Difference between revisions of "Attack (Attribute)"

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Attack is one of the core [[attributes]] for [[characters]] in [[Diablo III]]. It governs the amount of [[damage]] a character does in all attacks, physical and magical.  
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'''This page archives an attribute that was changed during the development. This is for future curiosity and reference. This page is not to be updated with current info; see the [[Attributes]] article for the latest information.'''
  
All attributes have changed since their original conception. [[Bashiok]] made an announcement[http://forums.battle.net/thread.html?topicId=27795769376&pageNo=1&sid=3000#0]about these changes on the Battle.net forums on December 20, 2010:
 
  
<blockquote>'''Attack: Increases damage'''<br>- This stat will be a universal damage increasing stat for all classes to prevent confusion about what you should increase to do more damage.<br>- We realize that ‘Attack’ is less flavorful than ‘Strength’ and ‘Willpower’, but we feel the pros of understanding clearly how to build your character outweigh that con.<br>- This stat has no secondary effects.</blockquote>
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'''Attack''' was one of the core [[attributes]] for [[characters]] in [[Diablo III]]. It governed the amount of [[damage]] a character did in all attacks, physical and magical.
  
More details on exactly how Attack will work in Diablo III are not yet known. What is known is that attribute points are not assigned by the player; they are auto-assigned. See the relevant [[Attributes#No Customizable Attributes|section]] in the attributes article.
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'''Each point of Attack gave:'''<br>
* Attack is comparable to [[Diablo_II|Diablo II]]'s {{iw|Strength Strength}}.
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*+x% [[Damage]] Bonus (based on [[class]])
  
  
===History===
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==Attribute Design==
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All attributes have changed since their original conception. In December 2010 [[Bashiok]] made an announcement about these changes<ref>[http://forums.battle.net/thread.html?topicId=27795769376&pageNo=1&sid=3000#0 Core Attribute Changes]- Battle.net 20/12/10</ref>:
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<blue><b>Attack: Increases damage</b><br>- This stat will be a universal damage increasing stat for all classes to prevent confusion about what you should increase to do more damage.<br>- We realize that ‘Attack’ is less flavorful than ‘Strength’ and ‘Willpower’, but we feel the pros of understanding clearly how to build your character outweigh that con.<br>- This stat has no secondary effects.</blue>
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Attribute points are no longer assigned by the player; they are auto-assigned. See the relevant [[Attributes#No Customizable Attributes|section]] in the attributes article.
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* Attack is comparable to [[Diablo II]]'s {{iw|Strength Strength}}.
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==Development==
 
Originally, Attack was called [[Strength]] and governed a character's damage, armor rating, and [[block]]ing percentage.  
 
Originally, Attack was called [[Strength]] and governed a character's damage, armor rating, and [[block]]ing percentage.  
  
 
'''1 point of Strength gave:''' (based on [[Classes|Class]])
 
'''1 point of Strength gave:''' (based on [[Classes|Class]])
 
*+x% [[Melee]] and [[Ranged]] [[Physical]] Damage Bonus
 
*+x% [[Melee]] and [[Ranged]] [[Physical]] Damage Bonus
*x% Armor Bonus
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*+x% Armor Bonus
 
*+x% Block Amount
 
*+x% Block Amount
  
[[category:basics]]
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[[category:character]]
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Since the [[Attributes#Attribute changes in 2012|attribute overhaul in 2012]]<ref>[http://us.battle.net/d3/en/blog/4325959/Systems_Changes-1_19_2012#blog Core Attribute Changes]- Battle.net 19/01/12</ref>, Attack was removed from the game and replaced with [[Strength]].
[[category:attributes]]
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[[Damage]] bonus stat is now divided between other new core attributes: [[Strength]] ([[Barbarian]]), [[Dexterity]] ([[Demon Hunter]] & [[Monk]]) and [[Intelligence]] ([[Witch Doctor]] & [[Wizard]]).
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==References==
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<references/>
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[[category:attributes archive]]

Latest revision as of 18:25, 18 February 2012

This page archives an attribute that was changed during the development. This is for future curiosity and reference. This page is not to be updated with current info; see the Attributes article for the latest information.


Attack was one of the core attributes for characters in Diablo III. It governed the amount of damage a character did in all attacks, physical and magical.

Each point of Attack gave:


Attribute Design[edit | edit source]

All attributes have changed since their original conception. In December 2010 Bashiok made an announcement about these changes[1]:

Attack: Increases damage
- This stat will be a universal damage increasing stat for all classes to prevent confusion about what you should increase to do more damage.
- We realize that ‘Attack’ is less flavorful than ‘Strength’ and ‘Willpower’, but we feel the pros of understanding clearly how to build your character outweigh that con.
- This stat has no secondary effects.

Attribute points are no longer assigned by the player; they are auto-assigned. See the relevant section in the attributes article.


Development[edit | edit source]

Originally, Attack was called Strength and governed a character's damage, armor rating, and blocking percentage.

1 point of Strength gave: (based on Class)


Since the attribute overhaul in 2012[2], Attack was removed from the game and replaced with Strength.

Damage bonus stat is now divided between other new core attributes: Strength (Barbarian), Dexterity (Demon Hunter & Monk) and Intelligence (Witch Doctor & Wizard).


References[edit | edit source]

  1. Core Attribute Changes- Battle.net 20/12/10
  2. Core Attribute Changes- Battle.net 19/01/12