Difference between revisions of "Attack (Attribute)"
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− | + | '''This page archives an attribute that was changed during the development. This is for future curiosity and reference. This page is not to be updated with current info; see the [[Attributes]] article for the latest information.''' | |
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− | + | '''Attack''' was one of the core [[attributes]] for [[characters]] in [[Diablo III]]. It governed the amount of [[damage]] a character did in all attacks, physical and magical. | |
− | + | '''Each point of Attack gave:'''<br> | |
− | + | *+x% [[Damage]] Bonus (based on [[class]]) | |
− | === | + | ==Attribute Design== |
+ | All attributes have changed since their original conception. In December 2010 [[Bashiok]] made an announcement about these changes<ref>[http://forums.battle.net/thread.html?topicId=27795769376&pageNo=1&sid=3000#0 Core Attribute Changes]- Battle.net 20/12/10</ref>: | ||
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+ | <blue><b>Attack: Increases damage</b><br>- This stat will be a universal damage increasing stat for all classes to prevent confusion about what you should increase to do more damage.<br>- We realize that ‘Attack’ is less flavorful than ‘Strength’ and ‘Willpower’, but we feel the pros of understanding clearly how to build your character outweigh that con.<br>- This stat has no secondary effects.</blue> | ||
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+ | Attribute points are no longer assigned by the player; they are auto-assigned. See the relevant [[Attributes#No Customizable Attributes|section]] in the attributes article. | ||
+ | * Attack is comparable to [[Diablo II]]'s {{iw|Strength Strength}}. | ||
+ | |||
+ | |||
+ | ==Development== | ||
Originally, Attack was called [[Strength]] and governed a character's damage, armor rating, and [[block]]ing percentage. | Originally, Attack was called [[Strength]] and governed a character's damage, armor rating, and [[block]]ing percentage. | ||
'''1 point of Strength gave:''' (based on [[Classes|Class]]) | '''1 point of Strength gave:''' (based on [[Classes|Class]]) | ||
*+x% [[Melee]] and [[Ranged]] [[Physical]] Damage Bonus | *+x% [[Melee]] and [[Ranged]] [[Physical]] Damage Bonus | ||
− | *x% Armor Bonus | + | *+x% Armor Bonus |
*+x% Block Amount | *+x% Block Amount | ||
− | [[ | + | |
− | [[ | + | Since the [[Attributes#Attribute changes in 2012|attribute overhaul in 2012]]<ref>[http://us.battle.net/d3/en/blog/4325959/Systems_Changes-1_19_2012#blog Core Attribute Changes]- Battle.net 19/01/12</ref>, Attack was removed from the game and replaced with [[Strength]]. |
− | [[category:attributes]] | + | |
+ | [[Damage]] bonus stat is now divided between other new core attributes: [[Strength]] ([[Barbarian]]), [[Dexterity]] ([[Demon Hunter]] & [[Monk]]) and [[Intelligence]] ([[Witch Doctor]] & [[Wizard]]). | ||
+ | |||
+ | |||
+ | ==References== | ||
+ | <references/> | ||
+ | |||
+ | [[category:attributes archive]] |
Latest revision as of 18:25, 18 February 2012
This page archives an attribute that was changed during the development. This is for future curiosity and reference. This page is not to be updated with current info; see the Attributes article for the latest information.
Attack was one of the core attributes for characters in Diablo III. It governed the amount of damage a character did in all attacks, physical and magical.
Each point of Attack gave:
Attribute Design[edit | edit source]
All attributes have changed since their original conception. In December 2010 Bashiok made an announcement about these changes[1]:
- This stat will be a universal damage increasing stat for all classes to prevent confusion about what you should increase to do more damage.
- We realize that ‘Attack’ is less flavorful than ‘Strength’ and ‘Willpower’, but we feel the pros of understanding clearly how to build your character outweigh that con.
- This stat has no secondary effects.
Attribute points are no longer assigned by the player; they are auto-assigned. See the relevant section in the attributes article.
Development[edit | edit source]
Originally, Attack was called Strength and governed a character's damage, armor rating, and blocking percentage.
1 point of Strength gave: (based on Class)
Since the attribute overhaul in 2012[2], Attack was removed from the game and replaced with Strength.
Damage bonus stat is now divided between other new core attributes: Strength (Barbarian), Dexterity (Demon Hunter & Monk) and Intelligence (Witch Doctor & Wizard).
References[edit | edit source]
- ↑ Core Attribute Changes- Battle.net 20/12/10
- ↑ Core Attribute Changes- Battle.net 19/01/12