Difference between revisions of "Arcane Damage"
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+ | * '''''Looking for the [[Arcane Enchanted]] Elite Affix?''''' | ||
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+ | [[File:Arcane-weapon1.jpg|left|frame|Arcane weapon and crit graphic.]] | ||
Arcane is one of the types of [[damage]] in Diablo III. It is purple in appearance, and the corpses of monsters that die from Arcane damage glow with a purple light. | Arcane is one of the types of [[damage]] in Diablo III. It is purple in appearance, and the corpses of monsters that die from Arcane damage glow with a purple light. | ||
− | Arcane damage is chiefly dealt by [[Wizard skills]] including [[Magic Missile]], [[Arcane Orb]], [[Disintegrate]], [[Arcane Torrent]], and [[Energy Twister]]. | + | Arcane damage is chiefly dealt by [[Wizard skills]] including [[Magic Missile]], [[Arcane Orb]], [[Disintegrate]], [[Arcane Torrent]], and [[Energy Twister]]. It can also be found on all types of weapons. |
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− | + | [[Arcane Enchanted]] is considered one of the most dangerous of all [[Elite Affixes]]. | |
− | [[Critical hits]] scored with Arcane damage "[[silence]]" enemy targets | + | During development [[Critical hits]] scored with Arcane damage would "[[silence]]" enemy targets, preventing mages from casting some spells. This effect was removed along with all other elemental debuffs except for cold during later testing. |
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[[File:Arcane-corpses1.jpg|thumb|400px|Arcane corpses glow purple.]] | [[File:Arcane-corpses1.jpg|thumb|400px|Arcane corpses glow purple.]] | ||
− | + | In the final game no damage type other than [[cold]] has any secondary damage properties. This was not the case during development, as these tweets by [[@Diablo]] from December 2010 make clear.[http://diablo.incgamers.com/blog/comments/diablo-on-damage-types-and-resistances/] | |
− | < | + | <blue><font color="#FFFFFF">any change in the range of damage types to include holy, shadow, voodoo or anything else to match the classes? —Scyberdragon</font><br> |
− | Damage types will likely change some but are currently | + | Damage types will likely change some but are currently Physica], Fire, Lightning, Cold, Poison, Disease, Arcane, and Holy. —Diablo |
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− | Whats the difference between poison and disease damage?—WickedBubba<br> | + | <font color="#FFFFFF">Whats the difference between poison and disease damage?—WickedBubba</font><br> |
Disease has a damage debuff (both intake and output), and poison has a health debuff (regen/heal). Subject to change of course.—Diablo | Disease has a damage debuff (both intake and output), and poison has a health debuff (regen/heal). Subject to change of course.—Diablo | ||
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− | Is there much difference between poison and disease? They’re both internal maladies that hurt over a period of time.—Grug<br> | + | <font color="#FFFFFF">Is there much difference between poison and disease? They’re both internal maladies that hurt over a period of time.—Grug</font><br> |
− | Fairly significant in their difference, but both countered with a single resistance. Damage/resists aren’t design complete though.—Diablo</ | + | Fairly significant in their difference, but both countered with a single resistance. Damage/resists aren’t design complete though.—Diablo</blue> |
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[[category:combat]] | [[category:combat]] | ||
[[category:damage]] | [[category:damage]] | ||
+ | [[category:arcane]] |
Latest revision as of 11:03, 14 October 2013
- Looking for the Arcane Enchanted Elite Affix?
Arcane is one of the types of damage in Diablo III. It is purple in appearance, and the corpses of monsters that die from Arcane damage glow with a purple light.
Arcane damage is chiefly dealt by Wizard skills including Magic Missile, Arcane Orb, Disintegrate, Arcane Torrent, and Energy Twister. It can also be found on all types of weapons.
Arcane Enchanted is considered one of the most dangerous of all Elite Affixes.
During development Critical hits scored with Arcane damage would "silence" enemy targets, preventing mages from casting some spells. This effect was removed along with all other elemental debuffs except for cold during later testing.
Diablo III Damage Types[edit | edit source]
In the final game no damage type other than cold has any secondary damage properties. This was not the case during development, as these tweets by @Diablo from December 2010 make clear.[1]
Damage types will likely change some but are currently Physica], Fire, Lightning, Cold, Poison, Disease, Arcane, and Holy. —Diablo
Whats the difference between poison and disease damage?—WickedBubba
Disease has a damage debuff (both intake and output), and poison has a health debuff (regen/heal). Subject to change of course.—Diablo
Is there much difference between poison and disease? They’re both internal maladies that hurt over a period of time.—Grug