Difference between revisions of "Conjuring Skill Tree"

ADVERTISEMENT
From Diablo Wiki
Jump to: navigation, search
m
 
(31 intermediate revisions by 10 users not shown)
Line 1: Line 1:
{{class_navbox}}
+
The '''Conjuring skill tree''' is a [[Wizard]] skill tree that focus on conjuring items, objects or effects into the physical realm.
The Wizard's skills are divided into three skill trees, each of which has about 18 known spells. These were first seen at Blizzcon 2008, and while they are very much subject to change during the game's continued development, viewing them in this state is still informative. The three trees are:
 
  
* [[Storm Skill Tree]]
 
* [[Arcane Skill Tree]]
 
* [[Conjuration Skill Tree]]
 
  
==Diablo 3 Skill Trees==
+
'''Useful skill links:'''
 +
* [[Skill]]s - General skill design and mechanics.
 +
* [[Wizard skills]] - Wizard-specific skill design.
 +
** [[Conjuring Skill Tree]] - Conjuring skills.
 +
** [[Arcane Skill Tree]] - Arcane skills.
 +
** [[Storm Skill Tree]] - Storm skills.
 +
* [[Wizard skill archive]] - Removed Wizard skills.
  
Unlike the skill trees in Diablo II, the trees in Diablo III are not focused on just one aspect of a character. All known D3 skill trees have a wide variety of skills, with more passive than active skills, and all allow for a variety of play styles.
 
  
All active skills in the BlizzCon build were capped at 1 skill point (or rank, as skill levels are called in D3), while most passives went up to 15 points. This will not be the case in the final game; active skills will allow more than 1 point, and passives may have different maximum ranks, to allow better game balancing. Know that skills will be modified, that some will be removed, that others will be added, and that the numbers are almost certain to change.
+
{{Archive|[[BlizzCon 2009]]|None|[[Wizard skills]]; skill trees were removed prior to [[BlizzCon 2010]]}}
  
[[Skill Runes]] could only be socketed in active skills, in the Blizzcon build. This may or may not remain true in the final game.
+
[[Image:Skill-tree-blizzcon09-conjuring-muldric.jpg|frame|Wizard's Conjuring skill tree as of [[BlizzCon 2009]].]]
 +
==Conjuring skills==
 +
The focus on Conjuring skills is on bringing magical manifestations to the physical plane from the ethereal plane. Spells like Hydra, Mirror Image and Spectral Blade are prime examples of this.
  
==Conjuring Skill Tree==
 
  
===Tier I Skills (0 points requirement)===
+
===Tier I===
====Spectral Blade====
+
* '''[[Spectral Blade]]'''
''Summons a spectral blade that strikes each enemy in front of the wizard 3 times causing 1-5 physical damage with each hit.''
+
** Summons a spectral blade that strikes each enemy in front of the Wizard 3 times causing X physical damage with each hit.
  
*'''Rank''': 0/1
 
*'''Mana cost:''' 7.
 
  
====Spell Speed====
+
===Tier II===
''Increases the speed of your magic missile projectiles by 16%.''
+
* '''[[Mirror Image]]'''
 +
** Creates an illusionary duplicate of yourself that lasts for 8 seconds and has X% of your [[health]].
 +
* '''[[Stability Control]]'''
 +
** [[Health Globe|Health globes]] restore X% [[mana]] when picked up.
  
*'''Rank:''' 0/15
 
*'''Next Rank:''' Increase speed by 24%
 
  
====Damage Resistance====
+
===Tier III===
''Increases armor by 10% and all resistances by 8%''
+
* '''[[Explosive Blast]]'''
 +
** A blast of energy explodes at the target causing 10-16 damage in a small radius.
 +
* '''[[Stone Skin]]'''
 +
** Shield yourself with rock and stone, absorbing 75 damage. Lasts 8 seconds.
  
*'''Rank:''' 0/15
 
*'''Next Rank''': Increase armor by 15% and all resistances by 12
 
  
 +
===Tier IV===
 +
* '''[[Hydra]]'''
 +
** Creates a hydra that attacks your enemies with bolts of fire. Hydra deals 6-10 damage per attack.
 +
* '''[[Intensify (passive)|Intensify]]'''
 +
** When you pick up a health globe, your critical hit chance increases by 2%. Duration: 7 seconds.
  
  
===Tier II Skills (5 points requirement)===
+
===Tier V===
====Stone Skin====
+
* '''[[Mighty Impact]]'''
''Shield yourself with rock and stone absorbing 30 damage.''
+
** Increases critical hit damage by 10%.
*'''Rank:''' 0/1
+
* '''[[Magic Weapon]]'''
*'''Duration:''' 8 seconds
+
** Imbue your weapon with magical energy granting it increased damage. Damage: 25-35. Duration: 120 seconds.
*'''Mana cost:''' 12
 
*'''Cooldown:''' 15 seconds
 
  
====Mirror Image====
 
''Create an illusionary duplicate of yourself.''
 
