Difference between revisions of "Stone of Recall"

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A '''Stone of Recall''' is an object held in a character's interface that enables easy returns to town. It is not a [[Town Portal]], though it largely replaces the function of that item, which is not otherwise found in Diablo III.
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{{Archived|January 2012|[[Town Portal]]}}
  
The Stone of Recall works by transporting a player from the dungeon to the Waypoint in town. There is no portal cast; the player simply uses the object, and after a lengthy ten-second casting time (implemented to prevent this item from being an easy way to escape from trouble), the character teleports back to town.  
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Details about the Stone of Recall prior to its removal have been saved for posterity.
  
There is not a blue portal cast or walked through, though the design theory is that a portal will appear in town, through which players can return to exactly the spot they departed the dungeon. (The return portal feature is not working as of the first week of the [[Diablo III Beta]] test.
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==Details==
  
[[File:Stone-of-recall-tooltip1.jpg|frame|center|Scroll of Recall tooltip.]]
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[[File:Stone-of-recall-icon.jpg|left|thumb|80px|The Stone]]
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The Stone of Recall was permanently removed from the game during late-phase development. It was last present during the [[Diablo III Beta]] and was removed from the game in the Beta version 10 patch, on January 23, 2012.
  
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The Stone of Recall was an interface object allowed a character to transport back to town. Its function was identical to the Town Portal feature that replaced it. Ironically, the Stone of Recall was introduced as a replacement for an earlier version of Town Portal, when that ability was activated via a scroll.
  
==Diablo 3 Town Portals==
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* See the [[Town Portal]] page for details about the town transportation system in place in the final game.
  
  
[[Image:Scroll_channel.jpg|frame|left|[[Wizard]] casting Stone of Recall.]]
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==Development Cycle==
  
Town Portals returned to the game during development in 2011, as revealed by [[Bashiok]] in a forum post. [http://diablo.incgamers.com/blog/comments/town-portals-return....-sorta/]
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[[File:Stone-of-recall-tooltip1.jpg|thumb|400px|The Scroll of Recall tooltip.]]
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Diablo III initially featured town portal scrolls much as those in Diablo 1 and Diablo 2. During early development, the [[D3 Team]] decided that this feature was too easily exploited as an escape from danger, and removed it. Jay Wilson explained this decision in a 2010 interview with Gamespot.<ref> [http://diablo.incgamers.com/blog/comments/jay-wilson-interview-gamespot-au/ Jay Wilson Interview] - Gamespot.au, 21/8/2010</ref>
  
<blue>We’ve always been trying to see if we can create a better system than town portals, making waypoints the main travel back to town mechanic. But, it’s looking like it’s just simply more fun and a quality-of-life-nicety to be able to jump back to town from anywhere even if waypoints are all over the place. Plus it’s not really that hard to avoid the few pitfalls that TPs in Diablo II had.</blue>
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<blue>Town Portals are gone. We found them to be a crippling combat exploit. We found that while they had some cooperative uses, they tended to split players up a lot. As soon as players wanted to go back to town they did, and then they had to figure out how to get back to their party.  We don’t want players to ever be split up.
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<br>
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But the big thing is that Town Portals were a combat exploit. When players can essentially portal out of any situation, it makes it almost impossible for the designers to create a game that’s challenging and compelling, or a world that you’re really immersed in. To replace the need for town portals we’ve added salvaging and we have a couple of other systems that we haven’t shown yet that help with that. The goal is for you to not really miss them. </blue>
  
There are, however, limitations to the new Stone of Recall. It is now a spell which must be channeled for ten seconds, an exact duplicate of the "hearthstone" system from [[World of WarCraft]].
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For a time, players could only return to town via [[Waypoints]]. To ameliorate that travel difficulty, the designers introduced various features including [[NPC]] [[merchants]] located in the dungeons, as well as the [[Scroll of Wealth]] (which evolved into the [[Cauldron of Jordan]]) to allow instant item selling from anywhere, as well as the [[Nephalem Cube]] to facilitate salvaging of items from the dungeon.
In the image to the left, the Wizard is channeling the spell, meaning that the little red bar above her is draining. Once the bar is drained, the spell is complete. Any damage taken while channeling will cancel the cast.
 
