Difference between revisions of "Divine magic"

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==Divine Schools of Magics==
 
==Divine Schools of Magics==
These are the Schools of [[Magic]] that DiabloWiki classifies as "Divine":
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These are the Schools of [[Magic]] that DiabloWiki classifies as "[[Divine magic|Divine]]":
  
 
* '''[[Demonic magic]]''' - Magic channelled from the [[Burning Hells]].
 
* '''[[Demonic magic]]''' - Magic channelled from the [[Burning Hells]].
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* '''[[Nature magic]]''' - Using nature itself to channel magic energy.
 
* '''[[Nature magic]]''' - Using nature itself to channel magic energy.
 
* '''[[Spirit magic]]''' - Additional magic in the world attached to spirits of different kinds. Not much is known about this source of power. ''Assumed, speculative name.''
 
* '''[[Spirit magic]]''' - Additional magic in the world attached to spirits of different kinds. Not much is known about this source of power. ''Assumed, speculative name.''
** '''[[Death]]''' - Antagonist to Life, but part of the [[Great Cycle of Being]]. ''Speculative realm of power.''
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** '''[[Death magic]]''' - Antagonist to Life, but part of the [[Great Cycle of Being]]. ''Speculative realm of power.''
** '''[[Life]]''' - Antagonist to Death, but part of the [[Great Cycle of Being]]. ''Speculative realm of power.''
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** '''[[Life magic]]''' - Antagonist to Death, but part of the [[Great Cycle of Being]]. ''Speculative realm of power.''
 
 
  
 
==Diablo Game Divine Magic==
 
==Diablo Game Divine Magic==
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* '''[[Witch Doctor]]''' -  ([[Diablo III]]) This class uses either some sort of [[Spirit magic]]/[[Godly magic]], and/or [[Nature magic]] in combination with volatile powders that may be chemical, or invoking their gods' powers, or both. He also seem to either get [[Elemental magic]] through the "regular" way, or through his gods. Read more about it on the [[Witch Doctor skills]] page.
 
* '''[[Witch Doctor]]''' -  ([[Diablo III]]) This class uses either some sort of [[Spirit magic]]/[[Godly magic]], and/or [[Nature magic]] in combination with volatile powders that may be chemical, or invoking their gods' powers, or both. He also seem to either get [[Elemental magic]] through the "regular" way, or through his gods. Read more about it on the [[Witch Doctor skills]] page.
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* '''[[Amazon]]''' - ([[Diablo II]]) A [[melee]]/[[ranged]] class who uses a combination of [[Prime magic]] and [[Godly magic]]*. Read more about her in the [[Diablo II Manual|D2 manual]] or the proper {{iw|Amazon Diablo 2 Wiki Amazon entry}}.
 
* '''[[Druid]]''' - ([[Diablo II]]) The expansion class that changes form and summon spirits of nature for his bidding uses [[Nature magic]] exclusively. Read more about him in the [[Diablo II: Lord of Destruction Manual|LoD manual]] or the proper {{iw|Druid Diablo 2 Wiki Druid entry}}.
 
* '''[[Druid]]''' - ([[Diablo II]]) The expansion class that changes form and summon spirits of nature for his bidding uses [[Nature magic]] exclusively. Read more about him in the [[Diablo II: Lord of Destruction Manual|LoD manual]] or the proper {{iw|Druid Diablo 2 Wiki Druid entry}}.
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* '''[[Necromancer]]''' - ([[Diablo II]]) A [[Caster]] pet class that seems to use mostly some sort of "[[Spirit magic]]". Read more about him in the [[Diablo II Manual|D2 manual]] or the proper {{iw|Necromancer Diablo 2 Wiki Necromancer entry}}.
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* '''[[Paladin]]''' - ([[Diablo II]]) A [[Melee]]/[[caster]] hybrid class that completely relies on [[Holy magic]]. Read more about him in the [[Diablo II Manual|D2 manual]] or the proper {{iw|Paladin Diablo 2 Wiki Paladin entry}}.
  
* '''[[Amazon]]''' - ([[Diablo II]]) A combination of
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<nowiki>*</nowiki>''Should possibly be called "[[Holy magic]]".''
 
 
* '''[[Barbarian''' - ([[Diablo II]])
 
 
 
* '''[[Paladin''' - ([[Diablo II]])
 
 
 
* '''[[Necromancer''' - ([[Diablo II]])
 
 
 
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The [[Wizard]] is the only playable class in any of the [[Diablo game]]s that can use Arcane [[magic]]. Read more about the Wizard arcane skills in these articles:
 
*'''[[Arcane Skill Tree]]''' - Primary source of Arcane magic.
 
*'''[[Conjuring Skill Tree]]''' - A mix of schools of magic. Probably involving some Arcane powers.
 
