Difference between revisions of "Gambling"

ADVERTISEMENT
From Diablo Wiki
Jump to: navigation, search
(Gambling in Diablo III?)
 
(2 intermediate revisions by 2 users not shown)
Line 1: Line 1:
'''Gambling''' was a feature introduced in Diablo II, which was intended to function as a [[gold sink]] and provide some balance to the [[economy]].  
+
'''{{PAGENAME}}''' in Diablo 3: Reaper of Souls comes in the form of exchanging [[Blood Shard]]s, awarded whilst completing [[Rift]]s, for a mysterious itemAlthough the stats of the item are not known the item time can be selected.  
   
+
[[File:Gambling-blood-shards-kadala.jpg|right|thumb|250px|Gambling [[Blood Shard|Shards]]]]
When gambling in D2, players spent a set amount of gold (which scaled up with Character Level) to buy an item of a known type. The item's stats were randomly generated, as if it was being dropped by a monster, and while the vast majority of gambled items were simply magical, they could occasionally turn out rare, set, or even unique.  
 
  
With so many [[modifiers]] in the game, the odds of gambling an item with useful stats, especially in the [[end game]] were very poor, but with nothing else to spend [[gold]] on, most players gambled quite a bit. The most popular gambled items were rings or amulets, since they had better odds to spawn with good mods, and were less expensive to gamble for at high levels.
 
  
* See the {{iw|Gambling Diablo 2 Gambling}} page for full details.
+
There isn't a true element of Gambling because the shards can not be used for anything other than at the [[merchant]], [[Kadala]], for these items. The level cap for Blood Shards if 500, beyond that they will remain on the ground and can not be picked up so they may as well be 'gambled' for these mysterious items.  Below is a table detailing the types of items and the number of Blood Shards required to buy one.
 +
{{:Kadala}}
  
  
==Gambling in Diablo III?==
+
==Development==
  
While Jay Wilson was initially undecided[http://diablo.incgamers.com/blog/comments/jay-wilson-exclusive-full-transcript/] on gambling, the developers have more recently said that gambling, as it worked in Diablo II, will probably not return in Diablo III, since [[crafting]] items with the [[Artisans]] serves much the same purpose, but better.
+
While Diablo 3's first Game Director, [[Jay Wilson]], was initially "undecided" on gambling, later in development Blizzard said that gambling, as it worked in Diablo II, would probably not return in Diablo III, since [[crafting]] items with the [[Artisans]] serves much the same purpose, but better. <ref>[http://diablo.incgamers.com/blog/comments/jay-wilson-exclusive-full-transcript/ Game Director undecided on gambling] Jay Wilson, 16/10/2009</ref>. <ref>[http://diablo.incgamers.com/blog/comments/blue-posts-diablo-iii-gambling-socketing-info Gambling system] - Blizzard CM, 21/09/2010</ref>
  
Bashiok spoke on this in August 2010.[http://diablo.incgamers.com/blog/comments/blue-posts-on-diablo-iii-gambling-and-socketing-info/]
 
  
 
<blue>I can see there being a possibility for some high end crafting recipes to have fewer or no fixed attributes, which in the latter case would be gambling, essentially. But better.
 
<blue>I can see there being a possibility for some high end crafting recipes to have fewer or no fixed attributes, which in the latter case would be gambling, essentially. But better.
Line 20: Line 18:
 
Which I have no idea if we do. ‘We’ being other people that decide these things</blue>
 
Which I have no idea if we do. ‘We’ being other people that decide these things</blue>
  
==References==
+
 
* [http://diablo.incgamers.com/blog/comments/more-bashiok-on-gold-sinks-fury-and-the-new-chat-gem/ Bashiok on gold sinks].
+
* See the {{iw|Gambling Diablo 2 Gambling}} page for full details of Gambling in Diablo 2.
* [http://diablo.incgamers.com/blog/comments/blue-posts-on-diablo-iii-gambling-and-socketing-info/ Bashiok on gambling].
+
 
 +
=References=
 +
 
 +
<font size="-3">
 +
<references/>
 +
</font>
 +
 
 +
 
 
[[Category:Reference]]
 
[[Category:Reference]]
 +
[[Category:Gambling]]

Latest revision as of 16:30, 27 June 2014

Gambling in Diablo 3: Reaper of Souls comes in the form of exchanging Blood Shards, awarded whilst completing Rifts, for a mysterious item. Although the stats of the item are not known the item time can be selected.

Gambling Shards


There isn't a true element of Gambling because the shards can not be used for anything other than at the merchant, Kadala, for these items. The level cap for Blood Shards if 500, beyond that they will remain on the ground and can not be picked up so they may as well be 'gambled' for these mysterious items. Below is a table detailing the types of items and the number of Blood Shards required to buy one.


Item Blood Shards
Armour 25
1-Hand Weapon 75
2-Hand Weapon 75
Quiver 25
Orb 25
Mojo 25
Phylactery 25
Ring 50
Amulet 100


Development[edit | edit source]

While Diablo 3's first Game Director, Jay Wilson, was initially "undecided" on gambling, later in development Blizzard said that gambling, as it worked in Diablo II, would probably not return in Diablo III, since crafting items with the Artisans serves much the same purpose, but better. [1]. [2]


I can see there being a possibility for some high end crafting recipes to have fewer or no fixed attributes, which in the latter case would be gambling, essentially. But better.

As far as a system dedicated to gambling, there are no current plans, but as I just said gambling could be pulled off a whole lot better through the crafting system directly. If we thought those types of recipes were a good idea.

Which I have no idea if we do. ‘We’ being other people that decide these things


References[edit | edit source]

  1. Game Director undecided on gambling Jay Wilson, 16/10/2009
  2. Gambling system - Blizzard CM, 21/09/2010