Difference between revisions of "Cauldron of Jordan"
(town only selling) |
|||
(One intermediate revision by the same user not shown) | |||
Line 2: | Line 2: | ||
Details about The Cauldron of Jordan prior to its removal have been saved for posterity. | Details about The Cauldron of Jordan prior to its removal have been saved for posterity. | ||
+ | |||
+ | ==Details== | ||
[[Image:Cauldron.jpg|left|]] | [[Image:Cauldron.jpg|left|]] | ||
Line 18: | Line 20: | ||
<blue>So we’ve decided to remove the Cauldron of Jordan and Nephalem Cube. They were implemented to allow for salvaging and selling items when there was no quick and easy way to return to town. Now that the Stone of Recall exists, we found that keeping the Cauldron and Cube in the game detracted from the benefits of returning to town to sell items, salvage, craft, and interact with the townsfolk. It’s a good idea to break up combat so that players have a moment to evaluate their gear and crafting options before venturing back out. In addition, we’ve decided to just call it what it is and the Stone of Recall is now Town Portal, and is integrated directly onto the skill bar UI.</blue> | <blue>So we’ve decided to remove the Cauldron of Jordan and Nephalem Cube. They were implemented to allow for salvaging and selling items when there was no quick and easy way to return to town. Now that the Stone of Recall exists, we found that keeping the Cauldron and Cube in the game detracted from the benefits of returning to town to sell items, salvage, craft, and interact with the townsfolk. It’s a good idea to break up combat so that players have a moment to evaluate their gear and crafting options before venturing back out. In addition, we’ve decided to just call it what it is and the Stone of Recall is now Town Portal, and is integrated directly onto the skill bar UI.</blue> | ||
+ | It's not clear if Blizzard's ever intended to include such a mechanism for the long term because in an interview with Diablo: IncGamers in October 2009 when asked about item selling Jay Wilson had this to say<ref>[http://diablo.incgamers.com/blog/comments/jay-wilson-exclusive-full-transcript/ Selling only in Town] Jay Wilson Interview with IncGamers, 16/10/2009</ref> | ||
+ | |||
+ | <blue>Diablo: IncGamers: How will we sell items easily in town, since there are no more town portals? How do you pop back quickly and easily without slowing down the gameplay? | ||
+ | Jay Wilson: Waypoints are a little bit more frequent and your bag space is a little bit bigger. | ||
+ | Diablo: IncGamers: It’s going to be Diablo 2 in style? There won’t be pets you can send back, or NPC merchants out in the wild, or any other odd features? | ||
+ | Jay Wilson: No. </blue> | ||
==References== | ==References== | ||
<font size="-3"> | <font size="-3"> | ||
<references/> | <references/> |
Latest revision as of 22:24, 11 February 2012
Archived Article [e] Cauldron of Jordan is an archived article about material previously included in Diablo 3. However, it has currently been removed or the article contains outdated facts. The information is stored in Diablo Wiki for posterity. Please note: Links in this article lead to both updated and archived material. This article was last up to date:
|
Details about The Cauldron of Jordan prior to its removal have been saved for posterity.
Details[edit | edit source]
The Cauldron of Jordan was removed from the game in January 2012, during an overhaul of game systems and the interface.[1]
Prior to that, the CoJ was an interface item that players could use to sell items while in the field, instead of having to return to town and use the NPC merchants. Sale prices were identical to that paid in town, and items sold via the CoJ could even be recovered via the buyback feature, in case of a misclick or other form or regret.
The Cauldron was itself a feature replacement, as it was an upgraded version of the earlier Scroll of Wealth feature.
Removal Explanation[edit | edit source]
Jay Wilson detailed numerous game changes and feature removals in a blog post in January 2012.[1]
It's not clear if Blizzard's ever intended to include such a mechanism for the long term because in an interview with Diablo: IncGamers in October 2009 when asked about item selling Jay Wilson had this to say[2]
Jay Wilson: Waypoints are a little bit more frequent and your bag space is a little bit bigger.
Diablo: IncGamers: It’s going to be Diablo 2 in style? There won’t be pets you can send back, or NPC merchants out in the wild, or any other odd features?
Jay Wilson: No.References[edit | edit source]
- ↑ 1.0 1.1 Diablo 3 Progress Report - Jay Wilson, 12/1/2012
- ↑ Selling only in Town Jay Wilson Interview with IncGamers, 16/10/2009