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− | Diablo 3 is being developed for the Playstation 3 and 4 and the Xbox 360 and Xbox One.
| + | #redirect [[Diablo 3 console]] |
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− | The Playstation 3 and Xbox 360 versions will be released on September 3 2013. No dates for the Playstation 4 or Xbox One version have been announced.
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− | Development of the console version began back in 2011 but with a very small team led by [[Josh Mosqueira]]. Blizzard spent the following months recruiting to fill all manner of posts. <ref>[http://diablo.incgamers.com/blog/comments/diablo-3-console-development-continues Console Development Continues] - Kotaku, 18/08/11</ref> <ref>[http://diablo.incgamers.com/blog/comments/diablo-3-coming-to-the-ps3 Senior Software Engineer Required] - Blizzard Entertainment, 04/06/11</ref>. Full development did not begin until after Diablo 3 was released on the PC in May of 2012. <ref>[http://diablo.incgamers.com/blog/comments/blizzard-defends-diablo-3s-four-player-maximum - Full Development Start Date] - Blizzard Entertainment, 29/03/13</ref>
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− | :*Read about the [[Diablo 3 console basics|Console versions of Diablo 3]].
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− | ==Early Diablo 3 Console Statements==
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− | Before a console version was officially announced <ref name=announced/> Blizzard danced around the question alluding to the project but resisting confirming its development until February 2013.
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− | [[Jay Wilson]] to Shacknews, '''October 10 2008''' chimed in on the oft-speculated topic, noting that the game's control scheme would work rather well on consoles.. <ref>[http://www.shacknews.com/onearticle.x/55256 Jay Wilson on timing of decision to proceed] - Shacknews, 10/10/08</ref>.
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− | <blue>If we did it, we would want to do a really high quality version--we wouldn't just want to do a port," Wilson said. "We would never make that decision if we thought we had to compromise the overall quality...we could probably do it at any time, we could release the game and then decide we wanted to do a 360 version or a PS3 version.
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− | We haven't really decided to take the [console] plunge," he continued "We've really come to the conclusion that it's probably the best fit because the control scheme is actually not that incompatible. So if we were to make that decision, Diablo would be the natural choice.</blue>
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− | Jay Wilson to Play.tm, '''November 2008'''. <ref>[http://play.tm/interview/22378/jay-wilson-talks-diablo-3/ Jay Wilson on suitability of Diablo for console] - Play.tm interview, 01/11/08</ref>. On suitability of Diablo for console.
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− | <blue>We don't have any console plans right now. I would say that of all our games... well, Blizzard doesn't view itself as just a PC developer, we think we're a games developer. So if we thought a game was more appropriate for consoles we'd make it, its just that most of the games we've made so far feel better on the PC. However, Diablo is maybe the one exception. I think the control scheme would translate really well to a console, erm, there are many elements that would be easy to pull over... that could work well with direct control. There's not a lot of buttons, so you could fit them on a controller pretty easily. There are some targeting issues that could be troublesome, but nothing that couldn't be overcome. But, we're also used to developing for the PC, so right now we're completely focused on that.</blue>
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− | Jay Wilson to GamingShogun, '''August 22 2009'''. <ref>[http://gamingshogun.com/2009/08/22/interview-with-diablo-iii-game-director-jay-wilson/ Jay Wilson on priority of console version] - Gameingshogun, 22/08/09</ref>. On priority of console version.
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− | <blue>We haven't made a decision whether we do a console version or not... We like console games, we play tons of console games - we're gamers across the board, not just PC gamers. The fact that all of our games are PC-oriented is more about the kind of games we make rather than the fact that we consider ourselves a PC game-developer. A Diablo game would probably convert to a console better than our other games. But the task of developing Diablo III is such a monumental one that making it cross-platform as well is not a high-priority for us.</blue>
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− | [[Jason Bender]] and [[Christian Lichtner]] in an interview from Blizzcon, '''October 27 2010'''. <ref>[http://diablo.incgamers.com/blog/comments/diablo-iii-console-denials-weaken/ Jason Bender and Christian Lichtner] - VG247, 27/10/10</ref>
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− | <blue>Jason Bender: I think [Diablo 3] is suited to consoles. We’re definitely working, obviously, on the PC version. This is something that’s been brought up a lot about Diablo. It’s sort of an ongoing question. And I’m sure we would all love to play it on console, but right now, we’re just focused on what we’ve got in front of us. Who knows what the future holds? It’s hard to say.<br>
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− | Christian Lichtner: We have said in the past that Diablo’s one of the games that really would translate [to consoles] well.</blue>
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− | After years of hints, Blizzard finally acknowledged that they were starting work on a Diablo 3 console game on '''November 15 2010''', via a forum post by [[Bashiok]], the Diablo III community manager:<ref>[http://web.archive.org/web/20101118002749/http://blues.incgamers.com/Posts/1/1/4/10/43845/open-console-positions Open Console Positions] - Blizzard Entertainment, 15/11/10</ref>
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− | <blue>As some of you may have seen over on the Diablo III home page, we’re currently exploring a Diablo-related concept for consoles. As we’ve said in the past, with proper care the gameplay could suit the console platform, and we’re interested in seeing what talent out there might be interested in contributing to such a project. <br>
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− | To further reiterate what’s posted on the home page: this is not an announcement of a console title. We are first and foremost developing Diablo III for Windows and Mac PCs, and we have no intention of allowing a console interpretation to delay or otherwise affect the release of the game. As always feel free to discuss this topic here, but please note that we don’t have any further details to share at this time.
