Torment VIII – 2
- Torment IX – 2
- Torment X – 2
- Torment XI – 2
- Torment XII – 2
- Torment XIII – 2
Greater Rift Keys[edit | edit source]
Greater Rift Keys drop only from Rift Guardians. Prior to Patch 2.3 these could only drop on Torment 1 and higher. They can now drop on all difficulty levels, though only to level 70 characters, and very rarely below the Torment difficulties.
- Normal - Torment 5: 1-60% (increasing.
- Torment 6: 100% (50% of a 2nd GRK.)
- Torment 7: 100% (50% of a 2nd GRK.)
- Torment 8: 100% (50% of a 2nd GRK.)
- Torment 9: 100% (50% of a 2nd GRK.)
- Torment 10: 100% (50% of a 2nd GRK.)
- Torment 11: 100% (50% of a 2nd GRK.)
- Torment 12: 100% (50% of a 2nd GRK.)
- Torment 14: 100% (50% of a 2nd GRK.)
Horadric Caches[edit | edit source]
Number of Horadric Cache materials per cache.
- Normal, Hard, Expert: 1
- Champion, T1, T2: 2
- Torment 1-6: 6
- Torment 7-9: 8
- Torment 11: 12
- Torment 12: 14
- Torment 13: 16
Chance of Horadric Cache special legendary items:
- Normal, Hard, Expert, Champion: 1-20%
- Torment 1: 10% chance
- Torment 2: 50% chance
- Torment 3: 60% chance
- Torment 4: 75% chance (increasing)
- Torment 5: 90% chance (increasing)
- Torment 6: 100%
- Torment 7: 100% + 50% chance of 2nd cache legendary
- Torment 8: 100% + 50% chance of 2nd cache legendary
- Torment 9: 100% + 50% chance of 2nd cache legendary
- Torment 10: 100% + 50% chance of 2nd cache legendary
- Torment 11: 100% + 50% chance of 2nd cache legendary
- Torment 12: 100% + 50% chance of 2nd cache legendary
- Torment 13: 100% + 50% chance of 2nd cache legendary
Infernal Machines[edit | edit source]
Infernal Machine drop odds (only from KeyWardens, drops changed from Keys to Machines in Patch 2.3).
- Torment I: 25%
- Torment II: 28%
- Torment III: 33%
- Torment IV: 38%
- Torment V: 43%
- Torment VI: 50%
- Torment VII: 60%
- Torment VIII: 70%
- Torment IX: 80%
- Torment X: 90% (Double machines are not uncommon.)
Demonic Organs[edit | edit source]
Demonic Organs drop odds (only from Ubers as part of the Infernal Machine event):
- Torment 6: 1 or sometimes 2
- Torment 7: Usually 2.
- Torment 8: 2, sometimes 3
- Torment 9: 2 or usually 3
- Torment 10: Usually 3
- Torment 11: Usually 3
- Torment 12: Usually 3
- Torment 13: Usually 3
Infernal Machine Drop Rates[edit | edit source]
Patch 2.3 reworked the Infernal Machine, changing the KeyWardens into "MachineWardens" who now drop the Machines directly. Previous, players had to accumulate 1 of each of the 4 keys and convert those into each type of Infernal Machine.
KeyWarden drop rates (A bonus key will sometimes drop randomly.)
- Torment I: 25%
- Torment II: 28%
- Torment III: 33%
- Torment IV: 38%
- Torment V: 43%
- Torment VI: 50%
- Torment VII: 60%
- Torment VIII: 70%
- Torment IX: 80%
- Torment X: 90%
All Infernal Machine drops are global; i.e. every player in the game will have a machine drop (or not) whether they are in the area or not. Players split farming should call out to others if a key drops or not, and wait for others to teleport in if they found one.