Difference between revisions of "Willpower"
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− | + | '''This page archives an attribute that was changed during the development. This is for future curiosity and reference. This page is not to be updated with current info; see the [[Attributes]] article for the latest information.''' | |
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− | + | '''Willpower''' was the new name for the "[[Energy]]" attribute in Diablo III. It was removed from the game in pre-beta development in 2011, and is no longer an attribute. | |
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− | + | Originally, Willpower governed the amount of spell damage bonus and extra health the consumption of a [[health globe]] would grant a character. | |
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+ | '''1 point of Willpower gave:''' (based on [[Classes|Class]]) | ||
+ | *+x% Spell Damage Bonus | ||
+ | *+x% [[Health Globe]] Bonus | ||
+ | |||
+ | |||
+ | ==Attribute Design== | ||
+ | All attributes have changed since their original conception. In December 2010 [[Bashiok]] made an announcement about these changes<ref>[http://forums.battle.net/thread.html?topicId=27795769376&pageNo=1&sid=3000#0 Core Attribute Changes]- Battle.net 20/12/10</ref>: | ||
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+ | <blue><b>Willpower: Affects resource in class-specific ways</b><br>- The effects of this stat will change from class to class. It will be our goal to make it roughly equivalently valuable across classes and versus other attributes.<br>- Basically this stat will give you more access to whatever restricts your resource by default: capacity, regen rate, degeneration rate, generation rate, etc.</blue> | ||
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+ | Attribute points are no longer assigned by the player; they are auto-assigned. See the relevant [[Attributes#No Customizable Attributes|section]] in the attributes article. | ||
* Willpower is comparable to [[Diablo II]]'s {{iw|Energy Energy}}. | * Willpower is comparable to [[Diablo II]]'s {{iw|Energy Energy}}. | ||
− | == | + | ==Development== |
− | + | Initially [[Diablo III]] featured four attributes; [[Strength]], [[Dexterity]], [[Vitality]], and [[Willpower]]. Willpower governed the amount of each class' resource, along with other functions such as spell damage. After the first major [[Attributes#Attribute changes in 2010|attribute reshuffling in late 2010]], Willpower was one of the five attributes, along with [[Attack]], [[Precision]], [[Defense]], and [[Vitality]]. That system was further revised in mid-2011, and [[Willpower]] was dropped entirely, presumably since it didn't work well with the varied class resources in Diablo III. | |
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+ | [[Attributes#Attribute changes in 2012|In 2012's attribute changes]]<ref>[http://us.battle.net/d3/en/blog/4325959/Systems_Changes-1_19_2012#blog Core Attribute Changes]- Battle.net 19/01/12</ref>, old stats like [[Strength]] and [[Dexterity]] made a comeback but [[Willpower]] didn't. Instead, [[Intelligence]] was introduced to the game. | ||
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+ | ==References== | ||
+ | <references/> | ||
− | + | [[category:attributes archive]] | |
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− | [[category:attributes]] |
Latest revision as of 10:53, 19 February 2012
This page archives an attribute that was changed during the development. This is for future curiosity and reference. This page is not to be updated with current info; see the Attributes article for the latest information.
Willpower was the new name for the "Energy" attribute in Diablo III. It was removed from the game in pre-beta development in 2011, and is no longer an attribute.
Originally, Willpower governed the amount of spell damage bonus and extra health the consumption of a health globe would grant a character.
1 point of Willpower gave: (based on Class)
- +x% Spell Damage Bonus
- +x% Health Globe Bonus
Attribute Design[edit | edit source]
All attributes have changed since their original conception. In December 2010 Bashiok made an announcement about these changes[1]:
- The effects of this stat will change from class to class. It will be our goal to make it roughly equivalently valuable across classes and versus other attributes.
- Basically this stat will give you more access to whatever restricts your resource by default: capacity, regen rate, degeneration rate, generation rate, etc.
Attribute points are no longer assigned by the player; they are auto-assigned. See the relevant section in the attributes article.
Development[edit | edit source]
Initially Diablo III featured four attributes; Strength, Dexterity, Vitality, and Willpower. Willpower governed the amount of each class' resource, along with other functions such as spell damage. After the first major attribute reshuffling in late 2010, Willpower was one of the five attributes, along with Attack, Precision, Defense, and Vitality. That system was further revised in mid-2011, and Willpower was dropped entirely, presumably since it didn't work well with the varied class resources in Diablo III.
In 2012's attribute changes[2], old stats like Strength and Dexterity made a comeback but Willpower didn't. Instead, Intelligence was introduced to the game.
References[edit | edit source]
- ↑ Core Attribute Changes- Battle.net 20/12/10
- ↑ Core Attribute Changes- Battle.net 19/01/12