Difference between revisions of "Vitality"

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'''Vitality''' is one of the core [[attributes]] for [[characters]] in [[Diablo III]]. It governs the amount of [[life]] a character has.  
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'''Vitality''' is one of the core [[attributes]] for [[characters]] in [[Diablo III]]. It governs the amount of [[Life]] a character has.
  
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'''Each point of Vitality gives:'''
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*+x to [[Life]].
  
  
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<blue><b>Vitality: Increases health</b><br>- And it's staying that way!<br>- This stat has no secondary effect (seeing the pattern here?).</blue>
 
<blue><b>Vitality: Increases health</b><br>- And it's staying that way!<br>- This stat has no secondary effect (seeing the pattern here?).</blue>
 
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Attribute points are no longer assigned by the player; they are auto-assigned. See the relevant [[Attributes#No Customizable Attributes|section]] in the attributes article.
More details on exactly how Vitality will work in Diablo III are not yet known. What is known is that attribute points are not assigned by the player; they are auto-assigned. See the relevant [[Attributes#No Customizable Attributes|section]] in the attributes article.
 
 
* Read more about [[Diablo II]]'s {{iw|vitality Vitality}}.
 
* Read more about [[Diablo II]]'s {{iw|vitality Vitality}}.
  
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*[[Mana]] Regeneration of +x per second
 
*[[Mana]] Regeneration of +x per second
  
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Although attributes have been changed twice in the development of [[Diablo III]], Vitality stayed the same during the [[Attributes#Attribute changes in 2012|attributes overhaul in 2012]]<ref>[http://us.battle.net/d3/en/blog/4325959/Systems_Changes-1_19_2012#blog Core Attribute Changes]- Battle.net 19/01/12</ref>.
  
  

Latest revision as of 18:23, 18 February 2012

Vitality is one of the core attributes for characters in Diablo III. It governs the amount of Life a character has.

Each point of Vitality gives:


Attribute Design[edit | edit source]

All attributes have changed since their original conception. In December 2010 Bashiok made an announcement about these changes[1]:

Vitality: Increases health
- And it's staying that way!
- This stat has no secondary effect (seeing the pattern here?).

Attribute points are no longer assigned by the player; they are auto-assigned. See the relevant section in the attributes article.


Development[edit | edit source]

Originally, Vitality governed a character's life and mana regeneration.

1 point of Vitality gave: (based on Class)

  • +x Life
  • Mana Regeneration of +x per second


Although attributes have been changed twice in the development of Diablo III, Vitality stayed the same during the attributes overhaul in 2012[2].


References[edit | edit source]

  1. Core Attribute Changes- Battle.net 20/12/10
  2. Core Attribute Changes- Battle.net 19/01/12