  
The Stone of Recall is not a drop. It is a permanent part of the [[UI]] once attained through a [[quest]], similar to the [[Nephalem Cube]].
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Jay Wilson commented on this subject during an interview at Gamescom 2010: <ref>[http://diablo.incgamers.com/blog/comments/jay-wilson-interview-gamona/ Jay Wilson Interview] - Gamona.de, 20/8/2010</ref>
  
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<blue>We’ve put in several things to offset the lack of Town Portals. The most obvious are more frequent Waypoints. These give players more opportunities to return to go back to town. We’ve also added salvaging to let players break items down into small parts that stack up in your inventory. We’ve also added a Scroll of Wealth that allows you to sell items right on location.</blue>
  
==Why They Were Removed==
 
  
For a long time during Diablo III's development, there were no player-castable town portals. The [[D3 Team]] felt they were an exploitative game mechanism that made it too easy to escape from danger. Jay Wilson explained their reasoning in a 2010 interview with Gamespot. [http://diablo.incgamers.com/blog/comments/jay-wilson-interview-gamespot-au/]
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Those other features remained in, but eventually the need for a speedy way to return to town became too pressing to ignore, and in 2011 the developers revealed that the Town Portal function was returning the to game in a new form. <ref>[http://diablo.incgamers.com/blog/comments/town-portals-return....-sorta/ Town Portals Return] - Blizzard, 28/6/2011</ref>
  
<blue>Town Portals are gone. We found them to be a crippling combat exploit. We found that while they had some cooperative uses, they tended to split players up a lot. As soon as players wanted to go back to town they did, and then they had to figure out how to get back to their party. We don’t want players to ever be split up.
+
<blue>We’ve always been trying to see if we can create a better system than town portals, making waypoints the main travel back to town mechanic. But, it’s looking like it’s just simply more fun and a quality-of-life-nicety to be able to jump back to town from anywhere even if waypoints are all over the place. Plus it’s not really that hard to avoid the few pitfalls that TPs in Diablo II had.</blue>
<br><br>
 
But the big thing is that Town Portals were a combat exploit. When players can essentially portal out of any situation, it makes it almost impossible for the designers to create a game that’s challenging and compelling, or a world that you’re really immersed in. To replace the need for town portals we’ve added salvaging and we have a couple of other systems that we haven’t shown yet that help with that. The goal is for you to not really miss them. </blue>
 
  
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[[File:Recall-stone-wizard2.jpg|left|thumb|A [[Wizard]] casting her Stone of Recall.]]
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The new system was called the Stone of Recall, and its function was identical to the town portal system now in the game. A character clicked on their Stone of Recall and went into a casting animation. If they were uninterrupted by a monster or by moving or casting a spell, they would warp directly to town after about five seconds.
  
==Blue Portals?==
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Unlike the Diablo 1 and Diablo 2 system, there was no blue portal created in the dungeon; characters were simply warped directly to town. In town a blue portal appeared, which would take the player back to the exact spot from which they'd departed, if they passed through it.
  
[[File:Town-portal-cain.jpg|frame|A portal for Cain.]]
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This system seemed to be the final design, until in early 2012 the developers revealed that the Stone of Recall, along with the [[Nephalem Cube]] and [[Cauldron of Jordan]] had all been removed from the game. The Stone of Recall changed the least, as a Town Portal icon, with an identical function to the Stone of Recall, was added to the belt interface
There were numerous red portals in Diablo II, to take players between distant locations that weren't appropriate for Waypoint travel.  There were also town portals cast by NPCs that players could not use, such as those the rescued Barbarian NPCs cast in Act Five.
 
  
These types of portals may return in Diablo III. One was shown in the first gameplay movie, from June 2008. In it a [[Barbarian]] rescues [[Deckard Cain]] from the dungeon, and sends him back to safety through a portal. Likely there were still player-usable Town Portals in the game, at that early point in the development. How this sort of [[quest]]-related NPC travel will be handled, now that TPs are gone, is unknown. The Stone of Recall is likely to not make a portal at all, and simply move the character back to town.
 
