Difference between revisions of "Template:Farming:halmin the alchemist"
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#From the Quest Selection screen take Act III > quest No. 5. [[Machines of War]]. | #From the Quest Selection screen take Act III > quest No. 5. [[Machines of War]]. | ||
#Head out of [[Bastion's Keep]] through the [[Arreat Gate]]. | #Head out of [[Bastion's Keep]] through the [[Arreat Gate]]. |
Latest revision as of 03:59, 28 February 2013
[e]
- From the Quest Selection screen take Act III > quest No. 5. Machines of War.
- Head out of Bastion's Keep through the Arreat Gate.
- Head left (your character's left) down the steps and then left down more steps.
- As you leave the gate and into The Battlefields head to your right below the burning cart.
- The Foundry is nearby, relatively central.
- Leave and Resume Game if it's not there, no need to explore the rest of The Battlefields.
Special Notes:
- If Halmin the Alchemist appears it will always be on level 1 in a room with a fireplace in it. Once the mobs in the room are killed, Halmin will get out from under the bed, presumably he was hiding from the monsters there.