Difference between revisions of "Template:Farming:halmin the alchemist"

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(Created page with "{{editlink float|Template:Farming:halmin_the_alchemist}} #From the Quest Selection screen take Act II > quest No. 5. Machines of War #Head out of Bastion's Keep throug...")
 
m (Protected "Template:Farming:halmin the alchemist" (‎[edit=sysop] (indefinite) ‎[move=sysop] (indefinite)))
 
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{{editlink float|Template:Farming:halmin_the_alchemist}}
 
{{editlink float|Template:Farming:halmin_the_alchemist}}
#From the Quest Selection screen take Act II > quest No. 5. [[Machines of War]]
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#From the Quest Selection screen take Act III > quest No. 5. [[Machines of War]].
 
#Head out of [[Bastion's Keep]] through the [[Arreat Gate]].
 
#Head out of [[Bastion's Keep]] through the [[Arreat Gate]].
#Head left down the steps and then left down more steps
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#Head left (your character's left) down the steps and then left down more steps.
 
#As you leave the gate and into [[The Battlefields]] head to your right below the burning cart.
 
#As you leave the gate and into [[The Battlefields]] head to your right below the burning cart.
 
#[[The Foundry]] is nearby, relatively central.
 
#[[The Foundry]] is nearby, relatively central.
 +
#Leave and ''Resume Game'' if it's not there, no need to explore the rest of [[The Battlefields]].
 
'''Special Notes:'''
 
'''Special Notes:'''
*If [[Halmin the Alchemist]] appears it will always be on level 1 in a room with a fireplace in it.  Once the mobs in the room are killed, Halmin will get out from under the bed, presumably he was hiding from the monsters there.<noinclude>[[Category:Templates]]
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*'''If''' [[Halmin the Alchemist]] appears it will always be on level 1 in a room with a fireplace in it.  Once the mobs in the room are killed, Halmin will get out from under the bed, presumably he was hiding from the monsters there.<noinclude>[[Category:Templates]]
 
[[Category:Templates:Farming]]</noinclude>
 
[[Category:Templates:Farming]]</noinclude>

Latest revision as of 03:59, 28 February 2013

[e]

  1. From the Quest Selection screen take Act III > quest No. 5. Machines of War.
  2. Head out of Bastion's Keep through the Arreat Gate.
  3. Head left (your character's left) down the steps and then left down more steps.
  4. As you leave the gate and into The Battlefields head to your right below the burning cart.
  5. The Foundry is nearby, relatively central.
  6. Leave and Resume Game if it's not there, no need to explore the rest of The Battlefields.

Special Notes:

  • If Halmin the Alchemist appears it will always be on level 1 in a room with a fireplace in it. Once the mobs in the room are killed, Halmin will get out from under the bed, presumably he was hiding from the monsters there.