  
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==Blue Portals in Diablo III==
  
===Travel Alternatives===
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There were numerous red portals in Diablo II, to take players between distant locations that weren't appropriate for Waypoint travel.  There were also town portals cast by NPCs that players could not use, such as those the rescued Barbarian NPCs cast in Act Five.
 
 
While Town Portals were out of the game, the [[D3 Team]] stressed that the more frequent [[waypoint]]s would prove an adequate substitution. Though TPs are back, in some limited form, there's no indication that waypoints are going to be any less common.
 
 
 
Besides Waypoints allowing players to travel to and from town (or to other waypoints all throughout the game) there are ways for players to sell items directly from the dungeons (via some NPCs, or by other unspecified methods). There is also a way for players to travel instantly one-way from town to join up with others in the dungeon.
 
 
 
Jay Wilson commented on this during an interview at Gamescom 2010: [http://diablo.incgamers.com/blog/comments/jay-wilson-interview-gamona/]
 
  
<blue><font color="#FFFFFF">Gamona.de: There are no town portals in Diablo 3. What’s the alternative for easy travel?</font><br>
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[[File:Sorportal.jpg|thumb|200px|right|Blue portal seen in Tristram.]]
Jay Wilson: We’ve put in several things to offset the lack of Town Portals. The most obvious are more frequent Waypoints. These give players more opportunities to return to go back to town. We’ve also added salvaging to let players break items down into small parts that stack up in your inventory. We’ve also added a Scroll of Wealth that allows you to sell items right on location.</blue>
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These types of portals do not seem to be a feature in Diablo III, other than the ones players see in town, after returning via a town portal. Players can not cast blue portals in the dungeons for other players to use, and while the [[Barbarian]] cast such a portal for the use of [[Deckard Cain]] in the first gameplay movie, released with the June 2008 Diablo III announcement, that feature/function was evolved away from over the course of development.
  
  
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==References==
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=References=
* [[Diablo I Manual]]
 
* [[Diablo II Manual]]
 
  
<div class="references-small">
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<font size="-3">
 
<references/>
 
<references/>
</div>
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</font>
 
 
 
 
[[Category:Spells]]
 
[[Category:Scrolls]]
 
[[Category:Magic]]
 
[[Category:Lore]]
 
 
 
 
 
 
 
{{Template:Items navbox}}
 

Latest revision as of 06:45, 31 January 2012


Important.png Archived Article [e]
Stone of Recall is an archived article about material previously included in Diablo 3. However, it has currently been removed or the article contains outdated facts. The information is stored in Diablo Wiki for posterity. Please note: Links in this article lead to both updated and archived material.

This article was last up to date:
    January 2012
Currently updated version of this article is:


Details about the Stone of Recall prior to its removal have been saved for posterity.

Details[edit | edit source]

The Stone

The Stone of Recall was permanently removed from the game during late-phase development. It was last present during the Diablo III Beta and was removed from the game in the Beta version 10 patch, on January 23, 2012.

The Stone of Recall was an interface object allowed a character to transport back to town. Its function was identical to the Town Portal feature that replaced it. Ironically, the Stone of Recall was introduced as a replacement for an earlier version of Town Portal, when that ability was activated via a scroll.

  • See the Town Portal page for details about the town transportation system in place in the final game.


Development Cycle[edit | edit source]

The Scroll of Recall tooltip.

Diablo III initially featured town portal scrolls much as those in Diablo 1 and Diablo 2. During early development, the D3 Team decided that this feature was too easily exploited as an escape from danger, and removed it. Jay Wilson explained this decision in a 2010 interview with Gamespot.[1]

Town Portals are gone. We found them to be a crippling combat exploit. We found that while they had some cooperative uses, they tended to split players up a lot. As soon as players wanted to go back to town they did, and then they had to figure out how to get back to their party. We don’t want players to ever be split up.


But the big thing is that Town Portals were a combat exploit. When players can essentially portal out of any situation, it makes it almost impossible for the designers to create a game that’s challenging and compelling, or a world that you’re really immersed in. To replace the need for town portals we’ve added salvaging and we have a couple of other systems that we haven’t shown yet that help with that. The goal is for you to not really miss them.