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− | If you or someone you know would be interested in joining the Diablo team, then head over to the job posts to check out the requirements and submit an application.</blue>
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− | [[Mike Morhaime]] '''March 15 2011''' repeated the same lines. <ref>[http://www.mcvuk.com/news/43500/Blizzard-plotting-Diablo-III-console-outing Mike Morhaime interview] - MCV, 15/03/11</ref>
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− | <blue>“We are looking for a couple of console developers, yes. At this stage though, it’s basically an investigation to see if it makes sense for Diablo to be a console game as well as a PC game.</blue>
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− | [[Jay Wilson]] commented on the ongoing Diablo console project from Blizzcon '''October 22 2011'''. There were still no specifics, but Blizzard announced the hiring of [[Josh Mosqueira]] as the head of their console team in mid-2011, largely as a spur to hiring other qualified applicants. <ref>[http://diablo.incgamers.com/blog/comments/diablo-iii-open-qa-panel-rough-transcript Open Q&A with Jay Wilson] - Blizzcon, 22/10/11</ref>
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− | <blue>We’ve hired people to work on the console. We have an internal team. We’ve spoken about it since it helps with hiring. We think Diablo 3 will work on console, we've experimented with controls, etc. But it’s essential to us that it not compromise the PC game at all, and it doesn't feel like a crappy port to console either. Both should stand alone and work nicely. But we’re not announcing anything until we’re more sure about it.</blue>
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− | ==Console Announcement==
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− | After months of rumors and official non-denials, on February 20, 2013 Blizzard officially announced a Diablo 3 console version coming to the PlayStation 3 and 4.<ref>[http://diablo.incgamers.com/blog/comments/official-diablo-3-ps3-and-ps4-announcement Playstation 3 and 4 in Production Press Release] - Blizzard Entertainment, 21/02/13</ref>, <ref name=announced>[http://diablo.incgamers.com/blog/comments/diablo-3-coming-to-playstation-4/ PaxEast presentation] - Blizzard Entertainment, 21/02/13</ref>
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− | The [http://us.battle.net/d3/en/console/ official Console page] went online that day, but without a release date announced. Many more details about the console were revealed in March 2013 at the PAX gaming show and at that time console release was said to be coming, "Soon-ish."<ref>[http://diablo.incgamers.com/blog/comments/additional-diablo-3-console-details-revealed-at-pax-east Hands on at Paxeast] - Unknown, 25/03/13</ref>
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− | The Diablo console project (not merely a Diablo 3 port, Blizzard insists) has been underway for a long time. From the start the project was headed up by [[Josh Mosqueira]], and positions are still open in 2013. <ref>[http://us.blizzard.com/en-us/company/careers/directory.html#region=Americas;search=,diablo, Job Opportunities] - Blizzard Entertainment, 20/07/13</ref>
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− | * See dozens of [http://diablo.incgamers.com/category/news/console Diablo 3 console news items] via Diablo.IncGamers.com.
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− | ==Blizzard's History in the Console Market==
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− | Blizzard Entertainment started out small, churning out console ports for various long-forgotten games in the early 1990s. They eventually made two original console titles, ''The Lost Vikings'' and ''Rock and Roll Racing'', before turning to larger original computer games, starting with ''Warcraft'' and ''Warcraft II''. You can see a full [http://en.wikipedia.org/wiki/Blizzard_Entertainment#Titles listing of their early games] on the Wikipedia page.
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− | Their next console effort was Starcraft: Ghost, which was produced by independent game studios working in conjunction with Blizzard. The game lingered through several development cycles before finally going into indefinite delay in August, 2005.
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− | Blizzard has announced no console plans since that point, though they've spoken frequently about their interest in returning to their console gaming roots, either with a port of one of their other titles or an original game, like Starcraft: Ghost.
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− | ::"...we're a company of gamers. I have two consoles at home. Sam has consoles. We're a culture of gamers. We will definitely work on a console game at some point. I have no doubt about that. It's just [a matter of] what game. What makes the most sense?"
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− | ::J. Allen Brack, production director for World of Warcraft [http://www.gamasutra.com/view/news/26573/Blizzard_Will_Definitely_Work_On_A_Console_Game_At_Some_Point.php]
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− | As always with Blizzard, they are unlikely to announce anything until the project is well underway, but from their frequent comments on the issue it seems very likely that they've got something in the works.
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− | ==Gallery==
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− | Official console "sizzle" trailer and a video of the console in action from PAX East 2013.
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− | <center>
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− | {|
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− | | <youtube>5mz0RZrtHXk</youtube><br>
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− | Console preview trailer.
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− | | <youtube>oQzZWuLdy0Y</youtube><br>
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− | Console in action from PAX 2013.
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− | |}
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− | </center>
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− | Screenshots showing off the Console version. Key differences are the interface and menus, and a modified camera angle. The game content is almost identical to the PC/Mac version; only the presentation varies.
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− | <gallery>
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− | File:Console-couch-art.png|Artist's conception of multiplayer on the same console machine.
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− | File:Console-barb1.jpg|Barbarian in Act 3.
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− | File:Console-dh2.jpg|Demon Hunter in Act 2.
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− | File:Console-ui-dh1.jpg|Redesigned console [[skills]] [[interface]].
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− | File:Console-ui-inv.jpg|Redesigned console [[inventory]].
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− | File:Console01.jpg|Act 2 action.
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− | File:Console02.jpg|Battling Diablo's shadow clone.
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− | </gallery>
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− | The official console announcement by Chris Metzen, from February 20, 2013.
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− | <youtube>6H309NrwvIs</youtube>
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− | ==Differences Between the PC Version and the Console Version==
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− | There is an article on the [[Diablo 3 console basics|Console Features]] that details all this things that are slightly different. Each section within the wiki also contains any information on the console versions if it's required (differs in some way from PC version).
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− | ==References==
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− | <font size="-3">
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− | <references/>
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− | [[category:blizzard]]
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− | [[category:console]]
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− | [[category:games]]
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− | __NOTOC__
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