*'''Rank:''' 0/1
 
*'''Duration:''' 8 seconds
 
*'''Mana Cost:''' 18
 
  
====Conjured Armor====
+
==References==
''Magical armor surrounds the wizard increasing block chance by 2%.''
+
* [http://www.diii.net/blog/comments/full-wizard-skill-trees/ Full Wizard Skill Trees]
*'''Rank:''' 0/15
 
  
====Conjured Health====
 
''Increases total health by 8% and the health of your conjured images by 12%.''
 
*'''Rank:''' 0/15
 
  
====Weapon Mastery====
+
{{skills navbox 2009|Conjuring}}
''Increases physical damage done by all weapons by 15.''
 
*'''Rank:''' 0/15
 
  
 
+
[[category:Skill archive]]
 
+
[[category:Wizard skill archive]]
===Tier III Skills (10 points requirement)===
+
[[category:Conjuring skills]]
====Duplicate Conjuring====
 
''Increases the images from your mirror image skill and Hydras from your Hydra skill by 1.''
 
*'''Rank:''' 0/15
 
 
 
====Meteor Storm====
 
''Meteorites pelt the targeted region dealing 10 to 20 damage per second.
 
*'''Rank:''' 0/1
 
*'''Mana cost:''' 12 mana per second
 
 
 
====Acid Cloud====
 
''Drop a cloud of acid on the targeted area. Deals an initial 1-4 poison damage followed by 4-8 poison damage per sec to enemies who remain in the area.''
 
*'''Rank:''' 0/1
 
*'''Mana cost:''' 15
 
 
 
====Conjured Power====
 
''Increases damage done by spells by 1% for every 10 points of vitality.''
 
*'''Rank:''' 0/15
 
 
 
====Conjuring Duration====
 
''Increases the duration of your Stone Skin and Acid Cloud spells by 1 sec and duration of your mirror image images by 2 sec.''
 
*'''Rank:''' 0/15:
 
 
 
====Improved Spectral Blade====
 
''Increases the damage of Spectral Blade by 14%.''
 
*'''Rank:''' 0/15
 
 
 
 
 
 
 
===Tier IV Skills (15 points requirement)===
 
====Hydra====
 
''Creates a multi-headed beast that attacks your enemies with bolts of fire.''
 
*'''Rank:''' 0/1
 
 
 
====Magic Weapon====
 
''Imbue your weapon with magical energy granting it increased damage.''
 
*'''Rank:''' 0/1
 
*'''Mana cost:''' 15
 
 
 
====Magical Impact====
 
''Increases damage of all spells by 15% of your weapon damage.''
 
*'''Rank:''' 0/15
 
 
 
====Slowing Strikes====
 
''Enemies damaged by your melee attacks, Spectral Blade or magic weapon have their movement speed reduced by 30% and their attack speed reduced by 20% for 4 sec.''
 
*'''Rank:''' 0/15
 
 
 
====Armor Piercing====
 
''Conjured and physical damage decreases the armor of armored enemies.''
 
*'''Rank:''' 0/15
 

Latest revision as of 16:22, 20 May 2012

The Conjuring skill tree is a Wizard skill tree that focus on conjuring items, objects or effects into the physical realm.


Useful skill links:



Important.png Archived Article [e]
Conjuring Skill Tree is an archived article about material previously included in Diablo 3. However, it has been removed or the article contains outdated facts. The information is stored in Diablo Wiki for posterity. Please note: Links in this article lead to both updated and archived material.

This article was last up to date:Updated version of this article is:
    None
Current information can be found at:


Wizard's Conjuring skill tree as of BlizzCon 2009.

Conjuring skills[edit | edit source]

The focus on Conjuring skills is on bringing magical manifestations to the physical plane from the ethereal plane. Spells like Hydra, Mirror Image and Spectral Blade are prime examples of this.


Tier I[edit | edit source]

  • Spectral Blade
    • Summons a spectral blade that strikes each enemy in front of the Wizard 3 times causing X physical damage with each hit.


Tier II[edit | edit source]


Tier III[edit | edit source]

  • Explosive Blast
    • A blast of energy explodes at the target causing 10-16 damage in a small radius.
  • Stone Skin
    • Shield yourself with rock and stone, absorbing 75 damage. Lasts 8 seconds.


Tier IV[edit | edit source]

  • Hydra
    • Creates a hydra that attacks your enemies with bolts of fire. Hydra deals 6-10 damage per attack.
  • Intensify
    • When you pick up a health globe, your critical hit chance increases by 2%. Duration: 7 seconds.


Tier V[edit | edit source]

  • Mighty Impact
    • Increases critical hit damage by 10%.
  • Magic Weapon
    • Imbue your weapon with magical energy granting it increased damage. Damage: 25-35. Duration: 120 seconds.


References[edit | edit source]