For a time, players could only return to town via Waypoints. To ameliorate that travel difficulty, the designers introduced various features including NPC merchants located in the dungeons, as well as the Scroll of Wealth (which evolved into the Cauldron of Jordan) to allow instant item selling from anywhere, as well as the Nephalem Cube to facilitate salvaging of items from the dungeon.

Jay Wilson commented on this subject during an interview at Gamescom 2010: [2]

We’ve put in several things to offset the lack of Town Portals. The most obvious are more frequent Waypoints. These give players more opportunities to return to go back to town. We’ve also added salvaging to let players break items down into small parts that stack up in your inventory. We’ve also added a Scroll of Wealth that allows you to sell items right on location.


Those other features remained in, but eventually the need for a speedy way to return to town became too pressing to ignore, and in 2011 the developers revealed that the Town Portal function was returning the to game in a new form. [3]

We’ve always been trying to see if we can create a better system than town portals, making waypoints the main travel back to town mechanic. But, it’s looking like it’s just simply more fun and a quality-of-life-nicety to be able to jump back to town from anywhere even if waypoints are all over the place. Plus it’s not really that hard to avoid the few pitfalls that TPs in Diablo II had.
A Wizard casting her Stone of Recall.

The new system was called the Stone of Recall, and its function was identical to the town portal system now in the game. A character clicked on their Stone of Recall and went into a casting animation. If they were uninterrupted by a monster or by moving or casting a spell, they would warp directly to town after about five seconds.

Unlike the Diablo 1 and Diablo 2 system, there was no blue portal created in the dungeon; characters were simply warped directly to town. In town a blue portal appeared, which would take the player back to the exact spot from which they'd departed, if they passed through it.

This system seemed to be the final design, until in early 2012 the developers revealed that the Stone of Recall, along with the Nephalem Cube and Cauldron of Jordan had all been removed from the game. The Stone of Recall changed the least, as a Town Portal icon, with an identical function to the Stone of Recall, was added to the belt interface


Blue Portals in Diablo III[edit | edit source]

There were numerous red portals in Diablo II, to take players between distant locations that weren't appropriate for Waypoint travel. There were also town portals cast by NPCs that players could not use, such as those the rescued Barbarian NPCs cast in Act Five.

Blue portal seen in Tristram.

These types of portals do not seem to be a feature in Diablo III, other than the ones players see in town, after returning via a town portal. Players can not cast blue portals in the dungeons for other players to use, and while the Barbarian cast such a portal for the use of Deckard Cain in the first gameplay movie, released with the June 2008 Diablo III announcement, that feature/function was evolved away from over the course of development.


Spell Lore[edit | edit source]

The Town Portal spell seems to be closely related to the Horadric Waypoint network, and work with similar magical components to the Teleport spell, however, it does not seem to require the same type of physical component as the runed stone of a Waypoint. The Brotherhood constructed numerous magical gateways between their mighty fortresses and settlements so that they could quickly concentrate their defences against any incursion by the Demons. With but a thought, the Crusaders of the Light could transport themselves to predetermined destinations many leagues apart.

It's likely that there are Waypoints with additional magic infused into them to allow the use of a Town Portal spell to the vicinity of that Waypoint. A Waypoint located at a former Horadrim fortress or settlement site could be what enables Town Portal spells to bring you there. If this is the case, it might be possible for a Sorcerer with enough skill to use a similar spell to teleport directly to a Waypoint.

It could also be a completely different set of teleportation nodes, besides the actual Waypoint network, made specifically for retreating back to the nearest safe place, and nothing else.

Although the secret of creating these gateways as well as the Waypoints has been long lost, it is still possible to use the pathways that are already in place. A Portal opened by means of this spell will always take the caster to the location of the nearest gate and remain open long enough to bring the caster back to his point of origin. The Tristram Cathedral is built upon the remains of a Horadrim monastery, and has at least in the past harboured a portal gateway nearby.


References[edit | edit source]

  1. Jay Wilson Interview - Gamespot.au, 21/8/2010
  2. Jay Wilson Interview - Gamona.de, 20/8/2010
  3. Town Portals Return - Blizzard, 28/6/2011