Difference between revisions of "Skeletal Archer"

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'''Skeletal Archers''' are [[Skeleton]]s with slightly higher intelligence and capability to use a bow and arrow.
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#REDIRECT [[Skeleton#Skeletal Archer]]
 
 
Skeletal Archers are [[Undead]] [[monster]]s.
 
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==Diablo III Monster==
 
<div style="clear:both;"></div>
 
{{Monsterbox
 
|game= Diablo III
 
|portrait= Mon-skeletal-archer1.jpg
 
|portrait-width= 94px
 
<!--|name= Monstername-->
 
|classif= Undead
 
|family= Skeleton
 
|role= [[Ranged]] attacker
 
|life= Unknown
 
|mana= None
 
|armor= Unknown
 
|resist= Unknown
 
|armament= Bow & Arrow
 
|dps= Unknown
 
|dmg_low= Unknown
 
|dmg_high= Unknown
 
|range= [[Ranged]]
 
|speed= Slow
 
|movement= Slow
 
|modifier= None
 
|spells= None
 
|found= [[Tristram Cathedral]]<br>[[Leoric Highlands]]
 
}}The basic bones with a bow, skeleton archers return for their third go 'round in the [[Diablo series]], and they are much as they've ever been. A humanoid skeleton with a bow and a relatively slow firing rate. They are not dangerous one on one, but a pack of them can be pretty nasty, especially against low armor or stationary targets.
 
 
 
In [[Diablo 3]] they usually spawn with [[Skeletal Shieldman]], firing from the relatively safety they find behind their blocking brethren. A player will need to either get around the blocking shieldmen, or kill the shieldmen to get to the archers. They may also appear with a [[Skeletal Summoner]]. It's not yet known if the undead [[caster]] can use any sort of [[buff]]s on the archers.
 
 
 
In [[Diablo II]], the skeletal archers backed away if the player got too close, and we are seeing a limited similar pattern with Diablo III. As with all [[monster]]s in D3, they have an AI upgrade and flexibility added to them from the previous games. With the rate they die, it's hardly something that's noticed though.
 
 
 
 
 
===Spells and Abilities===
 
Skeletal Archers are capable of [[Ranged]] combat through use of their bows.
 
 
 
 
 
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===Known X Types===
 
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* Can be used in "Goatman" or the like
 
* Display the different types of enemies, like weapon/equipment carried, or behaviour difference.
 
* Example: Warrior, Archer, Mage
 
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===Known Subtypes===
 
Use on a a "family" monster article, or a "sub-family" monster article.
 
* Can be used in "Goatman" or the like
 
* Can be used in "Goatman Shaman" or the like
 
* Use for things like clan/colouring of same type of enemy
 
* Example: Moon Clan, Blood Clan, Death Clan
 
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===Related Monsters===
 
* [[Skeleton]]
 
* [[Skeletal Archer]]
 
* [[Skeletal Executioner]]
 
* [[Skeletal Shieldman]]
 
* [[Skeletal Summoner]]
 
 
 
 
 
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===Famous Monsters===
 
List any "character" monster, such as King Leoric for skeletons and the Butcher for Overlords.
 
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==Background==
 
Skeletal Archers are just regular [[Skeleton]]s with bows. They are subject to the same rules of existence as their less advanced versions.
 
* '''[[Skeleton|Skeleton Lore]]'''
 
 
 
 
 
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==Diablo I Monster==
 
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==Diablo II Monster==
 
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==Development==
 
Notes from development of monster. Might have changed between games, or during Alpha/Beta/Release stages.
 
* Appearance
 
* Concepts
 
* How the unit evolved
 
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==Trivia==
 
Fun facts. If you add a trivia fact, also add the it to the Category:Trivia.
 
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==Media==
 
You can find pictures in the Diablo 3 screenshot and picture gallery:
 
* [http://www.diii.net/gallery/ Diablo 3 screenshots and pictures]
 
* [http://www.diii.net/gallery/showgallery.php?cat=all&si=skeletal-archer Skeletal Archer searches]
 
 
 
[[Image:Mon-skeletal-archer4.jpg|thumb|left|150px|Using shieldmen for protection.]] [[Image:skeletalarcher.jpg|thumb|left|150px|Shooting a Wizard in the back.]]
 
 
 
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Image:Diablo_III_Logo.jpg|Pic 1
 
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==Related Links==
 
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==References==
 
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Latest revision as of 12:22, 8 April 2015