Difference between revisions of "Strength"

ADVERTISEMENT
From Diablo Wiki
Jump to: navigation, search
(Redirecting to Attributes)
 
(Attribute changes)
 
(2 intermediate revisions by one other user not shown)
Line 1: Line 1:
#REDIRECT [[Attributes#Strength]]
+
'''Strength''' is one of the core [[attributes]] for [[characters]] in [[Diablo III]]. It governs how much [[Armor]] a character has and increases [[Barbarian]]'s [[damage]] dealt.<br>
 +
 
 +
'''Each point of Strength gives:'''
 +
*+x to [[Armor]].
 +
*+x to [[Barbarian]]'s damage.
 +
 
 +
 
 +
==Development==
 +
Before the first [[Attributes#Attribute changes in 2010|attribute changes in 2010]], Strength was one of the core stats, just as it was in [[Diablo I]] and [[Diablo II]].
 +
 
 +
[[Strength]] governed a character's damage, armor rating, and [[block]]ing percentage.
 +
 
 +
'''1 point of Strength gave:''' (based on [[Classes|Class]])
 +
*+x% [[Melee]] and [[Ranged]] [[Physical]] Damage Bonus
 +
*+x% Armor Bonus
 +
*+x% Block Amount
 +
 
 +
 
 +
Strength was replaced with [[Attack (Attribute)|Attack]] in [[Attributes#Attribute changes in 2010|2010's attribute changes]]<ref>[http://forums.battle.net/thread.html?topicId=27795769376&pageNo=1&sid=3000#0 Core Attribute Changes]- Battle.net 20/12/10</ref>.
 +
 
 +
After the second [[Attributes#Attribute changes in 2012|attribute overhaul in 2012]]<ref>[http://us.battle.net/d3/en/blog/4325959/Systems_Changes-1_19_2012#blog Core Attribute Changes]- Battle.net 19/01/12</ref>, Strength made a comeback, replacing [[Attack (Attribute)|Attack]] as one of the core [[attributes]].
 +
 
 +
 
 +
==References==
 +
<references/>
 +
 
 +
[[category:basics]]
 +
[[category:character]]
 +
[[category:attributes]]

Latest revision as of 18:26, 18 February 2012

Strength is one of the core attributes for characters in Diablo III. It governs how much Armor a character has and increases Barbarian's damage dealt.

Each point of Strength gives:


Development[edit | edit source]

Before the first attribute changes in 2010, Strength was one of the core stats, just as it was in Diablo I and Diablo II.

Strength governed a character's damage, armor rating, and blocking percentage.

1 point of Strength gave: (based on Class)


Strength was replaced with Attack in 2010's attribute changes[1].

After the second attribute overhaul in 2012[2], Strength made a comeback, replacing Attack as one of the core attributes.


References[edit | edit source]

  1. Core Attribute Changes- Battle.net 20/12/10
  2. Core Attribute Changes- Battle.net 19/01/12