 
 
 
 
==Nature of Arcane Magic==
 
Arcane spells seems to be [[magic]] taken closer to the essence of magic, and seems to be a source of power that's quite different than magic shown in [[caster]]s before. It uses elements that are similar in other schools of magic, like the [[Teleport]] spell of a [[Sorceress]] that traditionally uses Lightning magic to transport the [[caster]] and the [[Wave of Force]] which looks a lot like the lighting-based ''Nova''. How much of the [[Wizard]]'s skills actually use Arcane magic, or traditional [[Elemental magic]] is currently not known, but the Arcane powers include much more than just parts of other types of magic.
 
 
 
A lot of other spells and effects with Arcane magic seems to harness more of that "deep" uncontrolled parts of the [[Ether]], with her [[Magic Missile]]s leaving glowing corpses, passive skills that improve all types of spells, a torrent of energy released in the [[Disintegrate]] spell and other ways to manipulate time and space through [[Slow Time]] or the [[Arcane Orb]].
 
  
[[Abd al-Hazir]] specifically mentions the use of Arcane magic in his [[Writings of Abd al-Hazir: Entry no. 0007|seventh entry]] of the [[Writings of Abd al-Hazir]], concerning the [[Wizard]]:
 
::''[...] she was caught in the [[Ancient Repositories]], where the most dangerous incantations are housed for the safety of the public.''
 
He also writes:
 
::''We now have a rebellious wizard, young and inexperienced, wandering the world, dabbling in powerful magics she does not understand. Those wiser than you or I determined long ago that certain schools of magic were too dangerous and forbade their practice. It is those magics that this wizard seems determined to explore – magics centered on manipulating the primal forces from which reality is constructed.''
 
  
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==Nature of Divine Magic==
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The word "Divine" is a taken name by DiabloWiki in order to group the magic types that are very similar. It might end up like some other roleplaying system called "Channeling" or a similar name by Blizzard. While the nature of the magic differs wildly between the types (such as [[Holy magic]] and [[Demonic magic]]), they are given to a being in a similar ruleset of ways: The subject must be dedicated to the cause, and open him/herself to the power. Holy magic requires more dedication, but Demonic magic is likely to rip you to shreds, or give you a few more arms involuntary. Other "Holy" magic is what we call "[[Godly magic]]" as a more general term for the deities of [[Sanctuary]], that likely are [[Nephalem]], acting as gods. [[Nature magic]] requires an enduring and true friendship, and is possibly related to the [[Great Cycle of Being]] which [[Necromancer]]s study. As for some type of [[Spirit magic|Spiritual magic]], there just isn't enough information to classify it or even confirm or deny that such a group exists, yet we have topics such as [[Life]] and [[Death]] that are closely related to it.
  
==Possible Demonic Magic Relation==
 
We know that [[Demonic magic]] was abandoned after the [[Mage Clan War]]s, and it seems Arcane magic was as well. The reason for the ban on Arcane magic could just have been that the Arcane powers just has a much higher corrupting influence than [[Elemental magic]], or the fact that the fabric of reality was almost ripped asunder during the height of the [[Sin War]]. The exact reason is unknown, as is any relationship with Demonic powers, if it could be the same Demonic magic, but in a new disguise.
 
  
-->
 
 
==Other Schools of Magic==
 
==Other Schools of Magic==
 
{{Magic schools}}
 
{{Magic schools}}

Latest revision as of 17:24, 26 November 2008

Divine magic is NOT actually an official term used by Blizzard in manuals or other lore to describe magic, but only used by DiabloWiki as a way to group up similar Schools of magic. The term is used to describe Schools of Magic given through divine means, like the high Heavens or the Burning Hells. To fully grasp the concept of Divine magics, it's good to have read about the general nature of magic first.


Divine Schools of Magics[edit | edit source]

These are the Schools of Magic that DiabloWiki classifies as "Divine":

Diablo Game Divine Magic[edit | edit source]

Several Diablo game classes use magic channelled through another entity or source of power. The effects of the magic is very different between types of Divine magic, and are very much subject to the nature of the source.

*Should possibly be called "Holy magic".


Nature of Divine Magic[edit | edit source]

The word "Divine" is a taken name by DiabloWiki in order to group the magic types that are very similar. It might end up like some other roleplaying system called "Channeling" or a similar name by Blizzard. While the nature of the magic differs wildly between the types (such as Holy magic and Demonic magic), they are given to a being in a similar ruleset of ways: The subject must be dedicated to the cause, and open him/herself to the power. Holy magic requires more dedication, but Demonic magic is likely to rip you to shreds, or give you a few more arms involuntary. Other "Holy" magic is what we call "Godly magic" as a more general term for the deities of Sanctuary, that likely are Nephalem, acting as gods. Nature magic requires an enduring and true friendship, and is possibly related to the Great Cycle of Being which Necromancers study. As for some type of Spiritual magic, there just isn't enough information to classify it or even confirm or deny that such a group exists, yet we have topics such as Life and Death that are closely related to it.


Other Schools of Magic[edit | edit source]

Magic
Arcane magic - Divine magic - Demonic magic - Godly magic - Holy magic - Nature magic - Spirit magic - Death magic - Life magic
Prime magic - Elemental magic - Fire magic - Lightning magic - Cold magic
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