Difference between revisions of "Dexterity"
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− | ''' | + | '''Dexterity''' is one of the core [[attributes]] for [[characters]] in [[Diablo III]]. It governs the chance that a character will [[Dodge]] an attack and increases [[Demon Hunter]]'s and [[Monk]]'s [[damage]] dealt. |
− | Dexterity governed a character's chance to [[Critical hit|critically hit]] a target, chance to dodge an attack, and chance of being interrupted by getting hit. | + | '''Each point of Dexterity gives:''' |
+ | *+x% to [[Dodge]] chance. | ||
+ | *+x to [[Demon Hunter]]'s damage. | ||
+ | *+x to [[Monk]]'s damage. | ||
+ | |||
+ | |||
+ | ==Development== | ||
+ | Before the first [[Attributes#Attribute changes in 2010|attribute changes in 2010]], Dexterity was one of the core stats, just as it was in [[Diablo I]] and [[Diablo II]]. | ||
+ | |||
+ | [[Dexterity]] governed a character's chance to [[Critical hit|critically hit]] a target, chance to [[dodge]] an attack, and chance of being interrupted by getting hit. | ||
'''1 point of Dexterity gave:''' (based on [[classes|Class]]) | '''1 point of Dexterity gave:''' (based on [[classes|Class]]) | ||
*+x% [[Critical hit|Critical Strike]] Chance | *+x% [[Critical hit|Critical Strike]] Chance | ||
− | *+x% Dodge Chance | + | *+x% [[Dodge]] Chance |
*Lowered chance of being interrupted by getting hit. | *Lowered chance of being interrupted by getting hit. | ||
− | [[category:attributes | + | |
+ | Dexterity was replaced with [[Precision]] in [[Attributes#Attribute changes in 2010|2010's attribute changes]]<ref>[http://forums.battle.net/thread.html?topicId=27795769376&pageNo=1&sid=3000#0 Core Attribute Changes]- Battle.net 20/12/10</ref>. | ||
+ | |||
+ | After the second [[Attributes#Attribute changes in 2012|attribute overhaul in 2012]]<ref>[http://us.battle.net/d3/en/blog/4325959/Systems_Changes-1_19_2012#blog Core Attribute Changes]- Battle.net 19/01/12</ref>, Dexterity made a comeback, replacing [[Precision]] as one of the core [[attributes]]. | ||
+ | |||
+ | |||
+ | ==References== | ||
+ | <references/> | ||
+ | |||
+ | [[category:basics]] | ||
+ | [[category:character]] | ||
+ | [[category:attributes]] |
Latest revision as of 18:25, 18 February 2012
Dexterity is one of the core attributes for characters in Diablo III. It governs the chance that a character will Dodge an attack and increases Demon Hunter's and Monk's damage dealt.
Each point of Dexterity gives:
- +x% to Dodge chance.
- +x to Demon Hunter's damage.
- +x to Monk's damage.
Development[edit | edit source]
Before the first attribute changes in 2010, Dexterity was one of the core stats, just as it was in Diablo I and Diablo II.
Dexterity governed a character's chance to critically hit a target, chance to dodge an attack, and chance of being interrupted by getting hit.
1 point of Dexterity gave: (based on Class)
- +x% Critical Strike Chance
- +x% Dodge Chance
- Lowered chance of being interrupted by getting hit.
Dexterity was replaced with Precision in 2010's attribute changes[1].
After the second attribute overhaul in 2012[2], Dexterity made a comeback, replacing Precision as one of the core attributes.
References[edit | edit source]
- ↑ Core Attribute Changes- Battle.net 20/12/10
- ↑ Core Attribute Changes- Battle.net 19/01/12