Difference between revisions of "Regeneration"

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'''Regeneration''' (or '''regen''') in Diablo III generally refers to the ability (whether native or [[buff]]ed by [[item]] modifiers) to regenerate a [[resource]], whether it be [[health]] or the [[mana]]-equivalent resource of any of the five [[class]]es. It can also refer to a monster's ability to regenerate its own health over time, as was frequently used in [[Diablo II]].
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[[File:Regen-ros1.jpg|right|thumb|300px|Life regen in RoS.]]
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'''Regeneration''' (or '''regen''') refers a resource refilling at a steady rate over time. Many things "regen" in Diablo III, most notably player life and various player resources, often at a rate boosted by player equipment and/or skills.
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* '''Life Regen:''' The most common use of the term is for "life regeneration" where a player's pool of hit points refills. There is no inherent life regeneration for any skill in Diablo 3; it must be enabled via skills or item bonuses. (Which are quite common.)
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* '''Resource Regen:''' Most class resources have a default regen rate, which can usually be increased by item bonuses, or refilled in chunks via skills or health orbs.
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** Resources with an inherent regen rate: The Demon Hunter's [[Hatred]] and [[Discipline]], the Wizard's [[Arcane Power]], the Witch Doctor's [[Mana]], and the Crusader's [[Wrath]].  (All of these have an inherent regen rate that can be increased by skills and items.)
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** Resources that do not regenerate inherently: the Monk's [[Spirit]] and the Barbarian's [[Fury]]. (Skills and item affixes can enable regen for both these resources, especially the Monk's.)
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==Life Regeneration in Reaper of Souls==
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Life regen is much more prominent in Reaper of Souls, due to the more tactical gameplay, larger character hit point pools, the removal of [[life steal]], and numerous skills and new items granting hps regen.   Quite high values can be obtained via item modifiers and the changes to some skills causing them to regen a % of a character's life per second, rather than just a flat figure
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[[Willpower]] is a character [[attribute]] that may end up boosting the regeneration rate of each character's respective resource. More will be known about regeneration as the [[beta]] gets underway. In addition, some [[spell]]s or [[skill]]s may aid in regeneration, such as the [[Monk]]'s [[Holy Aura]].
 
  
 
* See more [[reference]]s.
 
* See more [[reference]]s.
  
 
[[category:reference]]
 
[[category:reference]]
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[[category:combat]]

Latest revision as of 08:21, 8 December 2013

Life regen in RoS.

Regeneration (or regen) refers a resource refilling at a steady rate over time. Many things "regen" in Diablo III, most notably player life and various player resources, often at a rate boosted by player equipment and/or skills.

  • Life Regen: The most common use of the term is for "life regeneration" where a player's pool of hit points refills. There is no inherent life regeneration for any skill in Diablo 3; it must be enabled via skills or item bonuses. (Which are quite common.)
  • Resource Regen: Most class resources have a default regen rate, which can usually be increased by item bonuses, or refilled in chunks via skills or health orbs.
    • Resources with an inherent regen rate: The Demon Hunter's Hatred and Discipline, the Wizard's Arcane Power, the Witch Doctor's Mana, and the Crusader's Wrath. (All of these have an inherent regen rate that can be increased by skills and items.)
    • Resources that do not regenerate inherently: the Monk's Spirit and the Barbarian's Fury. (Skills and item affixes can enable regen for both these resources, especially the Monk's.)


Life Regeneration in Reaper of Souls[edit | edit source]

Life regen is much more prominent in Reaper of Souls, due to the more tactical gameplay, larger character hit point pools, the removal of life steal, and numerous skills and new items granting hps regen. Quite high values can be obtained via item modifiers and the changes to some skills causing them to regen a % of a character's life per second, rather than just a flat figure